Player Matchup

Chronos
Chronos
 
Chronos
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Benefacto
Fenrir
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
137W - 132L
1,592 Elo+
Solo
Osiris
Osiris
Twinn01
Osiris
Level 107
God Stats
2W - 1L
1,495 SR
Queue Stats
32W - 29L
1,462 Elo+
Solo
Sol
Sol
maximus7533
Sol
Level 127
God Stats
2W - 3L
1,612 SR
Queue Stats
573W - 565L
1,533 Elo+
Solo
Arachne
Arachne
starcruiser64
Arachne
Level 86
God Stats
3W - 1L
1,854 SR
Queue Stats
164W - 117L
1,694 Elo+
Solo
Team Averages
Level 125
1,592 SR
1,556 Elo+

VS

Team Averages
Level 110
1,420 SR
1,544 Elo+
Ra
Ra
 
Ra
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
HimalayanShaman
Hercules
Level 44
God Stats
0W - 3L
1,243 SR
Queue Stats
29W - 30L
1,551 Elo+
Solo
Cu Chulainn
Cu Chulainn
Stonegh0st
Cu Chulainn
Level 147
God Stats
40W - 40L
1,268 SR
Queue Stats
598W - 624L
1,521 Elo+
Solo
Apollo
Apollo
TheRealBenefit
Apollo
Level 157
God Stats
3W - 9L
1,500 SR
Queue Stats
638W - 645L
1,546 Elo+
Solo
Yemoja
Yemoja
thotianna
Yemoja
Level 46
God Stats
42W - 45L
1,588 SR
Queue Stats
155W - 169L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
16
0 / 2 / 2
9,310
582
3,485
8,393
3,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Benefacto
Fenrir
14
2 / 0 / 12
7,986
499
6,787
12,006
10,206
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
Twinn01
Osiris
15
3 / 4 / 1
9,030
564
8,564
11,499
11,583
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
10 / 0 / 6
10,068
629
13,234
11,153
4,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Arachne
18
5 / 0 / 9
9,916
620
12,429
13,697
5,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
0 / 6 / 0
7,963
498
2,153
8,302
2,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
13
1 / 5 / 0
7,508
469
6,434
14,594
6,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
Stonegh0st
Cu Chulainn
15
3 / 2 / 0
9,080
568
8,506
14,442
8,320
Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 2 / 0
8,696
544
7,838
6,909
2,416
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Yemoja
thotianna
Yemoja
9
0 / 5 / 2
6,733
421
3,667
16,374
10,212
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
20
Kills
6
6
Deaths
20
30
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
0
2
2
0.5
L
Ra
 
Ra
0
6
0
0
W
Fenrir
Benefacto
Fenrir
2
0
12
8
L
Hercules
1
5
0
0.2
L
Cu Chulainn
Stonegh0st
Cu Chulainn
3
2
0
1.5
L
2
2
0
1
W
Osiris
Twinn01
Osiris
3
4
1
0.88
W
10
0
6
13
W
Arachne
5
0
9
9.5
L
Yemoja
thotianna
Yemoja
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,499
Damage
28,598
56,748
Taken
60,621
36,391
Mitigated
30,037
17,398
Healing
15,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
3,485
1,152
0
4,226
8,393
3,723
750
304
8,089
74,902
7,501
L
Ra
 
Ra
2,153
390
671
1,135
8,302
2,944
0
1,872
6,430
61,008
0
W
Fenrir
Benefacto
Fenrir
6,787
1,568
402
2,551
12,006
10,206
0
2,339
9,667
0
28,693
L
Hercules
6,434
2,255
0
3,674
14,594
6,145
26
5,116
9,478
0
49,255
L
Cu Chulainn
Stonegh0st
Cu Chulainn
8,506
1,964
0
3,201
14,442
8,320
294
1,474
12,968
124
60,358
L
7,838
3,689
1
1,167
6,909
2,416
0
1,886
5,023
0
64,244
W
Osiris
Twinn01
Osiris
8,564
3,770
0
980
11,499
11,583
53
88
11,411
0
47,321
W
13,234
4,896
0
5,776
11,153
4,894
706
1,977
9,176
74,387
6,988
W
Arachne
12,429
8,112
0
3,463
13,697
5,985
386
1,173
12,524
0
84,197
L
Yemoja
thotianna
Yemoja
3,667
1,050
2,146
3,614
16,374
10,212
0
4,950
11,424
17,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,310
Gold Earned
39,980
560
Minions Killed
511
0
Camps Cleared
0
1,587,722
Distance Traveled
1,490,619
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,310
582
162
10
0
290,141
7
L
Ra
7,963
498
124
8
0
308,602
2
W
Fenrir
7,986
499
43
3
0
326,956
8
L
Hercules
7,508
469
86
5
0
323,807
4
L
Cu Chulainn
9,080
568
134
8
0
292,999
4
L
Apollo
8,696
544
139
9
0
306,286
3
W
Osiris
9,030
564
101
6
0
301,127
4
W
Sol
10,068
629
122
8
0
302,067
1
W
Arachne
9,916
620
132
8
0
367,431
3
L
Yemoja
6,733
421
28
2
0
258,925
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role