Player Matchup

Nemesis
Nemesis
DaGoat_Yoshi999
Nemesis
Level 27
God Stats
20W - 17L
1,503 SR
Queue Stats
69W - 65L
1,492 Elo+
Party 1
Fenrir
Fenrir
Fluroso
Fenrir
Level 43
God Stats
3W - 2L
1,645 SR
Queue Stats
159W - 163L
1,405 Elo+
Party 2
Shiva
Shiva
FridayKnights
Shiva
Level 47
God Stats
4W - 3L
1,114 SR
Queue Stats
62W - 60L
1,458 Elo+
Party 2
Janus
Janus
HimalayanShaman
Janus
Level 43
God Stats
4W - 1L
1,895 SR
Queue Stats
29W - 30L
1,558 Elo+
Solo
Xbalanque
Xbalanque
Italiangamer12
Xbalanque
Level 64
God Stats
3W - 4L
1,214 SR
Queue Stats
16W - 19L
1,403 Elo+
Party 1
Team Averages
Level 45
1,474 SR
1,463 Elo+

VS

Team Averages
Level 71
1,481 SR
1,520 Elo+
Izanami
Izanami
Aki1080pHDonTV
Izanami
Level 18
God Stats
11W - 15L
1,406 SR
Queue Stats
44W - 39L
1,511 Elo+
Party 3
King Arthur
King Arthur
BrandoLizards
King Arthur
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
72W - 67L
1,516 Elo+
Party 3
Janus
Janus
CerealKillerlol
Janus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 203L
1,390 Elo+
Solo
Fafnir
Fafnir
Cosmin1499
Fafnir
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,684 Elo+
Solo
Hercules
Hercules
nickruiz92
Hercules
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
79W - 80L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 1
5,173
575
2,571
4,848
1,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Fenrir
Fluroso
Fenrir
9
3 / 1 / 1
5,706
634
3,557
5,657
2,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 1 / 0
5,611
623
4,263
5,915
3,351
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 0 / 2
6,138
682
1,569
3,134
791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
Italiangamer12
Xbalanque
9
2 / 1 / 3
5,519
613
3,437
3,187
735
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
4,100
456
2,109
3,893
668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

King Arthur
BrandoLizards
King Arthur
8
1 / 3 / 0
4,701
522
3,430
7,109
2,193
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
1 / 3 / 1
4,983
554
2,309
4,594
986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
Cosmin1499
Fafnir
7
0 / 1 / 1
4,706
523
1,734
4,102
2,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
nickruiz92
Hercules
10
2 / 2 / 1
5,322
591
2,359
6,077
2,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
11
Kills
4
4
Deaths
12
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
King Arthur
BrandoLizards
King Arthur
1
3
0
0.33
L
1
3
1
0.5
L
Fafnir
Cosmin1499
Fafnir
0
1
1
0.5
W
2
1
1
2.5
W
Fenrir
Fluroso
Fenrir
3
1
1
3.5
W
2
1
0
2
W
2
0
2
3
W
Xbalanque
Italiangamer12
Xbalanque
2
1
3
3.5
L
Hercules
nickruiz92
Hercules
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,397
Damage
11,941
22,741
Taken
25,775
8,920
Mitigated
8,686
6,480
Healing
5,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,109
1,789
0
827
3,893
668
0
0
3,893
0
22,187
L
King Arthur
BrandoLizards
King Arthur
3,430
663
0
1,783
7,109
2,193
0
0
7,109
0
19,673
L
2,309
85
0
908
4,594
986
0
928
3,602
21,146
0
L
Fafnir
Cosmin1499
Fafnir
1,734
412
95
1,059
4,102
2,609
0
0
4,102
7,061
0
W
2,571
649
13
1,768
4,848
1,394
0
1,030
3,818
0
15,891
W
Fenrir
Fluroso
Fenrir
3,557
648
191
1,897
5,657
2,649
0
1,485
4,172
0
18,446
W
4,263
1,153
0
1,389
5,915
3,351
548
0
5,915
0
27,894
W
1,569
210
0
346
3,134
791
0
888
2,246
35,890
0
W
Xbalanque
Italiangamer12
Xbalanque
3,437
2,313
60
816
3,187
735
0
640
2,547
0
20,361
L
Hercules
nickruiz92
Hercules
2,359
261
0
799
6,077
2,230
0
511
5,500
0
28,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,147
Gold Earned
23,812
259
Minions Killed
202
0
Camps Cleared
0
919,534
Distance Traveled
770,479
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,100
456
53
6
0
126,683
1
L
King Arthur
4,701
522
37
4
0
157,989
1
L
Janus
4,983
554
42
5
0
162,990
2
L
Fafnir
4,706
523
7
1
0
143,164
2
W
Nemesis
5,173
575
44
5
0
193,525
3
W
Fenrir
5,706
634
32
4
0
205,528
3
W
Shiva
5,611
623
57
6
0
187,500
0
W
Janus
6,138
682
84
9
0
180,316
2
W
Xbalanque
5,519
613
42
5
0
152,665
0
L
Hercules
5,322
591
63
7
0
179,653
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role