Player Matchup

Nu Wa
Nu Wa
Avacyn-the-dawn
Nu Wa
Level 113
God Stats
20W - 13L
1,558 SR
Queue Stats
196W - 182L
1,539 Elo+
Party 3
Izanami
Izanami
LakeLabanna
Izanami
Level 44
God Stats
2W - 4L
1,500 SR
Queue Stats
218W - 208L
1,504 Elo+
Solo
Ymir
Ymir
PANDASCRUBLE
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,739 Elo+
Party 1
Cabrakan
Cabrakan
Twillymog
Cabrakan
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
111W - 132L
1,313 Elo+
Party 3
Gilgamesh
Gilgamesh
vItzNinja
Gilgamesh
Level 64
God Stats
1W - 2L
1,694 SR
Queue Stats
103W - 88L
1,502 Elo+
Party 1
Team Averages
Level 53
1,550 SR
1,519 Elo+

VS

Team Averages
Level 53
1,561 SR
1,403 Elo+
Morgan Le Fay
Morgan Le Fay
Ddog4786
Morgan Le Fay
Level 64
God Stats
10W - 10L
1,551 SR
Queue Stats
57W - 93L
1,333 Elo+
Party 2
Arachne
Arachne
DragonSlayer9669
Arachne
Level 22
God Stats
3W - 2L
1,500 SR
Queue Stats
29W - 45L
1,337 Elo+
Party 2
Heimdallr
Heimdallr
HimalayanShaman
Heimdallr
Level 43
God Stats
3W - 4L
1,501 SR
Queue Stats
29W - 30L
1,553 Elo+
Solo
Cthulhu
Cthulhu
Thehawk20
Cthulhu
Level 117
God Stats
23W - 27L
1,688 SR
Queue Stats
338W - 346L
1,469 Elo+
Solo
Shiva
Shiva
WashedUpSanga
Shiva
Level 17
God Stats
4W - 3L
1,565 SR
Queue Stats
17W - 40L
1,321 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 5 / 4
12,761
456
20,462
12,516
4,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
LakeLabanna
Izanami
20
3 / 6 / 1
15,398
550
22,071
23,751
8,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
0 / 16 / 3
9,485
339
9,603
30,697
11,291
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cabrakan
Twillymog
Cabrakan
10
0 / 6 / 2
8,855
316
3,157
15,498
8,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
vItzNinja
Gilgamesh
20
3 / 7 / 3
13,024
465
21,522
29,820
28,783
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Ddog4786
Morgan Le Fay
20
8 / 2 / 11
15,406
550
17,552
19,771
9,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
13 / 1 / 11
16,018
572
23,062
33,641
19,455
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heimdallr
HimalayanShaman
Heimdallr
20
6 / 1 / 11
18,094
646
20,328
24,264
10,939
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Thehawk20
Cthulhu
20
9 / 1 / 15
16,306
582
16,644
29,974
30,265
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
4 / 2 / 15
14,418
515
11,557
25,677
22,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
103
7
Kills
40
40
Deaths
7
13
Assists
63
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
W
Morgan Le Fay
Ddog4786
Morgan Le Fay
8
2
11
6.75
W
13
1
11
18.5
W
Heimdallr
HimalayanShaman
Heimdallr
6
1
11
11.5
L
Izanami
LakeLabanna
Izanami
3
6
1
0.58
L
0
16
3
0.09
W
Cthulhu
Thehawk20
Cthulhu
9
1
15
16.5
L
Cabrakan
Twillymog
Cabrakan
0
6
2
0.17
W
4
2
15
5.75
L
Gilgamesh
vItzNinja
Gilgamesh
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,815
Damage
89,143
112,282
Taken
133,327
61,835
Mitigated
92,621
12,978
Healing
53,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,462
1,361
0
1,333
12,516
4,441
404
2,852
9,481
98,972
0
W
Morgan Le Fay
Ddog4786
Morgan Le Fay
17,552
992
465
6,273
19,771
9,423
1,696
5,688
13,671
112,059
0
W
23,062
16,467
0
14,299
33,641
19,455
2,902
8,668
23,367
0
139,428
W
Heimdallr
HimalayanShaman
Heimdallr
20,328
12,068
0
13,032
24,264
10,939
9,725
5,331
18,499
0
184,112
L
Izanami
LakeLabanna
Izanami
22,071
13,472
0
2,174
23,751
8,873
1,947
6,354
17,166
0
152,274
L
9,603
2,226
0
3,950
30,697
11,291
0
13,984
16,411
40,487
0
W
Cthulhu
Thehawk20
Cthulhu
16,644
2,264
5,099
6,975
29,974
30,265
946
7,423
22,152
74,320
0
L
Cabrakan
Twillymog
Cabrakan
3,157
745
0
2,560
15,498
8,447
0
3,859
11,437
27,703
0
W
11,557
2,572
1,736
5,501
25,677
22,539
1,330
7,223
17,944
0
78,256
L
Gilgamesh
vItzNinja
Gilgamesh
21,522
4,395
0
2,961
29,820
28,783
0
6,622
22,392
10,733
93,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,523
Gold Earned
80,242
689
Minions Killed
794
0
Camps Cleared
0
2,273,548
Distance Traveled
2,786,412
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
12,761
456
155
6
0
403,238
3
W
Morgan Le Fay
15,406
550
145
5
0
537,629
8
W
Arachne
16,018
572
131
5
0
636,770
4
W
Heimdallr
18,094
646
268
10
0
547,197
4
L
Izanami
15,398
550
266
10
0
530,453
2
L
Ymir
9,485
339
49
2
0
479,870
7
W
Cthulhu
16,306
582
133
5
0
549,746
0
L
Cabrakan
8,855
316
60
2
0
280,982
0
W
Shiva
14,418
515
117
4
0
515,070
1
L
Gilgamesh
13,024
465
159
6
0
579,005
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role