Player Matchup

Shiva
Shiva
ArielSmellwani
Shiva
Level 61
God Stats
3W - 2L
1,483 SR
Queue Stats
188W - 187L
1,451 Elo+
Party 2
Arachne
Arachne
IMagiiCzX
Arachne
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 2L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
MagiiCz
Ah Muzen Cab
Level 148
God Stats
2W - 4L
1,304 SR
Queue Stats
22W - 16L
1,797 Elo+
Party 2
Agni
Agni
MrFroZzT
Agni
Level 45
God Stats
6W - 2L
1,451 SR
Queue Stats
210W - 191L
1,591 Elo+
Solo
Atlas
Atlas
VizVFX
Atlas
Level 68
God Stats
5W - 1L
1,778 SR
Queue Stats
66W - 62L
1,612 Elo+
Party 2
Team Averages
Level 68
1,503 SR
1,590 Elo+

VS

Team Averages
Level 46
1,404 SR
1,453 Elo+
King Arthur
King Arthur
Jakyyz
King Arthur
Level 27
God Stats
0W - 3L
1,279 SR
Queue Stats
38W - 49L
1,449 Elo+
Party 1
Loki
Loki
MarcFdz22
Loki
Level 34
God Stats
2W - 4L
1,449 SR
Queue Stats
23W - 29L
1,530 Elo+
Solo
Baron Samedi
Baron Samedi
MillenniumKid
Baron Samedi
Level 47
God Stats
3W - 4L
1,500 SR
Queue Stats
82W - 78L
1,346 Elo+
Party 1
Discordia
Discordia
ST3APrince
Discordia
Level 86
God Stats
2W - 1L
1,293 SR
Queue Stats
347W - 324L
1,480 Elo+
Party 3
Anhur
Anhur
adz2gamey
Anhur
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 69L
1,461 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 2
7,273
520
8,346
10,312
6,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
IMagiiCzX
Arachne
13
2 / 1 / 4
7,751
554
5,697
12,873
4,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ah Muzen Cab
MagiiCz
Ah Muzen Cab
14
5 / 1 / 1
8,761
626
7,540
7,301
2,657
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
15
8 / 0 / 1
8,760
626
9,876
7,100
2,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Atlas
VizVFX
Atlas
10
1 / 1 / 4
6,870
491
3,126
10,085
5,454
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Jakyyz
King Arthur
13
1 / 1 / 2
7,252
518
8,628
16,021
12,187
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Loki
13
3 / 4 / 1
7,555
540
3,327
8,588
2,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
MillenniumKid
Baron Samedi
9
0 / 3 / 4
5,785
413
6,334
8,832
5,606
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Discordia
ST3APrince
Discordia
10
0 / 5 / 1
6,163
440
4,849
7,260
1,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
adz2gamey
Anhur
10
0 / 4 / 1
5,939
424
1,586
8,611
1,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
16
Kills
4
4
Deaths
17
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
W
Arachne
IMagiiCzX
Arachne
2
1
4
4
L
King Arthur
Jakyyz
King Arthur
1
1
2
2
W
Ah Muzen Cab
MagiiCz
Ah Muzen Cab
5
1
1
5.5
L
Loki
3
4
1
0.88
L
Baron Samedi
MillenniumKid
Baron Samedi
0
3
4
0.67
W
Agni
8
0
1
8.5
L
Discordia
ST3APrince
Discordia
0
5
1
0.1
W
Atlas
VizVFX
Atlas
1
1
4
3
L
Anhur
adz2gamey
Anhur
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,585
Damage
24,724
47,671
Taken
49,312
20,691
Mitigated
23,469
13,579
Healing
15,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,346
1,948
319
1,982
10,312
6,169
0
786
9,526
0
40,340
W
Arachne
IMagiiCzX
Arachne
5,697
4,025
0
4,717
12,873
4,269
0
3,025
9,848
0
53,669
L
King Arthur
Jakyyz
King Arthur
8,628
1,148
0
5,962
16,021
12,187
0
534
14,911
0
45,759
W
Ah Muzen Cab
MagiiCz
Ah Muzen Cab
7,540
2,439
0
2,024
7,301
2,657
0
1,618
5,683
0
69,803
L
Loki
3,327
799
0
3,189
8,588
2,346
0
3,056
5,500
0
45,235
L
Baron Samedi
MillenniumKid
Baron Samedi
6,334
790
931
2,296
8,832
5,606
0
3,193
5,570
18,300
0
W
Agni
9,876
852
0
480
7,100
2,142
0
3,500
3,600
58,823
0
L
Discordia
ST3APrince
Discordia
4,849
304
0
796
7,260
1,582
0
5,271
1,989
35,771
0
W
Atlas
VizVFX
Atlas
3,126
1,255
1,790
2,267
10,085
5,454
0
2,254
7,831
18,376
2,791
L
Anhur
adz2gamey
Anhur
1,586
477
0
2,608
8,611
1,748
0
725
7,886
0
27,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,415
Gold Earned
32,694
432
Minions Killed
348
0
Camps Cleared
0
1,434,916
Distance Traveled
1,310,463
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,273
520
73
5
0
274,172
3
W
Arachne
7,751
554
91
7
0
319,583
2
L
King Arthur
7,252
518
84
6
0
258,252
3
W
Ah Muzen Cab
8,761
626
131
9
0
282,149
1
L
Loki
7,555
540
96
7
0
312,233
2
L
Baron Samedi
5,785
413
23
2
0
259,837
3
W
Agni
8,760
626
111
8
0
300,038
4
L
Discordia
6,163
440
75
5
0
251,050
5
W
Atlas
6,870
491
26
2
0
258,974
6
L
Anhur
5,939
424
70
5
0
229,091
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role