Player Matchup

Chaac
Chaac
Gold V
 
Chaac
Gold V
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold II
 
Nu Wa
Gold II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Gold IV
Green_FromDeep
Athena
Gold IV
Level 122
God Stats
3W - 6L
1,265 SR
Queue Stats
333W - 346L
1,349 MMR
Party 1
Pele
Pele
Gold III
HORDESofMAGGOTS
Pele
Gold III
Level 129
God Stats
25W - 24L
1,312 SR
Queue Stats
517W - 570L
1,482 MMR
Solo
Izanami
Izanami
Silver I
TezzyLeGoat
Izanami
Silver I
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 53L
1,469 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,415 SR
1,460 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,541 SR
1,474 MMR
Ao Kuang
Ao Kuang
Gold V
Catmemes789
Ao Kuang
Gold V
Level 124
God Stats
4W - 3L
1,695 SR
Queue Stats
106W - 97L
1,451 MMR
Party 2
Ymir
Ymir
Gold V
SMORESnotWARS
Ymir
Gold V
Level 127
God Stats
8W - 10L
1,312 SR
Queue Stats
54W - 57L
1,489 MMR
Party 2
Merlin
Merlin
Gold III
TMANLOUKEY6969
Merlin
Gold III
Level 149
God Stats
4W - 5L
1,257 SR
Queue Stats
260W - 261L
1,458 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold IV
Urbane-level1
Ah Muzen Cab
Gold IV
Level 106
God Stats
14W - 15L
1,661 SR
Queue Stats
160W - 175L
1,489 MMR
Solo
Medusa
Medusa
Gold II
xDespairFactorx
Medusa
Gold II
Level 128
God Stats
7W - 7L
1,780 SR
Queue Stats
166W - 148L
1,482 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
0 / 1 / 1
7,895
464
4,612
10,155
8,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nu Wa
 
Nu Wa
13
1 / 3 / 0
7,522
442
4,728
6,821
1,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

9
0 / 4 / 1
6,409
377
1,827
11,353
6,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
1 / 10 / 0
7,295
429
4,470
16,236
4,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
TezzyLeGoat
Izanami
10
0 / 2 / 0
6,878
405
1,762
5,043
841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
FenrirThothBastetZeus

VS

Bans
GebCliodhnaArachneMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Catmemes789
Ao Kuang
18
8 / 1 / 4
11,555
680
10,280
10,059
7,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
3 / 0 / 10
10,920
642
4,120
13,220
14,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
4 / 0 / 6
10,899
641
9,549
5,066
1,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ah Muzen Cab
Urbane-level1
Ah Muzen Cab
16
0 / 1 / 2
10,051
591
5,265
11,218
4,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

17
5 / 0 / 5
11,332
667
7,047
11,512
4,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
47
2
Kills
20
20
Deaths
2
2
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
1
1
0.5
L
Nu Wa
 
Nu Wa
1
3
0
0.33
W
Ao Kuang
Catmemes789
Ao Kuang
8
1
4
10
L
0
4
1
0.13
L
1
10
0
0.1
W
3
0
10
8
W
4
0
6
7
L
Izanami
TezzyLeGoat
Izanami
0
2
0
0
W
Ah Muzen Cab
Urbane-level1
Ah Muzen Cab
0
1
2
1
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,399
Damage
36,261
49,608
Taken
51,075
21,681
Mitigated
32,569
11,968
Healing
22,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,612
666
0
4,855
10,155
8,843
0
3,875
6,280
0
45,709
L
Nu Wa
 
Nu Wa
4,728
621
0
988
6,821
1,675
0
3,704
3,117
48,303
0
W
Ao Kuang
Catmemes789
Ao Kuang
10,280
2,684
0
2,304
10,059
7,498
3,751
2,035
7,891
85,397
0
L
1,827
409
190
1,350
11,353
6,084
0
6,212
5,141
11,582
0
L
4,470
473
0
3,649
16,236
4,238
0
8,196
8,040
0
43,577
W
4,120
718
296
5,218
13,220
14,770
381
2,425
10,602
32,952
11,189
W
9,549
573
0
1,753
5,066
1,738
719
832
4,157
86,994
0
L
Izanami
TezzyLeGoat
Izanami
1,762
918
0
936
5,043
841
0
1,473
3,570
0
33,694
W
Ah Muzen Cab
Urbane-level1
Ah Muzen Cab
5,265
2,564
0
7,376
11,218
4,026
2,936
1,069
10,000
0
62,483
W
7,047
3,037
0
5,256
11,512
4,537
3,888
979
10,428
0
97,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,999
Gold Earned
54,757
384
Minions Killed
579
0
Camps Cleared
0
1,351,976
Distance Traveled
1,749,411
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,895
464
103
6
0
309,706
0
L
Nu Wa
7,522
442
96
6
0
271,647
5
W
Ao Kuang
11,555
680
129
8
0
373,114
3
L
Athena
6,409
377
20
1
0
238,230
2
L
Pele
7,295
429
89
5
0
309,564
1
W
Ymir
10,920
642
80
5
0
358,434
4
W
Merlin
10,899
641
115
7
0
342,632
8
L
Izanami
6,878
405
76
4
0
222,829
6
W
Ah Muzen Cab
10,051
591
107
6
0
326,353
0
W
Medusa
11,332
667
148
9
0
348,878
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role