Player Matchup

Chang'e
Chang'e
Diamond IV
 
Chang'e
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum IV
Fr4nkanö
Bacchus
Platinum IV
Level 89
God Stats
3W - 0L
1,738 SR
Queue Stats
36W - 20L
1,856 MMR
Party 1
Neith
Neith
Platinum II
Kakabadze
Neith
Platinum II
Level 82
God Stats
3W - 1L
1,876 SR
Queue Stats
113W - 99L
1,873 MMR
Solo
Rama
Rama
Platinum III
LegacyHeartX
Rama
Platinum III
Level 134
God Stats
74W - 61L
1,478 SR
Queue Stats
907W - 944L
1,838 MMR
Solo
Poseidon
Poseidon
Gold III
OptimusGelp
Poseidon
Gold III
Level 157
God Stats
43W - 29L
1,621 SR
Queue Stats
83W - 87L
1,397 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 124
1,643 SR
1,693 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 146
1,616 SR
1,701 MMR
Ah Muzen Cab
Ah Muzen Cab
Diamond V
 
Ah Muzen Cab
Diamond V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold II
 
Geb
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Platinum IV
VaAlLenTiN
Awilix
Platinum IV
Level 145
God Stats
6W - 4L
1,740 SR
Queue Stats
368W - 371L
1,915 MMR
Solo
Odin
Odin
Gold I
Xev1aN
Odin
Gold I
Level 160
God Stats
13W - 9L
1,806 SR
Queue Stats
403W - 409L
1,601 MMR
Solo
Tiamat
Tiamat
Platinum II
mhamide
Tiamat
Platinum II
Level 143
God Stats
15W - 21L
1,535 SR
Queue Stats
123W - 111L
1,990 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
6 / 4 / 7
10,746
597
9,977
13,484
4,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Fr4nkanö
Bacchus
15
2 / 3 / 12
9,641
536
7,783
14,452
17,519
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
Kakabadze
Neith
18
11 / 2 / 8
11,852
658
17,699
9,395
4,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 4 / 3
10,230
568
10,231
16,377
4,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
OptimusGelp
Poseidon
17
4 / 5 / 9
10,297
572
13,818
12,233
3,407
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
TsukuyomiThothCliodhnaArtio

VS

Bans
LokiGilgameshBastetAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
3 / 6 / 2
9,640
536
10,422
15,081
5,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Geb
 
Geb
13
0 / 4 / 9
7,882
438
6,216
16,221
14,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
VaAlLenTiN
Awilix
17
8 / 5 / 4
10,406
578
9,643
15,497
6,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Odin
Xev1aN
Odin
15
2 / 6 / 8
9,166
509
7,366
17,429
11,285
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
mhamide
Tiamat
16
5 / 5 / 8
9,485
527
13,796
11,646
7,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
49
26
Kills
18
18
Deaths
26
39
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
6
4
7
2.38
L
Ah Muzen Cab
 
Ah Muzen Cab
3
6
2
0.67
L
Geb
 
Geb
0
4
9
1.13
W
Bacchus
Fr4nkanö
Bacchus
2
3
12
2.67
W
Neith
Kakabadze
Neith
11
2
8
7.5
W
3
4
3
1.13
W
Poseidon
OptimusGelp
Poseidon
4
5
9
1.7
L
Awilix
VaAlLenTiN
Awilix
8
5
4
2
L
Odin
Xev1aN
Odin
2
6
8
1
L
Tiamat
mhamide
Tiamat
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,508
Damage
47,443
65,941
Taken
75,874
34,124
Mitigated
44,926
26,483
Healing
15,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
9,977
323
3,422
5,278
13,484
4,366
848
6,893
6,235
74,807
0
L
Ah Muzen Cab
 
Ah Muzen Cab
10,422
4,090
0
5,888
15,081
5,199
282
3,030
12,039
0
77,557
L
Geb
 
Geb
6,216
730
464
3,556
16,221
14,631
0
6,290
9,773
20,804
0
W
Bacchus
Fr4nkanö
Bacchus
7,783
1,167
1,828
2,293
14,452
17,519
322
4,162
10,097
29,685
5,629
W
Neith
Kakabadze
Neith
17,699
5,716
0
2,708
9,395
4,252
1,438
2,486
6,839
0
76,304
W
10,231
7,752
0
8,294
16,377
4,580
2,921
2,989
13,298
0
71,635
W
Poseidon
OptimusGelp
Poseidon
13,818
2,778
0
2,660
12,233
3,407
1,397
2,667
9,460
71,069
0
L
Awilix
VaAlLenTiN
Awilix
9,643
3,776
0
867
15,497
6,200
0
7,263
8,172
0
77,293
L
Odin
Xev1aN
Odin
7,366
1,898
0
2,947
17,429
11,285
0
9,425
7,914
0
43,477
L
Tiamat
mhamide
Tiamat
13,796
1,890
0
2,166
11,646
7,611
12
4,983
6,486
61,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,766
Gold Earned
46,579
593
Minions Killed
498
0
Camps Cleared
0
1,639,020
Distance Traveled
1,624,306
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,746
597
174
10
0
329,897
4
L
Ah Muzen Cab
9,640
536
151
8
0
309,347
0
L
Geb
7,882
438
17
1
0
336,384
5
W
Bacchus
9,641
536
51
3
0
354,857
7
W
Neith
11,852
658
113
6
0
352,927
3
W
Rama
10,230
568
152
8
0
281,763
6
W
Poseidon
10,297
572
103
6
0
319,576
0
L
Awilix
10,406
578
114
6
0
339,495
3
L
Odin
9,166
509
91
5
0
319,659
2
L
Tiamat
9,485
527
125
7
0
319,421
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role