Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Otaku_Lonely-o_-
Tsukuyomi
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 46L
1,427 Elo+
Party 1
Aphrodite
Aphrodite
SeVeN kLoNeS
Aphrodite
Level 160
God Stats
1W - 1L
1,727 SR
Queue Stats
101W - 101L
1,414 Elo+
Solo
Osiris
Osiris
SuperJuice2000
Osiris
Level 22
God Stats
0W - 1L
1,312 SR
Queue Stats
3W - 9L
1,500 Elo+
Solo
Kukulkan
Kukulkan
stand_estricto3
Kukulkan
Level 109
God Stats
3W - 4L
1,514 SR
Queue Stats
306W - 321L
1,414 Elo+
Party 1
Team Averages
Level 74
1,511 SR
1,451 Elo+

VS

Team Averages
Level 110
1,388 SR
1,512 Elo+
Raijin
Raijin
BlueOrigins
Raijin
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
153W - 152L
1,466 Elo+
Solo
Bastet
Bastet
Dimoleontas_1
Bastet
Level 123
God Stats
3W - 5L
1,228 SR
Queue Stats
496W - 530L
1,523 Elo+
Solo
Hachiman
Hachiman
GODYO
Hachiman
Level 160
God Stats
48W - 49L
1,598 SR
Queue Stats
1,992W - 2,170L
1,486 Elo+
Solo
Aphrodite
Aphrodite
Yemojah
Aphrodite
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,623 Elo+
Solo
Ullr
Ullr
surehotnative
Ullr
Level 158
God Stats
17W - 20L
1,114 SR
Queue Stats
1,437W - 1,533L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
2 / 1 / 1
7,723
515
4,325
5,914
2,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tsukuyomi
16
2 / 6 / 5
9,255
617
9,467
13,247
5,992
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Aphrodite
SeVeN kLoNeS
Aphrodite
16
2 / 5 / 7
9,761
651
7,805
14,744
14,508
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
0 / 5 / 7
9,408
627
5,723
22,421
21,170
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
20
8 / 2 / 3
12,621
841
23,014
9,837
4,576
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
17
4 / 5 / 8
10,868
725
13,546
14,314
5,748
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

19
8 / 3 / 4
11,661
777
10,851
10,527
3,890
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
GODYO
Hachiman
18
4 / 3 / 9
10,797
720
16,638
16,497
5,689
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Aphrodite
Yemojah
Aphrodite
17
2 / 2 / 7
10,020
668
12,936
15,202
7,709
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

18
1 / 1 / 10
10,628
709
7,226
9,478
3,494
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
57
14
Kills
19
19
Deaths
14
23
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
1
1
2.5
W
Raijin
4
5
8
1.6
W
8
3
4
3.33
W
Hachiman
GODYO
Hachiman
4
3
9
2.83
L
Tsukuyomi
2
6
5
0.75
L
Aphrodite
SeVeN kLoNeS
Aphrodite
2
5
7
1.1
L
0
5
7
0.7
W
Aphrodite
Yemojah
Aphrodite
2
2
7
2.75
L
Kukulkan
8
2
3
4.75
W
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,334
Damage
61,197
66,163
Taken
66,018
48,842
Mitigated
26,530
24,229
Healing
35,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,325
0
117
2,297
5,914
2,596
0
2,740
3,174
6,395
0
W
Raijin
13,546
791
979
991
14,314
5,748
242
5,862
8,419
31,585
0
W
10,851
2,321
1,014
1,986
10,527
3,890
782
6,319
4,175
0
15,684
W
Hachiman
GODYO
Hachiman
16,638
10,305
955
4,201
16,497
5,689
1,624
9,588
6,667
0
45,176
L
Tsukuyomi
9,467
1,839
1,243
551
13,247
5,992
0
4,665
8,582
0
22,025
L
Aphrodite
SeVeN kLoNeS
Aphrodite
7,805
537
6,786
7,239
14,744
14,508
171
6,369
8,375
11,371
0
L
5,723
800
414
1,297
22,421
21,170
672
8,641
13,780
0
12,492
W
Aphrodite
Yemojah
Aphrodite
12,936
739
11,303
9,139
15,202
7,709
710
7,754
7,448
19,245
0
L
Kukulkan
23,014
1,239
1,777
2,508
9,837
4,576
239
4,067
5,770
62,856
0
W
7,226
3,647
2,764
2,651
9,478
3,494
1,953
5,285
4,165
0
32,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,768
Gold Earned
53,974
149
Minions Killed
170
0
Camps Cleared
0
1,199,027
Distance Traveled
1,333,553
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,723
515
7
0
0
124,056
1
W
Raijin
10,868
725
44
3
0
240,294
0
W
Bastet
11,661
777
12
1
0
287,235
0
W
Hachiman
10,797
720
50
3
0
227,851
2
L
Tsukuyomi
9,255
617
20
1
0
267,628
5
L
Aphrodite
9,761
651
16
1
0
234,432
2
L
Osiris
9,408
627
11
1
0
285,541
1
W
Aphrodite
10,020
668
16
1
0
299,906
5
L
Kukulkan
12,621
841
95
6
0
287,370
3
W
Ullr
10,628
709
48
3
0
278,267
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role