Player Matchup

Hun Batz
Hun Batz
Chris Palmer673
Hun Batz
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,717 Elo+
Party 1
Ymir
Ymir
JoshM161
Ymir
Level 18
God Stats
2W - 3L
1,594 SR
Queue Stats
3W - 4L
1,458 Elo+
Party 1
Sun Wukong
Sun Wukong
LLongstaff
Sun Wukong
Level 88
God Stats
0W - 1L
1,393 SR
Queue Stats
2W - 1L
1,717 Elo+
Party 1
Danzaburou
Danzaburou
RECCO21
Danzaburou
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 13L
1,458 Elo+
Party 1
Tiamat
Tiamat
zTInsane
Tiamat
Level 116
God Stats
1W - 1L
1,503 SR
Queue Stats
29W - 22L
1,458 Elo+
Party 1
Team Averages
Level 70
1,498 SR
1,562 Elo+

VS

Team Averages
Level 63
1,544 SR
1,495 Elo+
Ares
Ares
Ashiitaba
Ares
Level 64
God Stats
2W - 5L
1,206 SR
Queue Stats
85W - 95L
1,470 Elo+
Solo
Achilles
Achilles
DISTRONKTION
Achilles
Level 109
God Stats
7W - 5L
1,500 SR
Queue Stats
226W - 218L
1,482 Elo+
Solo
Anubis
Anubis
DarkMajorr
Anubis
Level 49
God Stats
3W - 0L
1,792 SR
Queue Stats
17W - 21L
1,550 Elo+
Solo
Mercury
Mercury
MrFroZzT
Mercury
Level 45
God Stats
20W - 9L
1,722 SR
Queue Stats
210W - 191L
1,602 Elo+
Solo
Neith
Neith
WolfTABs
Neith
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
15
1 / 9 / 5
9,642
402
13,636
19,580
6,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
14
1 / 9 / 5
9,008
375
7,306
29,907
30,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
LLongstaff
Sun Wukong
12
0 / 12 / 3
8,673
361
6,805
24,784
15,380
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Danzaburou
RECCO21
Danzaburou
17
6 / 10 / 1
11,723
488
10,860
20,955
7,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
zTInsane
Tiamat
17
3 / 4 / 5
11,423
476
18,057
15,913
11,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
16
1 / 3 / 20
11,193
466
5,015
21,061
27,833
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Achilles
DISTRONKTION
Achilles
18
3 / 3 / 21
13,070
545
14,893
27,625
51,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
DarkMajorr
Anubis
19
8 / 2 / 9
13,228
551
12,622
9,733
5,039
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
MrFroZzT
Mercury
20
19 / 2 / 15
15,122
630
33,047
19,139
8,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
WolfTABs
Neith
18
13 / 1 / 20
13,544
564
25,103
14,758
7,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
129
11
Kills
44
44
Deaths
11
19
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Ares
1
3
20
3.67
L
Hun Batz
1
9
5
0.39
W
Achilles
DISTRONKTION
Achilles
3
3
21
4.5
W
Anubis
DarkMajorr
Anubis
8
2
9
6.25
L
Ymir
1
9
5
0.39
L
Sun Wukong
LLongstaff
Sun Wukong
0
12
3
0.13
W
Mercury
MrFroZzT
Mercury
19
2
15
13.25
L
Danzaburou
RECCO21
Danzaburou
6
10
1
0.65
W
Neith
WolfTABs
Neith
13
1
20
23
L
Tiamat
zTInsane
Tiamat
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,664
Damage
90,680
111,139
Taken
92,316
71,730
Mitigated
99,642
15,145
Healing
24,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
5,015
419
1,259
2,451
21,061
27,833
634
5,325
15,587
26,259
0
L
Hun Batz
13,636
2,787
0
2,739
19,580
6,959
0
3,297
16,045
0
63,504
W
Achilles
DISTRONKTION
Achilles
14,893
3,514
0
4,738
27,625
51,233
84
5,637
21,582
0
59,439
W
Anubis
DarkMajorr
Anubis
12,622
427
0
4,375
9,733
5,039
2,536
2,188
7,422
95,150
0
L
Ymir
7,306
801
0
954
29,907
30,512
26
6,331
23,363
22,291
0
L
Sun Wukong
LLongstaff
Sun Wukong
6,805
2,332
0
4,378
24,784
15,380
718
3,628
20,274
0
41,410
W
Mercury
MrFroZzT
Mercury
33,047
18,028
0
4,856
19,139
8,245
1,255
6,487
11,360
0
123,165
L
Danzaburou
RECCO21
Danzaburou
10,860
3,320
0
3,485
20,955
7,003
627
2,880
17,904
0
59,993
W
Neith
WolfTABs
Neith
25,103
12,633
0
7,023
14,758
7,292
5,572
4,521
10,054
0
90,056
L
Tiamat
zTInsane
Tiamat
18,057
1,517
0
3,589
15,913
11,876
0
1,501
14,368
71,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,469
Gold Earned
66,157
388
Minions Killed
541
0
Camps Cleared
0
2,098,052
Distance Traveled
2,254,291
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,193
466
29
1
0
462,158
7
L
Hun Batz
9,642
402
88
4
0
433,798
6
W
Achilles
13,070
545
97
4
0
389,076
7
W
Anubis
13,228
551
149
6
0
427,825
0
L
Ymir
9,008
375
30
1
0
441,472
7
L
Sun Wukong
8,673
361
74
3
0
394,188
0
W
Mercury
15,122
630
135
6
0
574,393
3
L
Danzaburou
11,723
488
78
3
0
397,544
1
W
Neith
13,544
564
131
5
0
400,839
3
L
Tiamat
11,423
476
118
5
0
431,050
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role