Player Matchup

Sol
Sol
 
Sol
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
AbrutixPotatoes
Loki
Level 87
God Stats
10W - 5L
1,781 SR
Queue Stats
242W - 219L
1,521 Elo+
Party 2
Achilles
Achilles
Anyoh85
Achilles
Level 127
God Stats
4W - 2L
1,500 SR
Queue Stats
272W - 276L
1,498 Elo+
Party 2
Baron Samedi
Baron Samedi
DomiThicc69
Baron Samedi
Level 76
God Stats
9W - 7L
1,472 SR
Queue Stats
152W - 155L
1,487 Elo+
Solo
Eset
Eset
Pyranna87
Eset
Level 139
God Stats
18W - 8L
1,743 SR
Queue Stats
247W - 257L
1,539 Elo+
Solo
Team Averages
Level 108
1,599 SR
1,509 Elo+

VS

Team Averages
Level 100
1,450 SR
1,480 Elo+
Ne Zha
Ne Zha
Coju23
Ne Zha
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
360W - 376L
1,536 Elo+
Party 3
Shiva
Shiva
SlimFat_HiFi
Shiva
Level 148
God Stats
12W - 20L
1,415 SR
Queue Stats
623W - 658L
1,463 Elo+
Party 3
Cernunnos
Cernunnos
StänderinderHose
Cernunnos
Level 25
God Stats
8W - 5L
1,563 SR
Queue Stats
96W - 119L
1,478 Elo+
Party 1
Fafnir
Fafnir
Trognic
Fafnir
Level 88
God Stats
0W - 2L
1,274 SR
Queue Stats
68W - 71L
1,490 Elo+
Solo
Tiamat
Tiamat
huebers_92
Tiamat
Level 113
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 71L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
4 / 0 / 4
6,953
695
5,002
5,624
2,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
4 / 3 / 0
5,852
585
4,179
8,617
2,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
Anyoh85
Achilles
10
4 / 0 / 7
6,886
689
4,059
8,091
6,439
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Baron Samedi
DomiThicc69
Baron Samedi
10
2 / 0 / 8
6,057
606
7,054
6,120
2,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Eset
11
1 / 1 / 3
6,320
632
4,073
4,337
3,165
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Coju23
Ne Zha
10
2 / 3 / 1
5,846
585
3,549
7,381
2,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 1 / 2
5,431
543
2,274
7,259
3,248
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 3 / 0
4,983
498
4,560
5,457
1,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
Trognic
Fafnir
8
0 / 3 / 1
5,036
504
2,931
7,908
5,016
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
huebers_92
Tiamat
8
0 / 5 / 0
4,907
491
4,057
7,168
3,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
15
Kills
4
4
Deaths
15
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
4
6
W
4
3
0
1.33
W
Achilles
Anyoh85
Achilles
4
0
7
7.5
L
Ne Zha
Coju23
Ne Zha
2
3
1
0.83
W
Baron Samedi
DomiThicc69
Baron Samedi
2
0
8
6
W
Eset
1
1
3
2.5
L
1
1
2
2
L
1
3
0
0.33
L
Fafnir
Trognic
Fafnir
0
3
1
0.17
L
Tiamat
huebers_92
Tiamat
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,367
Damage
17,371
32,789
Taken
35,173
16,415
Mitigated
15,347
14,989
Healing
7,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,002
2,330
0
3,661
5,624
2,113
1,995
1,059
4,565
42,004
6,490
W
4,179
745
0
1,302
8,617
2,429
0
796
7,799
0
27,225
W
Achilles
Anyoh85
Achilles
4,059
808
1,733
2,679
8,091
6,439
0
1,298
6,727
0
16,180
L
Ne Zha
Coju23
Ne Zha
3,549
1,187
0
722
7,381
2,156
0
1,375
5,894
0
33,809
W
Baron Samedi
DomiThicc69
Baron Samedi
7,054
442
1,003
2,955
6,120
2,269
161
3,427
2,373
28,140
0
W
Eset
4,073
427
0
1,656
4,337
3,165
0
0
4,337
35,582
0
L
2,274
230
84
1,609
7,259
3,248
0
3,598
3,628
0
23,150
L
4,560
1,711
139
1,655
5,457
1,534
0
3,053
2,356
0
22,422
L
Fafnir
Trognic
Fafnir
2,931
403
90
1,377
7,908
5,016
0
3,421
4,372
10,751
0
L
Tiamat
huebers_92
Tiamat
4,057
290
0
1,954
7,168
3,393
129
3,470
3,361
25,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,068
Gold Earned
26,203
324
Minions Killed
230
0
Camps Cleared
0
1,020,644
Distance Traveled
981,151
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,953
695
92
9
0
196,718
2
W
Loki
5,852
585
51
5
0
196,205
4
W
Achilles
6,886
689
24
2
0
220,494
3
L
Ne Zha
5,846
585
69
7
0
213,472
2
W
Baron Samedi
6,057
606
66
7
0
216,178
2
W
Eset
6,320
632
91
9
0
191,049
4
L
Shiva
5,431
543
44
4
0
209,071
1
L
Cernunnos
4,983
498
50
5
0
188,761
1
L
Fafnir
5,036
504
19
2
0
188,735
2
L
Tiamat
4,907
491
48
5
0
181,112
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role