Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
 
Thanatos
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Faages
Hou Yi
Level 88
God Stats
1W - 6L
1,166 SR
Queue Stats
2W - 7L
1,479 Elo+
Solo
Horus
Horus
MisisAl
Horus
Level 113
God Stats
21W - 16L
1,616 SR
Queue Stats
249W - 246L
1,517 Elo+
Party 1
Ra
Ra
RinTime
Ra
Level 143
God Stats
3W - 9L
1,756 SR
Queue Stats
164W - 169L
1,510 Elo+
Solo
Team Averages
Level 121
1,508 SR
1,501 Elo+

VS

Team Averages
Level 133
1,388 SR
1,618 Elo+
Artemis
Artemis
 
Artemis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
ChickenTurboGun
Khepri
Level 125
God Stats
6W - 3L
1,500 SR
Queue Stats
204W - 186L
1,932 Elo+
Solo
Persephone
Persephone
Khozor
Persephone
Level 157
God Stats
6W - 7L
1,284 SR
Queue Stats
174W - 158L
1,614 Elo+
Party 2
Serqet
Serqet
Sopico
Serqet
Level 85
God Stats
1W - 1L
1,200 SR
Queue Stats
18W - 18L
1,484 Elo+
Solo
Shiva
Shiva
Spuiha
Shiva
Level 149
God Stats
4W - 6L
1,453 SR
Queue Stats
354W - 324L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
4 / 5 / 2
9,918
583
8,021
12,061
2,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
 
Thanatos
13
2 / 4 / 5
8,436
496
7,084
14,244
6,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
Faages
Hou Yi
13
0 / 6 / 3
7,373
434
5,310
13,221
3,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
MisisAl
Horus
10
1 / 6 / 7
7,197
423
5,438
18,266
7,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
7 / 6 / 1
9,382
552
11,633
13,846
3,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
5 / 2 / 6
9,857
580
13,596
9,724
3,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 4 / 12
8,664
510
3,471
8,612
7,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Persephone
Khozor
Persephone
16
6 / 2 / 7
10,910
642
13,342
6,472
2,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
Sopico
Serqet
15
8 / 3 / 4
9,846
579
7,340
13,537
5,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shiva
Spuiha
Shiva
16
7 / 3 / 4
10,381
611
14,794
20,203
19,933
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
60
14
Kills
27
27
Deaths
14
18
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
5
2
1
L
Thanatos
 
Thanatos
2
4
5
1.13
W
Artemis
 
Artemis
5
2
6
4
W
1
4
12
1.75
L
Hou Yi
Faages
Hou Yi
0
6
3
0.25
W
Persephone
Khozor
Persephone
6
2
7
4.75
L
Horus
MisisAl
Horus
1
6
7
0.75
L
7
6
1
1.25
W
Serqet
Sopico
Serqet
8
3
4
3.33
W
Shiva
Spuiha
Shiva
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,486
Damage
52,543
71,638
Taken
58,548
22,917
Mitigated
38,125
24,111
Healing
15,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,021
3,632
0
4,041
12,061
2,411
910
625
11,436
75,377
0
L
Thanatos
 
Thanatos
7,084
2,034
0
9,330
14,244
6,002
0
4,074
9,610
0
53,371
W
Artemis
 
Artemis
13,596
6,535
0
3,778
9,724
3,001
4,417
5,121
4,555
0
68,707
W
3,471
206
0
918
8,612
7,241
250
4,465
3,995
16,739
0
L
Hou Yi
Faages
Hou Yi
5,310
2,175
0
2,505
13,221
3,262
0
2,411
10,483
0
34,727
W
Persephone
Khozor
Persephone
13,342
758
237
1,742
6,472
2,102
1,178
1,382
5,006
72,328
0
L
Horus
MisisAl
Horus
5,438
2,395
719
4,005
18,266
7,578
566
6,554
11,627
0
11,789
L
11,633
1,687
890
2,621
13,846
3,664
660
4,724
9,122
49,024
0
W
Serqet
Sopico
Serqet
7,340
1,272
0
2,510
13,537
5,848
231
3,325
10,014
0
47,413
W
Shiva
Spuiha
Shiva
14,794
1,486
14
6,197
20,203
19,933
470
4,986
15,002
0
62,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,306
Gold Earned
49,658
401
Minions Killed
422
0
Camps Cleared
0
1,637,743
Distance Traveled
1,732,137
13
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,918
583
151
9
0
329,143
1
L
Thanatos
8,436
496
93
5
0
361,968
1
W
Artemis
9,857
580
92
5
0
321,387
10
W
Khepri
8,664
510
19
1
0
329,136
6
L
Hou Yi
7,373
434
64
4
0
292,347
5
W
Persephone
10,910
642
131
8
0
355,185
6
L
Horus
7,197
423
11
1
0
336,232
4
L
Ra
9,382
552
82
5
0
318,053
2
W
Serqet
9,846
579
76
4
0
364,332
6
W
Shiva
10,381
611
104
6
0
362,097
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role