Player Matchup

Charybdis
Charybdis
Silver I
 
Charybdis
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver III
 
Arachne
Silver III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver III
Aninnyd
Izanami
Silver III
Level 108
God Stats
20W - 9L
1,202 SR
Queue Stats
257W - 265L
861 MMR
Solo
Thoth
Thoth
Silver III
GordonFknRamsay
Thoth
Silver III
Level 149
God Stats
4W - 4L
1,526 SR
Queue Stats
28W - 43L
808 MMR
Solo
Geb
Geb
Silver II
jorgefrt3
Geb
Silver II
Level 127
God Stats
23W - 22L
1,561 SR
Queue Stats
322W - 333L
796 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,458 SR
1,093 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 138
1,438 SR
1,123 MMR
Fenrir
Fenrir
Silver IV
 
Fenrir
Silver IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold V
 
Morgan Le Fay
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver III
NobagCG
Bacchus
Silver III
Level 123
God Stats
3W - 6L
1,406 SR
Queue Stats
234W - 244L
890 MMR
Solo
Sylvanus
Sylvanus
Bronze I
PandaPhD
Sylvanus
Bronze I
Level 154
God Stats
86W - 83L
1,465 SR
Queue Stats
346W - 391L
419 MMR
Solo
Medusa
Medusa
Gold V
willnar1
Medusa
Gold V
Level 128
God Stats
11W - 17L
1,320 SR
Queue Stats
372W - 378L
1,306 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
7
4 / 0 / 0
4,354
871
4,099
4,268
856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
 
Arachne
6
0 / 1 / 0
3,748
750
0
2,898
984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Izanami
Aninnyd
Izanami
8
0 / 0 / 0
4,408
882
584
2,870
727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
2 / 1 / 0
4,215
843
1,581
1,316
282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

6
0 / 1 / 3
3,939
788
1,229
4,450
1,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
BastetVulcanCliodhna

VS

Bans
BellonaGilgameshAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
5
0 / 1 / 1
3,289
658
801
3,177
771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
 
Morgan Le Fay
1
0 / 0 / 0
2,505
501
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
NobagCG
Bacchus
5
0 / 1 / 1
3,323
665
2,359
3,911
2,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sylvanus
PandaPhD
Sylvanus
7
2 / 1 / 0
3,998
800
1,241
2,372
913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
willnar1
Medusa
6
1 / 3 / 0
3,477
695
3,429
3,891
688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
6
Kills
3
3
Deaths
6
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
4
0
0
4
W
Arachne
 
Arachne
0
1
0
0
L
Fenrir
 
Fenrir
0
1
1
0.5
L
Morgan Le Fay
 
Morgan Le Fay
0
0
0
0
W
Izanami
Aninnyd
Izanami
0
0
0
0
W
2
1
0
2
L
Bacchus
NobagCG
Bacchus
0
1
1
0.5
L
Sylvanus
PandaPhD
Sylvanus
2
1
0
2
W
0
1
3
1.5
L
Medusa
willnar1
Medusa
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,493
Damage
7,830
15,802
Taken
13,351
4,511
Mitigated
4,512
7,470
Healing
4,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
4,099
2,348
0
2,640
4,268
856
0
629
3,639
0
18,165
W
Arachne
 
Arachne
0
0
0
974
2,898
984
0
105
2,793
0
17,638
L
Fenrir
 
Fenrir
801
136
0
1,201
3,177
771
0
1,038
2,139
0
10,108
L
Morgan Le Fay
 
Morgan Le Fay
0
0
0
0
0
0
0
0
0
0
0
W
Izanami
Aninnyd
Izanami
584
441
0
1,577
2,870
727
886
529
2,341
0
24,404
W
1,581
93
0
140
1,316
282
515
446
870
18,914
0
L
Bacchus
NobagCG
Bacchus
2,359
268
125
977
3,911
2,140
0
496
3,415
7,396
0
L
Sylvanus
PandaPhD
Sylvanus
1,241
394
140
867
2,372
913
0
543
1,829
12,565
3,555
W
1,229
145
226
1,913
4,450
1,662
0
1,730
2,720
8,108
0
L
Medusa
willnar1
Medusa
3,429
2,144
0
870
3,891
688
0
733
3,158
0
16,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,664
Gold Earned
16,592
184
Minions Killed
114
0
Camps Cleared
0
535,897
Distance Traveled
431,031
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
4,354
871
31
6
0
94,555
1
W
Arachne
3,748
750
44
9
0
138,258
0
L
Fenrir
3,289
658
22
4
0
99,750
0
L
Morgan Le Fay
2,505
501
0
0
0
8,042
0
W
Izanami
4,408
882
67
13
0
93,636
2
W
Thoth
4,215
843
30
6
0
108,203
1
L
Bacchus
3,323
665
18
4
0
109,154
1
L
Sylvanus
3,998
800
43
9
0
112,229
0
W
Geb
3,939
788
12
2
0
101,245
2
L
Medusa
3,477
695
31
6
0
101,856
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role