Player Matchup

Xing Tian
Xing Tian
Basically_Artz
Xing Tian
Level 62
God Stats
10W - 11L
1,588 SR
Queue Stats
71W - 77L
1,501 Elo+
Party 2
Ymir
Ymir
DOMlNO---
Ymir
Level 86
God Stats
9W - 9L
1,243 SR
Queue Stats
78W - 70L
1,541 Elo+
Party 1
Xbalanque
Xbalanque
Mayor_McCheese65
Xbalanque
Level 127
God Stats
23W - 11L
1,638 SR
Queue Stats
379W - 358L
1,540 Elo+
Party 2
Hun Batz
Hun Batz
Nickakashockey
Hun Batz
Level 148
God Stats
7W - 4L
1,424 SR
Queue Stats
222W - 219L
1,518 Elo+
Party 1
Freya
Freya
ThiagoMota
Freya
Level 141
God Stats
2W - 2L
1,308 SR
Queue Stats
16W - 21L
1,147 Elo+
Solo
Team Averages
Level 113
1,440 SR
1,449 Elo+

VS

Team Averages
Level 105
1,626 SR
1,528 Elo+
Sol
Sol
CheekonWangz
Sol
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
306W - 317L
1,565 Elo+
Solo
Shiva
Shiva
KilluaSelect
Shiva
Level 124
God Stats
2W - 3L
1,500 SR
Queue Stats
288W - 337L
1,493 Elo+
Solo
Nu Wa
Nu Wa
lovestodream
Nu Wa
Level 104
God Stats
4W - 7L
1,660 SR
Queue Stats
64W - 67L
1,549 Elo+
Party 3
Neith
Neith
mihenroad
Neith
Level 120
God Stats
8W - 3L
1,968 SR
Queue Stats
61W - 57L
1,532 Elo+
Party 3
Da Ji
Da Ji
z Carbon z
Da Ji
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 13L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Basically_Artz
Xing Tian
13
1 / 3 / 2
8,958
471
3,272
13,426
10,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
17
7 / 1 / 7
10,852
571
10,192
14,588
9,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
18
5 / 1 / 6
11,106
585
14,987
15,806
5,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
17
3 / 2 / 5
10,638
560
10,607
12,675
9,387
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Freya
17
7 / 2 / 4
10,791
568
7,710
14,902
5,674
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 1
10,132
533
8,606
14,406
3,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 4 / 4
8,587
452
9,308
14,710
7,493
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 6 / 3
9,232
486
14,860
12,694
3,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
mihenroad
Neith
14
0 / 2 / 2
8,832
465
4,889
9,612
3,064
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
12
0 / 7 / 4
7,642
402
3,335
14,267
3,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
22
23
Kills
8
9
Deaths
23
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Basically_Artz
Xing Tian
1
3
2
0.67
L
4
4
1
1.13
W
Ymir
7
1
7
10.5
L
2
4
4
1
W
Xbalanque
5
1
6
8
W
Hun Batz
3
2
5
2.75
W
Freya
7
2
4
4.5
L
2
6
3
0.58
L
Neith
mihenroad
Neith
0
2
2
0.5
L
Da Ji
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,768
Damage
40,998
71,397
Taken
65,689
40,220
Mitigated
21,922
26,007
Healing
20,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Basically_Artz
Xing Tian
3,272
130
2,214
2,665
13,426
10,263
175
5,220
8,206
15,837
4,989
L
8,606
2,510
0
7,156
14,406
3,903
906
2,022
12,348
68,399
9,810
W
Ymir
10,192
1,447
0
2,799
14,588
9,377
0
5,113
8,545
74,463
7,380
L
9,308
1,627
1,054
3,141
14,710
7,493
241
3,138
11,530
0
52,000
W
Xbalanque
14,987
4,918
0
9,319
15,806
5,519
1,268
7,081
8,725
0
99,110
W
Hun Batz
10,607
1,618
0
2,029
12,675
9,387
0
3,047
9,390
0
60,622
W
Freya
7,710
2,714
0
6,981
14,902
5,674
1,275
6,529
8,373
78,090
0
L
14,860
3,892
103
3,305
12,694
3,540
647
7,233
5,157
62,457
0
L
Neith
mihenroad
Neith
4,889
1,285
0
2,808
9,612
3,064
702
3,037
6,543
0
50,862
L
Da Ji
3,335
511
0
2,726
14,267
3,922
0
4,289
9,827
53
32,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,345
Gold Earned
44,425
518
Minions Killed
496
0
Camps Cleared
0
1,725,934
Distance Traveled
1,583,400
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
8,958
471
32
2
0
368,819
1
L
Sol
10,132
533
135
7
0
322,069
3
W
Ymir
10,852
571
124
7
0
348,938
6
L
Shiva
8,587
452
77
4
0
349,183
5
W
Xbalanque
11,106
585
141
7
0
340,493
1
W
Hun Batz
10,638
560
112
6
0
336,422
3
W
Freya
10,791
568
109
6
0
331,262
2
L
Nu Wa
9,232
486
104
5
0
324,988
3
L
Neith
8,832
465
122
6
0
261,003
2
L
Da Ji
7,642
402
58
3
0
326,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role