Player Matchup

Cu Chulainn
Cu Chulainn
DOOM RAINS
Cu Chulainn
Level 146
God Stats
8W - 10L
1,457 SR
Queue Stats
305W - 336L
1,401 Elo+
Solo
Khepri
Khepri
El Jankee
Khepri
Level 148
God Stats
4W - 0L
1,705 SR
Queue Stats
265W - 234L
1,542 Elo+
Solo
Merlin
Merlin
FunkBandit
Merlin
Level 127
God Stats
6W - 6L
1,500 SR
Queue Stats
158W - 158L
1,634 Elo+
Solo
Shiva
Shiva
Hunter6531
Shiva
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 87L
1,535 Elo+
Solo
Serqet
Serqet
boundedwings
Serqet
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 62L
1,494 Elo+
Solo
Team Averages
Level 142
1,532 SR
1,521 Elo+

VS

Team Averages
Level 91
1,541 SR
1,519 Elo+
Artemis
Artemis
CaptainLyons
Artemis
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,472 Elo+
Party 2
Cthulhu
Cthulhu
Manahandler
Cthulhu
Level 104
God Stats
5W - 3L
1,844 SR
Queue Stats
191W - 143L
1,552 Elo+
Party 1
Thoth
Thoth
ParaplegicPaul
Thoth
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 37L
1,588 Elo+
Party 2
Cupid
Cupid
WillyWipeOut570
Cupid
Level 123
God Stats
7W - 14L
1,362 SR
Queue Stats
953W - 1,006L
1,396 Elo+
Solo
Tyr
Tyr
wheelware
Tyr
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 52L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DOOM RAINS
Cu Chulainn
14
5 / 5 / 7
8,615
862
9,189
11,269
9,164
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Khepri
El Jankee
Khepri
14
1 / 2 / 14
8,490
849
4,275
11,759
13,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
FunkBandit
Merlin
15
4 / 1 / 13
8,768
877
12,553
8,273
3,925
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
15
3 / 2 / 13
8,446
845
5,799
12,281
15,827
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Serqet
15
8 / 4 / 11
9,336
934
10,726
9,809
5,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CaptainLyons
Artemis
14
3 / 5 / 7
8,158
816
7,245
8,479
3,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Manahandler
Cthulhu
14
3 / 4 / 6
8,002
800
9,488
13,418
13,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
3 / 3 / 9
8,817
882
10,573
6,393
2,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
1 / 4 / 10
7,884
788
7,528
8,001
4,039
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 5 / 7
8,275
828
5,841
13,969
15,784
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
53
21
Kills
14
14
Deaths
21
58
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Artemis
CaptainLyons
Artemis
3
5
7
1.3
W
Cu Chulainn
DOOM RAINS
Cu Chulainn
5
5
7
1.7
W
Khepri
El Jankee
Khepri
1
2
14
4
W
Merlin
FunkBandit
Merlin
4
1
13
10.5
W
Shiva
3
2
13
4.75
L
Cthulhu
Manahandler
Cthulhu
3
4
6
1.5
L
3
3
9
2.5
L
1
4
10
1.5
W
Serqet
8
4
11
3.38
L
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,542
Damage
40,675
53,391
Taken
50,260
48,088
Mitigated
39,060
14,369
Healing
8,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
CaptainLyons
Artemis
7,245
2,782
419
952
8,479
3,155
546
2,847
5,348
0
11,687
W
Cu Chulainn
DOOM RAINS
Cu Chulainn
9,189
903
479
855
11,269
9,164
748
2,882
8,285
5,006
15,442
W
Khepri
El Jankee
Khepri
4,275
188
614
2,344
11,759
13,313
170
4,651
6,959
8,775
0
W
Merlin
FunkBandit
Merlin
12,553
1,531
2,177
1,867
8,273
3,925
936
4,113
4,028
24,571
0
W
Shiva
5,799
182
838
1,053
12,281
15,827
854
4,051
7,763
0
14,717
L
Cthulhu
Manahandler
Cthulhu
9,488
522
1,270
1,340
13,418
13,877
316
4,376
8,163
14,370
0
L
10,573
268
0
693
6,393
2,205
478
3,148
2,865
27,119
0
L
7,528
3,269
1,782
713
8,001
4,039
1,532
4,013
3,825
0
18,685
W
Serqet
10,726
1,778
2,121
2,021
9,809
5,859
945
3,615
6,057
0
11,581
L
5,841
687
468
1,111
13,969
15,784
574
4,789
8,383
0
6,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,655
Gold Earned
41,136
91
Minions Killed
83
0
Camps Cleared
0
909,300
Distance Traveled
926,025
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,158
816
15
2
0
163,316
1
W
Cu Chulainn
8,615
862
29
3
0
148,997
0
W
Khepri
8,490
849
19
2
0
191,995
0
W
Merlin
8,768
877
20
2
0
197,095
3
W
Shiva
8,446
845
20
2
0
172,452
1
L
Cthulhu
8,002
800
7
1
0
210,784
0
L
Thoth
8,817
882
35
4
0
191,010
0
L
Cupid
7,884
788
23
2
0
178,661
0
W
Serqet
9,336
934
3
0
0
198,761
0
L
Tyr
8,275
828
3
0
0
182,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role