Player Matchup

Atlas
Atlas
Platinum I
MadTitanThanos67
Atlas
Platinum I
Level 127
God Stats
61W - 56L
1,579 SR
Queue Stats
320W - 329L
1,734 MMR
Solo
Vulcan
Vulcan
Diamond V
REASON4URTEARS
Vulcan
Diamond V
Level 123
God Stats
111W - 126L
1,643 SR
Queue Stats
425W - 460L
1,752 MMR
Solo
Guan Yu
Guan Yu
Gold III
tucachero420
Guan Yu
Gold III
Level 65
God Stats
32W - 24L
1,357 SR
Queue Stats
310W - 403L
1,518 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 105
1,526 SR
1,668 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,689 SR
1,800 MMR
Ares
Ares
Platinum V
BroomerOne10
Ares
Platinum V
Level 118
God Stats
27W - 10L
1,867 SR
Queue Stats
245W - 225L
2,048 MMR
Party 1
Chang'e
Chang'e
Gold I
Hardy04
Chang'e
Gold I
Level 130
God Stats
4W - 2L
1,700 SR
Queue Stats
167W - 172L
2,015 MMR
Party 1
Thor
Thor
Gold III
Nizull
Thor
Gold III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,338 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 8
11,287
752
15,956
20,547
26,148
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 6 / 13
10,639
709
16,204
10,590
4,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
tucachero420
Guan Yu
16
8 / 2 / 10
11,408
761
13,650
16,936
16,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bans
BastetGebThothFenrirGilgamesh

VS

Bans
Ah Muzen CabAchillesSkadiOdinChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 6
10,557
704
15,170
20,964
20,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
Hardy04
Chang'e
15
4 / 7 / 4
10,478
699
12,346
14,071
5,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thor
Nizull
Thor
14
3 / 8 / 6
10,816
721
9,272
19,301
5,254
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
26
18
Kills
10
10
Deaths
18
31
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
3
6
2
L
Chang'e
Hardy04
Chang'e
4
7
4
0.86
W
8
2
8
6
L
Thor
Nizull
Thor
3
8
6
0.75
W
2
6
13
1.42
W
Guan Yu
tucachero420
Guan Yu
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,810
Damage
36,788
48,073
Taken
54,336
46,755
Mitigated
31,432
17,280
Healing
10,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,170
847
0
3,575
20,964
20,197
0
12,768
7,454
28,136
0
L
Chang'e
Hardy04
Chang'e
12,346
983
2,271
4,453
14,071
5,981
145
9,067
4,705
43,472
0
W
15,956
6,828
397
7,264
20,547
26,148
825
11,761
8,261
31,300
0
L
Thor
Nizull
Thor
9,272
1,146
0
209
19,301
5,254
0
10,426
8,580
0
23,441
W
16,204
4,967
200
1,878
10,590
4,295
649
5,186
5,302
59,081
0
W
Guan Yu
tucachero420
Guan Yu
13,650
2,452
1,435
6,106
16,936
16,312
1,304
10,093
6,504
0
35,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,334
Gold Earned
31,851
132
Minions Killed
111
9
Camps Cleared
4
860,486
Distance Traveled
692,890
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,557
704
21
1
0
268,428
3
L
Chang'e
10,478
699
65
4
4
238,657
2
W
Atlas
11,287
752
24
2
2
284,655
3
L
Thor
10,816
721
25
2
0
185,805
3
W
Vulcan
10,639
709
73
5
5
286,680
1
W
Guan Yu
11,408
761
35
2
2
289,151
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role