Player Matchup

Bellona
Bellona
Silver I
Benne70hev
Bellona
Silver I
Level 107
God Stats
14W - 17L
1,461 SR
Queue Stats
46W - 48L
1,336 MMR
Solo
Hun Batz
Hun Batz
Silver I
Irothious
Hun Batz
Silver I
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 51L
1,339 MMR
Solo
Danzaburou
Danzaburou
Gold IV
JEREMY321799
Danzaburou
Gold IV
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 88L
1,453 MMR
Solo
Serqet
Serqet
Gold III
electron1836
Serqet
Gold III
Level 160
God Stats
29W - 32L
1,704 SR
Queue Stats
502W - 506L
1,421 MMR
Solo
Nox
Nox
Gold III
larry potter 69
Nox
Gold III
Level 84
God Stats
13W - 10L
1,587 SR
Queue Stats
426W - 418L
1,445 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,550 SR
1,399 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 110
1,386 SR
1,398 MMR
Thor
Thor
Gold V
A__Mq
Thor
Gold V
Level 108
God Stats
9W - 5L
1,685 SR
Queue Stats
73W - 59L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Gold V
Poisonrabbit666
Nu Wa
Gold V
Level 146
God Stats
3W - 5L
1,205 SR
Queue Stats
45W - 50L
1,393 MMR
Solo
Hachiman
Hachiman
Silver III
Terreible
Hachiman
Silver III
Level 83
God Stats
2W - 3L
1,290 SR
Queue Stats
70W - 72L
1,389 MMR
Party 1
Sylvanus
Sylvanus
Gold IV
xXLong_clawXx
Sylvanus
Gold IV
Level 100
God Stats
6W - 9L
1,456 SR
Queue Stats
430W - 421L
1,328 MMR
Solo
Cerberus
Cerberus
Gold IV
x_ClayseR_x
Cerberus
Gold IV
Level 114
God Stats
2W - 2L
1,293 SR
Queue Stats
287W - 288L
1,381 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Benne70hev
Bellona
14
0 / 3 / 1
8,416
495
7,572
15,974
14,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hun Batz
Irothious
Hun Batz
13
1 / 3 / 1
7,661
451
4,335
10,441
3,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
JEREMY321799
Danzaburou
14
2 / 6 / 1
9,093
535
9,008
15,537
5,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Serqet
11
1 / 3 / 3
7,444
438
5,404
13,736
5,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 4 / 0
7,341
432
2,423
7,380
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
GilgameshCliodhnaFenrirBastet

VS

Bans
AgniThothHeimdallrPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
A__Mq
Thor
17
7 / 0 / 2
9,739
573
10,099
7,355
3,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
5 / 0 / 6
10,305
606
13,691
8,776
3,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
Terreible
Hachiman
17
5 / 2 / 2
10,365
610
13,267
15,072
3,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
xXLong_clawXx
Sylvanus
14
0 / 1 / 5
8,273
487
3,074
9,269
6,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cerberus
x_ClayseR_x
Cerberus
16
2 / 1 / 0
9,579
563
4,776
10,690
11,183
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
4
Kills
19
19
Deaths
4
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Thor
A__Mq
Thor
7
0
2
8
L
Bellona
Benne70hev
Bellona
0
3
1
0.17
L
Hun Batz
Irothious
Hun Batz
1
3
1
0.5
L
Danzaburou
JEREMY321799
Danzaburou
2
6
1
0.42
W
5
0
6
8
W
Hachiman
Terreible
Hachiman
5
2
2
3
L
Serqet
1
3
3
0.83
L
0
4
0
0
W
Sylvanus
xXLong_clawXx
Sylvanus
0
1
5
2.5
W
Cerberus
x_ClayseR_x
Cerberus
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,742
Damage
44,907
63,068
Taken
51,162
29,903
Mitigated
27,691
15,689
Healing
21,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
A__Mq
Thor
10,099
2,762
0
149
7,355
3,057
0
0
7,355
0
76,146
L
Bellona
Benne70hev
Bellona
7,572
2,968
0
4,871
15,974
14,394
0
8,180
7,576
0
62,290
L
Hun Batz
Irothious
Hun Batz
4,335
1,095
0
1,903
10,441
3,023
0
2,231
8,066
0
42,920
L
Danzaburou
JEREMY321799
Danzaburou
9,008
3,991
0
6,317
15,537
5,048
0
1,359
14,108
0
59,395
W
13,691
2,631
0
3,615
8,776
3,417
2,354
1,879
6,657
93,495
0
W
Hachiman
Terreible
Hachiman
13,267
8,109
0
8,085
15,072
3,740
406
0
14,516
0
79,651
L
Serqet
5,404
1,461
0
1,778
13,736
5,506
0
4,077
9,435
0
25,196
L
2,423
125
0
820
7,380
1,932
0
4,832
2,342
50,454
0
W
Sylvanus
xXLong_clawXx
Sylvanus
3,074
661
2,147
3,454
9,269
6,294
30
544
8,497
16,690
0
W
Cerberus
x_ClayseR_x
Cerberus
4,776
383
0
4,529
10,690
11,183
620
0
10,630
69,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,955
Gold Earned
48,261
475
Minions Killed
643
0
Camps Cleared
0
1,592,873
Distance Traveled
1,629,920
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,739
573
110
6
0
377,312
0
L
Bellona
8,416
495
131
8
0
287,344
2
L
Hun Batz
7,661
451
78
5
0
373,079
4
L
Danzaburou
9,093
535
121
7
0
289,396
4
W
Nu Wa
10,305
606
192
11
0
327,159
3
W
Hachiman
10,365
610
148
9
0
309,931
3
L
Serqet
7,444
438
50
3
0
356,529
4
L
Nox
7,341
432
95
6
0
286,525
5
W
Sylvanus
8,273
487
25
1
0
336,754
9
W
Cerberus
9,579
563
168
10
0
278,764
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role