Player Matchup

Ymir
Ymir
 
Ymir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
CMB_TACO_CMB
Nu Wa
Level 139
God Stats
114W - 95L
1,467 SR
Queue Stats
425W - 455L
1,400 Elo+
Solo
Danzaburou
Danzaburou
Jeffstyzles
Danzaburou
Level 118
God Stats
14W - 15L
1,442 SR
Queue Stats
85W - 83L
1,416 Elo+
Solo
Fenrir
Fenrir
TGM Helios
Fenrir
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
43W - 35L
1,517 Elo+
Party 1
Athena
Athena
XxWinRARxX0
Athena
Level 73
God Stats
1W - 2L
1,755 SR
Queue Stats
24W - 20L
1,482 Elo+
Party 1
Team Averages
Level 105
1,533 SR
1,463 Elo+

VS

Team Averages
Level 93
1,433 SR
1,407 Elo+
Kali
Kali
ANAKONDAKILL
Kali
Level 141
God Stats
7W - 8L
1,604 SR
Queue Stats
373W - 390L
1,512 Elo+
Solo
Chernobog
Chernobog
Donnyboy19
Chernobog
Level 30
God Stats
3W - 5L
1,291 SR
Queue Stats
59W - 88L
1,243 Elo+
Solo
Tiamat
Tiamat
I Odie I
Tiamat
Level 50
God Stats
2W - 3L
1,500 SR
Queue Stats
37W - 44L
1,348 Elo+
Solo
Nike
Nike
Kimerakeeper
Nike
Level 154
God Stats
12W - 16L
1,523 SR
Queue Stats
199W - 220L
1,430 Elo+
Solo
Ares
Ares
THA_GOOFY_FOOL
Ares
Level 89
God Stats
1W - 3L
1,247 SR
Queue Stats
77W - 105L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
2 / 0 / 2
6,342
634
3,507
5,675
3,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 1 / 4
6,476
648
5,445
4,290
1,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Jeffstyzles
Danzaburou
10
4 / 0 / 4
6,448
645
7,035
4,614
1,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
TGM Helios
Fenrir
11
6 / 2 / 3
6,566
657
4,319
6,169
2,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
9
3 / 0 / 7
6,296
630
2,907
6,120
3,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 1
5,870
587
1,943
7,145
2,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
Donnyboy19
Chernobog
7
0 / 5 / 0
4,404
440
3,157
6,463
1,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tiamat
I Odie I
Tiamat
9
1 / 3 / 2
5,348
535
1,483
5,220
1,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 3 / 0
5,302
530
2,068
7,704
3,938
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

7
0 / 5 / 0
4,535
454
1,453
9,323
3,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
17
Kills
3
3
Deaths
17
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
0
2
3
L
2
1
1
2.5
W
2
1
4
4
L
Chernobog
Donnyboy19
Chernobog
0
5
0
0
L
Tiamat
I Odie I
Tiamat
1
3
2
0.67
W
Danzaburou
Jeffstyzles
Danzaburou
4
0
4
6
L
0
3
0
0
W
Fenrir
TGM Helios
Fenrir
6
2
3
3.75
L
0
5
0
0
W
Athena
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,213
Damage
10,104
26,868
Taken
35,855
11,842
Mitigated
13,192
9,678
Healing
9,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,507
1,004
0
1,657
5,675
3,815
604
0
5,675
27,539
0
L
1,943
744
0
3,896
7,145
2,205
0
1,708
5,249
0
25,806
W
5,445
2,549
0
967
4,290
1,057
410
1,049
3,033
33,329
0
L
Chernobog
Donnyboy19
Chernobog
3,157
1,766
0
1,120
6,463
1,449
726
1,238
5,125
0
18,025
L
Tiamat
I Odie I
Tiamat
1,483
59
0
700
5,220
1,707
294
2,857
2,175
21,088
0
W
Danzaburou
Jeffstyzles
Danzaburou
7,035
2,564
0
2,259
4,614
1,196
2,647
406
4,208
0
33,598
L
2,068
217
0
2,380
7,704
3,938
0
2,820
4,460
0
24,196
W
Fenrir
TGM Helios
Fenrir
4,319
908
0
2,908
6,169
2,020
0
536
5,579
0
25,675
L
1,453
161
122
1,439
9,323
3,893
170
2,256
6,987
10,540
0
W
Athena
2,907
815
0
1,887
6,120
3,754
633
683
5,437
9,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,128
Gold Earned
25,459
243
Minions Killed
210
0
Camps Cleared
0
914,061
Distance Traveled
858,853
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,342
634
64
6
0
160,699
2
L
Kali
5,870
587
54
5
0
193,932
4
W
Nu Wa
6,476
648
64
6
0
166,761
4
L
Chernobog
4,404
440
41
4
0
151,219
1
L
Tiamat
5,348
535
40
4
0
168,007
1
W
Danzaburou
6,448
645
56
6
0
177,733
3
L
Nike
5,302
530
56
6
0
176,579
4
W
Fenrir
6,566
657
51
5
0
218,275
1
L
Ares
4,535
454
19
2
0
169,116
2
W
Athena
6,296
630
8
1
0
190,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role