Player Matchup

Cernunnos
Cernunnos
Platinum V
DiEsZeLL
Cernunnos
Platinum V
Level 153
God Stats
9W - 13L
1,642 SR
Queue Stats
123W - 101L
1,694 MMR
Solo
Osiris
Osiris
Platinum V
Rockwheel01
Osiris
Platinum V
Level 104
God Stats
18W - 24L
1,429 SR
Queue Stats
236W - 251L
1,696 MMR
Solo
Thor
Thor
Gold II
SaveloyDip
Thor
Gold II
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 27L
1,692 MMR
Solo
Bacchus
Bacchus
Silver I
SgtNoPants
Bacchus
Silver I
Level 155
God Stats
4W - 3L
1,469 SR
Queue Stats
111W - 97L
1,638 MMR
Solo
Merlin
Merlin
Platinum V
makіita
Merlin
Platinum V
Level 144
God Stats
12W - 7L
1,626 SR
Queue Stats
806W - 810L
1,728 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 128
1,533 SR
1,690 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 121
1,533 SR
1,693 MMR
Mercury
Mercury
Silver I
JuicyJordanJ
Mercury
Silver I
Level 77
God Stats
3W - 2L
1,500 SR
Queue Stats
42W - 41L
1,634 MMR
Solo
Apollo
Apollo
Gold I
NiñoPie
Apollo
Gold I
Level 60
God Stats
1W - 5L
1,755 SR
Queue Stats
143W - 120L
1,770 MMR
Party 1
Scylla
Scylla
Gold I
NothinToLose
Scylla
Gold I
Level 156
God Stats
14W - 20L
1,639 SR
Queue Stats
543W - 543L
1,727 MMR
Solo
Cthulhu
Cthulhu
Gold V
OlegJkee
Cthulhu
Gold V
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 69L
1,686 MMR
Solo
Horus
Horus
Gold II
dogonano
Horus
Gold II
Level 156
God Stats
1W - 1L
1,270 SR
Queue Stats
41W - 31L
1,647 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DiEsZeLL
Cernunnos
20
8 / 3 / 8
14,136
643
14,332
15,695
6,069
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Osiris
18
1 / 4 / 13
12,926
588
9,999
20,552
20,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
19 / 0 / 8
16,979
772
26,528
16,529
7,246
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bacchus
SgtNoPants
Bacchus
15
0 / 5 / 13
11,792
536
7,396
19,077
25,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
makіita
Merlin
20
4 / 2 / 12
14,169
644
15,997
13,720
5,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
CamazotzBastetCliodhnaAh Muzen Cab

VS

Bans
ThothAtlasSylvanusGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
JuicyJordanJ
Mercury
17
2 / 8 / 8
10,357
471
7,645
18,059
4,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Apollo
NiñoPie
Apollo
19
4 / 4 / 1
11,579
526
8,702
16,205
4,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
16
2 / 9 / 0
9,663
439
9,605
17,470
3,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
OlegJkee
Cthulhu
16
3 / 7 / 5
10,415
473
13,425
23,956
24,564
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Horus
dogonano
Horus
15
3 / 4 / 5
10,064
457
7,539
18,484
14,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
33
32
Kills
14
14
Deaths
32
54
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
DiEsZeLL
Cernunnos
8
3
8
4
L
Mercury
JuicyJordanJ
Mercury
2
8
8
0.75
L
Apollo
NiñoPie
Apollo
4
4
1
1.13
L
Scylla
2
9
0
0.22
L
Cthulhu
OlegJkee
Cthulhu
3
7
5
0.79
W
Osiris
1
4
13
1.88
W
19
0
8
23
W
Bacchus
SgtNoPants
Bacchus
0
5
13
1.3
L
Horus
dogonano
Horus
3
4
5
1.38
W
Merlin
makіita
Merlin
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,252
Damage
46,916
85,573
Taken
94,174
64,103
Mitigated
51,804
31,829
Healing
17,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
DiEsZeLL
Cernunnos
14,332
7,518
0
9,673
15,695
6,069
8,075
1,782
13,913
0
133,341
L
Mercury
JuicyJordanJ
Mercury
7,645
3,422
0
668
18,059
4,777
0
2,526
15,533
0
93,624
L
Apollo
NiñoPie
Apollo
8,702
5,189
0
4,676
16,205
4,152
694
5,057
11,148
0
102,779
L
Scylla
9,605
1,076
0
3,111
17,470
3,465
98
3,997
13,473
71,239
0
L
Cthulhu
OlegJkee
Cthulhu
13,425
1,789
412
3,374
23,956
24,564
0
3,629
20,327
68,113
0
W
Osiris
9,999
3,850
0
9,659
20,552
20,008
3,452
8,955
11,508
0
60,246
W
26,528
7,294
0
2,813
16,529
7,246
2,462
5,799
10,532
0
141,736
W
Bacchus
SgtNoPants
Bacchus
7,396
1,375
0
3,203
19,077
25,309
305
4,475
14,234
25,961
4,993
L
Horus
dogonano
Horus
7,539
3,307
1,822
3,862
18,484
14,846
0
7,559
10,925
0
27,791
W
Merlin
makіita
Merlin
15,997
1,187
0
6,481
13,720
5,471
1,333
4,677
8,851
106,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,002
Gold Earned
52,078
663
Minions Killed
623
0
Camps Cleared
0
2,159,828
Distance Traveled
2,048,565
30
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
14,136
643
170
8
0
406,685
10
L
Mercury
10,357
471
147
7
0
454,344
7
L
Apollo
11,579
526
185
8
0
422,560
7
L
Scylla
9,663
439
130
6
0
341,138
4
L
Cthulhu
10,415
473
124
6
0
413,673
2
W
Osiris
12,926
588
104
5
0
440,055
4
W
Thor
16,979
772
196
9
0
480,530
2
W
Bacchus
11,792
536
30
1
0
433,173
13
L
Horus
10,064
457
37
2
0
416,850
9
W
Merlin
14,169
644
163
7
0
399,385
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role