Player Matchup

Erlang Shen
Erlang Shen
Gold III
AmiroF
Erlang Shen
Gold III
Level 124
God Stats
8W - 12L
1,467 SR
Queue Stats
298W - 308L
1,588 MMR
Party 1
Fenrir
Fenrir
Bronze III
Oswalt
Fenrir
Bronze III
Level 62
God Stats
0W - 1L
1,700 SR
Queue Stats
3W - 9L
1,500 MMR
Party 4
Sobek
Sobek
Bronze IV
Xezyr
Sobek
Bronze IV
Level 62
God Stats
2W - 2L
1,750 SR
Queue Stats
2W - 2L
1,500 MMR
Party 4
Izanami
Izanami
Bronze III
grimbarnaby
Izanami
Bronze III
Level 81
God Stats
0W - 1L
1,495 SR
Queue Stats
3W - 9L
1,500 MMR
Solo
Agni
Agni
Silver IV
pooria1377
Agni
Silver IV
Level 140
God Stats
2W - 1L
1,249 SR
Queue Stats
127W - 129L
1,414 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 94
1,532 SR
1,500 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 130
1,507 SR
1,501 MMR
Nemesis
Nemesis
Bronze III
 
Nemesis
Bronze III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Fafnir
Fafnir
Gold V
Heliejah
Fafnir
Gold V
Level 154
God Stats
3W - 3L
1,202 SR
Queue Stats
176W - 178L
1,440 MMR
Party 2
Bellona
Bellona
Gold II
Necmare
Bellona
Gold II
Level 116
God Stats
25W - 23L
1,538 SR
Queue Stats
104W - 106L
1,566 MMR
Party 2
Heimdallr
Heimdallr
Silver II
SoggyBeefFlaps
Heimdallr
Silver II
Level 107
God Stats
3W - 1L
1,795 SR
Queue Stats
137W - 120L
1,500 MMR
Solo
Janus
Janus
Bronze III
ky4d
Janus
Bronze III
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AmiroF
Erlang Shen
17
4 / 7 / 4
11,251
511
14,671
27,338
23,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
Oswalt
Fenrir
16
4 / 6 / 4
10,146
461
7,675
19,791
11,201
Sobek
Xezyr
Sobek
15
1 / 7 / 6
9,536
433
7,483
28,142
30,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
grimbarnaby
Izanami
17
2 / 9 / 2
9,781
445
6,109
20,324
5,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
3 / 5 / 4
10,940
497
12,624
13,818
4,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AthenaBastetLokiCliodhna

VS

Bans
ApolloMorgan Le FayThothChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
20
6 / 3 / 11
13,367
608
17,260
20,066
9,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fafnir
Heliejah
Fafnir
17
2 / 2 / 14
12,671
576
9,773
21,235
37,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
Necmare
Bellona
19
6 / 6 / 5
13,836
629
21,772
26,152
30,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
SoggyBeefFlaps
Heimdallr
20
8 / 0 / 7
13,429
610
15,835
11,290
4,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Janus
ky4d
Janus
20
12 / 3 / 7
14,268
649
21,567
13,348
4,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
78
14
Kills
34
34
Deaths
14
20
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
6
3
11
3.83
L
Erlang Shen
AmiroF
Erlang Shen
4
7
4
0.86
W
Fafnir
Heliejah
Fafnir
2
2
14
4.5
W
Bellona
Necmare
Bellona
6
6
5
1.42
L
Fenrir
Oswalt
Fenrir
4
6
4
1
W
Heimdallr
SoggyBeefFlaps
Heimdallr
8
0
7
11.5
L
Sobek
Xezyr
Sobek
1
7
6
0.57
L
Izanami
grimbarnaby
Izanami
2
9
2
0.33
W
Janus
ky4d
Janus
12
3
7
5.17
L
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,562
Damage
86,207
109,413
Taken
92,091
75,140
Mitigated
86,552
27,326
Healing
31,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
17,260
10,845
0
3,302
20,066
9,172
31
4,082
15,984
0
122,693
L
Erlang Shen
AmiroF
Erlang Shen
14,671
8,883
0
10,935
27,338
23,459
0
5,341
21,993
0
73,494
W
Fafnir
Heliejah
Fafnir
9,773
1,651
330
6,668
21,235
37,441
1,987
4,890
16,345
42,975
0
W
Bellona
Necmare
Bellona
21,772
10,385
0
10,936
26,152
30,512
4,509
5,577
20,575
10,337
82,511
L
Fenrir
Oswalt
Fenrir
7,675
1,051
0
3,779
19,791
11,201
245
6,838
12,953
0
55,659
W
Heimdallr
SoggyBeefFlaps
Heimdallr
15,835
7,178
0
6,915
11,290
4,766
4,892
4,391
6,588
0
119,574
L
Sobek
Xezyr
Sobek
7,483
645
172
7,205
28,142
30,706
162
6,973
21,169
29,471
0
L
Izanami
grimbarnaby
Izanami
6,109
3,721
0
3,167
20,324
5,468
332
9,219
11,105
0
69,098
W
Janus
ky4d
Janus
21,567
2,361
122
3,052
13,348
4,661
3,963
4,191
9,157
97,193
0
L
12,624
914
88
1,980
13,818
4,306
0
5,657
8,161
75,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,654
Gold Earned
67,571
523
Minions Killed
655
0
Camps Cleared
0
2,103,806
Distance Traveled
2,160,870
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,367
608
136
6
0
492,131
6
L
Erlang Shen
11,251
511
126
6
0
416,631
2
W
Fafnir
12,671
576
52
2
0
436,704
2
W
Bellona
13,836
629
157
7
0
387,754
0
L
Fenrir
10,146
461
83
4
0
421,531
0
W
Heimdallr
13,429
610
161
7
0
417,162
4
L
Sobek
9,536
433
36
2
0
452,071
2
L
Izanami
9,781
445
133
6
0
423,735
8
W
Janus
14,268
649
149
7
0
427,119
0
L
Agni
10,940
497
145
7
0
389,838
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role