Player Matchup

Rama
Rama
CommanderSushi1
Rama
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
161W - 162L
1,582 Elo+
Solo
Shiva
Shiva
NITROxZEUS
Shiva
Level 106
God Stats
5W - 6L
1,508 SR
Queue Stats
351W - 368L
1,507 Elo+
Solo
Kuzenbo
Kuzenbo
STONEAGAIN420
Kuzenbo
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,195 Elo+
Solo
Arachne
Arachne
Vampire-_-Bats
Arachne
Level 159
God Stats
16W - 10L
1,709 SR
Queue Stats
120W - 115L
1,491 Elo+
Solo
Ra
Ra
sandomnivore186
Ra
Level 102
God Stats
1W - 4L
1,227 SR
Queue Stats
53W - 64L
1,464 Elo+
Solo
Team Averages
Level 126
1,489 SR
1,448 Elo+

VS

Team Averages
Level 66
1,557 SR
1,504 Elo+
Xing Tian
Xing Tian
Keaun
Xing Tian
Level 28
God Stats
11W - 7L
1,733 SR
Queue Stats
113W - 102L
1,526 Elo+
Party 1
Chronos
Chronos
PoppaYmir
Chronos
Level 105
God Stats
31W - 27L
1,528 SR
Queue Stats
102W - 99L
1,475 Elo+
Solo
He Bo
He Bo
TMGood
He Bo
Level 52
God Stats
5W - 6L
1,519 SR
Queue Stats
93W - 85L
1,524 Elo+
Party 1
Shiva
Shiva
Voidcerberu5
Shiva
Level 49
God Stats
14W - 9L
1,507 SR
Queue Stats
72W - 62L
1,503 Elo+
Party 1
Olorun
Olorun
vinny marks1426
Olorun
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 52L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 0
6,177
515
4,916
7,441
2,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shiva
10
0 / 4 / 0
6,004
500
3,520
10,167
4,662
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kuzenbo
10
1 / 2 / 2
5,954
496
2,669
7,407
6,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
3 / 2 / 0
6,772
564
4,636
10,350
3,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 2 / 1
6,160
513
2,959
7,147
2,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Keaun
Xing Tian
11
2 / 0 / 2
6,674
556
2,946
8,746
4,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos
PoppaYmir
Chronos
13
3 / 1 / 1
7,916
660
6,606
6,698
2,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
TMGood
He Bo
12
2 / 1 / 2
6,987
582
6,214
5,355
1,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 1 / 3
6,830
569
4,281
8,085
3,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
2 / 3 / 2
6,597
550
5,752
6,879
2,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
6
Kills
12
12
Deaths
6
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
Xing Tian
Keaun
Xing Tian
2
0
2
3
L
Shiva
0
4
0
0
W
Chronos
PoppaYmir
Chronos
3
1
1
3.5
L
Kuzenbo
1
2
2
1
W
He Bo
TMGood
He Bo
2
1
2
3
L
3
2
0
1.5
W
3
1
3
4.5
L
0
2
1
0.25
W
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,700
Damage
25,799
42,512
Taken
35,763
18,359
Mitigated
14,908
18,027
Healing
12,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,916
4,288
0
3,623
7,441
2,285
650
4,174
3,267
0
36,962
W
Xing Tian
Keaun
Xing Tian
2,946
547
362
3,703
8,746
4,825
0
1,816
6,930
12,543
8,246
L
Shiva
3,520
431
0
3,475
10,167
4,662
0
5,470
4,697
0
28,434
W
Chronos
PoppaYmir
Chronos
6,606
2,303
0
3,675
6,698
2,764
796
0
6,698
42,739
7,294
L
Kuzenbo
2,669
1,134
176
1,944
7,407
6,026
174
3,442
3,965
23,317
0
W
He Bo
TMGood
He Bo
6,214
363
0
1,188
5,355
1,639
492
1,424
3,807
37,408
0
L
4,636
3,476
0
5,246
10,350
3,369
0
1,914
8,328
0
41,860
W
4,281
791
0
1,287
8,085
3,112
542
1,328
6,674
0
38,170
L
2,959
314
21
3,542
7,147
2,017
0
4,077
2,754
37,862
0
W
5,752
2,200
68
2,040
6,879
2,568
300
853
6,026
33,507
5,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,067
Gold Earned
35,004
343
Minions Killed
373
0
Camps Cleared
0
1,145,669
Distance Traveled
1,145,220
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,177
515
71
6
0
215,423
3
W
Xing Tian
6,674
556
44
4
0
233,777
0
L
Shiva
6,004
500
67
6
0
220,134
2
W
Chronos
7,916
660
106
9
0
205,927
5
L
Kuzenbo
5,954
496
40
3
0
214,675
0
W
He Bo
6,987
582
75
6
0
221,671
2
L
Arachne
6,772
564
87
7
0
246,276
0
W
Shiva
6,830
569
70
6
0
272,279
3
L
Ra
6,160
513
78
7
0
249,161
3
W
Olorun
6,597
550
78
7
0
211,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role