Player Matchup

Zeus
Zeus
Antique_Serpent
Zeus
Level 103
God Stats
16W - 15L
1,502 SR
Queue Stats
891W - 1,167L
1,377 Elo+
Solo
Cthulhu
Cthulhu
Majin_Simo_88
Cthulhu
Level 149
God Stats
12W - 7L
1,562 SR
Queue Stats
161W - 184L
1,367 Elo+
Solo
Neith
Neith
Nate_Dogg_Stoney
Neith
Level 49
God Stats
4W - 5L
1,592 SR
Queue Stats
6W - 8L
1,449 Elo+
Solo
Fenrir
Fenrir
ShadUB7
Fenrir
Level 121
God Stats
82W - 93L
1,527 SR
Queue Stats
169W - 176L
1,506 Elo+
Solo
Shiva
Shiva
Shamima_Begum34
Shiva
Level 79
God Stats
2W - 2L
1,633 SR
Queue Stats
45W - 36L
1,526 Elo+
Solo
Team Averages
Level 100
1,563 SR
1,445 Elo+

VS

Team Averages
Level 95
1,547 SR
1,444 Elo+
Horus
Horus
Deathshooter170
Horus
Level 67
God Stats
10W - 5L
1,774 SR
Queue Stats
111W - 114L
1,476 Elo+
Solo
Mercury
Mercury
Maxwello1996
Mercury
Level 105
God Stats
15W - 9L
1,336 SR
Queue Stats
153W - 155L
1,478 Elo+
Solo
Poseidon
Poseidon
SuperHarrie
Poseidon
Level 98
God Stats
4W - 2L
1,739 SR
Queue Stats
19W - 15L
1,432 Elo+
Solo
Kukulkan
Kukulkan
TheDrangonKill
Kukulkan
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 52L
1,479 Elo+
Solo
Neith
Neith
sejky777
Neith
Level 116
God Stats
4W - 9L
1,386 SR
Queue Stats
40W - 46L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,404
440
1,336
5,255
1,188
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
6
0 / 4 / 2
4,456
446
1,654
6,354
1,812
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 1 / 1
5,081
508
2,198
5,059
1,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Fenrir
ShadUB7
Fenrir
9
1 / 5 / 1
5,193
519
1,861
8,797
2,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
0 / 1 / 0
5,335
534
2,966
8,319
3,925
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 2
6,302
630
4,994
5,428
2,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
Maxwello1996
Mercury
10
4 / 2 / 6
6,255
626
2,327
7,009
1,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
SuperHarrie
Poseidon
12
5 / 0 / 4
6,759
676
4,914
3,003
871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Kukulkan
10
1 / 0 / 6
5,681
568
4,368
3,855
1,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
sejky777
Neith
8
3 / 0 / 5
5,317
532
3,998
2,291
693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
37
2
Kills
14
15
Deaths
2
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
1
0
2
2
L
Cthulhu
0
4
2
0.25
W
Mercury
Maxwello1996
Mercury
4
2
6
3.5
L
1
1
1
1.5
L
Fenrir
ShadUB7
Fenrir
1
5
1
0.3
L
0
1
0
0
W
Poseidon
SuperHarrie
Poseidon
5
0
4
7
W
Kukulkan
1
0
6
4
W
Neith
sejky777
Neith
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,015
Damage
20,601
33,784
Taken
21,586
10,839
Mitigated
6,778
9,877
Healing
6,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,336
195
0
1,749
5,255
1,188
0
2,004
3,251
16,965
0
W
4,994
2,791
164
3,326
5,428
2,217
0
211
5,217
0
32,278
L
Cthulhu
1,654
150
112
897
6,354
1,812
0
3,412
2,942
14,082
0
W
Mercury
Maxwello1996
Mercury
2,327
916
0
665
7,009
1,962
0
655
6,354
0
34,619
L
2,198
539
0
1,844
5,059
1,399
0
1,635
3,424
0
20,476
L
Fenrir
ShadUB7
Fenrir
1,861
425
0
2,885
8,797
2,515
0
1,695
7,102
0
24,911
L
2,966
221
0
2,390
8,319
3,925
0
536
7,783
0
26,976
W
Poseidon
SuperHarrie
Poseidon
4,914
411
0
250
3,003
871
0
1,013
1,990
43,607
0
W
Kukulkan
4,368
525
40
1,717
3,855
1,035
60
859
2,996
31,123
0
W
Neith
sejky777
Neith
3,998
1,619
0
473
2,291
693
87
252
2,039
0
15,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,469
Gold Earned
30,314
221
Minions Killed
308
0
Camps Cleared
0
918,883
Distance Traveled
938,078
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
4,404
440
37
4
0
174,776
7
W
Horus
6,302
630
60
6
0
189,190
3
L
Cthulhu
4,456
446
26
3
0
188,580
0
W
Mercury
6,255
626
65
7
0
191,663
0
L
Neith
5,081
508
40
4
0
169,723
2
L
Fenrir
5,193
519
49
5
0
191,766
0
L
Shiva
5,335
534
69
7
0
194,038
3
W
Poseidon
6,759
676
86
9
0
207,004
4
W
Kukulkan
5,681
568
63
6
0
169,620
0
W
Neith
5,317
532
34
3
0
180,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role