Player Matchup

Izanami
Izanami
 
Izanami
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
CoakMachine
Xing Tian
Level 127
God Stats
8W - 7L
1,500 SR
Queue Stats
144W - 130L
1,582 Elo+
Solo
Janus
Janus
HandsomeMagee77
Janus
Level 68
God Stats
10W - 11L
1,341 SR
Queue Stats
613W - 589L
1,464 Elo+
Solo
Shiva
Shiva
OcramOibaf
Shiva
Level 111
God Stats
36W - 45L
1,590 SR
Queue Stats
543W - 606L
1,397 Elo+
Solo
Sol
Sol
anthonyl8881
Sol
Level 69
God Stats
16W - 18L
1,435 SR
Queue Stats
71W - 76L
1,570 Elo+
Solo
Team Averages
Level 89
1,473 SR
1,502 Elo+

VS

Team Averages
Level 45
1,499 SR
1,481 Elo+
Morgan Le Fay
Morgan Le Fay
DroganSmirnoff
Morgan Le Fay
Level 30
God Stats
18W - 13L
1,664 SR
Queue Stats
105W - 143L
1,525 Elo+
Solo
Vulcan
Vulcan
GameChangerTTG
Vulcan
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 51L
1,353 Elo+
Solo
Shiva
Shiva
SaltySpitoon653
Shiva
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,782 Elo+
Solo
Ymir
Ymir
iRyuNoblesse
Ymir
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 66L
1,382 Elo+
Solo
Apollo
Apollo
xAnchorDown
Apollo
Level 126
God Stats
5W - 10L
1,329 SR
Queue Stats
31W - 40L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
5 / 1 / 16
10,938
841
13,447
8,785
3,022
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xing Tian
CoakMachine
Xing Tian
15
1 / 4 / 15
9,325
717
8,135
17,719
18,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
6 / 1 / 10
11,627
894
9,503
6,594
2,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
18
7 / 2 / 15
10,694
823
14,705
14,314
11,040
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
13 / 2 / 11
11,798
908
18,610
15,815
6,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DroganSmirnoff
Morgan Le Fay
17
4 / 6 / 2
10,133
779
12,950
10,744
5,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 8 / 3
9,199
708
10,195
13,798
5,625
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 5 / 3
8,378
644
9,197
15,935
7,121
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
0 / 6 / 7
8,837
680
4,249
15,507
11,113
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apollo
16
2 / 7 / 2
10,099
777
9,875
16,940
7,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
27
32
Kills
10
10
Deaths
32
67
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
1
16
13
W
Xing Tian
CoakMachine
Xing Tian
1
4
15
2.13
L
Morgan Le Fay
DroganSmirnoff
Morgan Le Fay
4
6
2
0.83
L
3
8
3
0.56
W
6
1
10
11
W
Shiva
7
2
15
7.25
L
1
5
3
0.5
W
13
2
11
9.25
L
0
6
7
0.58
L
Apollo
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,400
Damage
46,466
63,227
Taken
72,924
41,048
Mitigated
36,743
14,128
Healing
8,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
13,447
7,012
0
521
8,785
3,022
2,786
4,560
4,209
0
51,671
W
Xing Tian
CoakMachine
Xing Tian
8,135
393
0
609
17,719
18,203
52
8,611
8,836
17,668
0
L
Morgan Le Fay
DroganSmirnoff
Morgan Le Fay
12,950
1,440
364
783
10,744
5,365
0
4,435
6,198
32,032
0
L
10,195
3,288
277
781
13,798
5,625
0
7,802
5,647
29,302
0
W
9,503
382
0
1,426
6,594
2,480
495
1,477
5,011
48,437
0
W
Shiva
14,705
2,320
529
4,476
14,314
11,040
0
5,607
8,441
0
34,493
L
9,197
903
52
3,417
15,935
7,121
0
7,456
8,216
0
14,602
W
18,610
4,721
0
6,567
15,815
6,303
3,650
6,179
9,336
49,386
3,180
L
4,249
698
0
375
15,507
11,113
0
5,270
9,956
8,940
0
L
Apollo
9,875
5,570
136
2,509
16,940
7,519
1,464
8,785
7,765
0
40,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,382
Gold Earned
46,646
296
Minions Killed
176
0
Camps Cleared
0
1,427,434
Distance Traveled
1,102,091
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,938
841
75
6
0
247,053
1
W
Xing Tian
9,325
717
15
1
0
312,541
3
L
Morgan Le Fay
10,133
779
54
4
0
237,316
1
L
Vulcan
9,199
708
42
3
0
248,161
1
W
Janus
11,627
894
116
9
0
298,504
2
W
Shiva
10,694
823
28
2
0
300,955
0
L
Shiva
8,378
644
10
1
0
221,780
0
W
Sol
11,798
908
62
5
0
268,381
1
L
Ymir
8,837
680
7
1
0
158,542
0
L
Apollo
10,099
777
63
5
0
236,292
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role