Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Kaketzuffeli
Anubis
Level 158
God Stats
8W - 9L
1,647 SR
Queue Stats
60W - 56L
1,749 Elo+
Solo
Izanami
Izanami
Nemens1s
Izanami
Level 142
God Stats
4W - 3L
1,197 SR
Queue Stats
25W - 24L
1,498 Elo+
Solo
Team Averages
Level 123
1,448 SR
1,582 Elo+

VS

Team Averages
Level 125
1,464 SR
1,661 Elo+
Ymir
Ymir
 
Ymir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
DarkDragonStar
Nox
Level 158
God Stats
16W - 22L
1,393 SR
Queue Stats
453W - 423L
1,662 Elo+
Party 1
Artemis
Artemis
dmitrikiselev
Artemis
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,821 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
3 / 1 / 9
8,510
851
6,969
12,342
11,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
13
7 / 0 / 5
8,420
842
9,904
7,306
4,161
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Nemens1s
Izanami
12
2 / 1 / 7
7,288
729
6,540
4,871
2,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 3 / 2
6,456
646
3,420
9,581
7,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
2 / 2 / 0
6,794
679
5,926
7,963
3,078
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
8
0 / 7 / 2
5,843
584
3,977
8,976
2,805
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
12
Kills
2
2
Deaths
12
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
1
9
7.5
L
Ymir
 
Ymir
0
3
2
0.33
L
2
2
0
1
W
Anubis
7
0
5
9.5
W
Izanami
Nemens1s
Izanami
2
1
7
5.5
L
Artemis
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,413
Damage
13,323
24,519
Taken
26,520
17,511
Mitigated
13,076
12,065
Healing
3,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,969
1,885
0
5,937
12,342
11,337
204
5,544
6,798
78
20,096
L
Ymir
 
Ymir
3,420
211
148
1,985
9,581
7,193
0
3,373
6,208
8,556
0
L
5,926
827
0
1,025
7,963
3,078
0
1,929
6,034
27,340
0
W
Anubis
9,904
538
77
5,663
7,306
4,161
407
1,883
5,423
35,417
0
W
Izanami
Nemens1s
Izanami
6,540
3,570
0
388
4,871
2,013
2,085
2,392
2,479
0
30,536
L
Artemis
3,977
625
0
300
8,976
2,805
0
4,844
4,132
0
11,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,218
Gold Earned
19,093
135
Minions Killed
82
8
Camps Cleared
1
520,276
Distance Traveled
481,738
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,510
851
17
2
2
178,388
3
L
Ymir
6,456
646
8
1
0
182,577
5
L
Nox
6,794
679
50
5
1
161,181
5
W
Anubis
8,420
842
64
6
1
183,554
5
W
Izanami
7,288
729
54
5
5
158,334
4
L
Artemis
5,843
584
24
2
0
137,980
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role