Player Matchup

Baron Samedi
Baron Samedi
ChaoticChungus
Baron Samedi
Level 127
God Stats
28W - 22L
1,569 SR
Queue Stats
277W - 222L
1,673 Elo+
Party 2
Ne Zha
Ne Zha
Obi1Jacoby8
Ne Zha
Level 152
God Stats
56W - 44L
1,529 SR
Queue Stats
489W - 494L
1,576 Elo+
Party 2
Shiva
Shiva
Van1X
Shiva
Level 156
God Stats
1W - 2L
1,555 SR
Queue Stats
69W - 56L
1,635 Elo+
Party 2
Team Averages
Level 145
1,551 SR
1,628 Elo+

VS

Team Averages
Level 45
1,637 SR
1,832 Elo+
Tiamat
Tiamat
ClassicKz_Z
Tiamat
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 16L
1,899 Elo+
Party 1
Shiva
Shiva
VerettaVendetta
Shiva
Level 83
God Stats
9W - 1L
1,647 SR
Queue Stats
445W - 76L
1,904 Elo+
Party 1
Thanatos
Thanatos
Ðeft
Thanatos
Level 49
God Stats
12W - 5L
1,765 SR
Queue Stats
22W - 15L
1,692 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ChaoticChungus
Baron Samedi
16
5 / 7 / 3
11,636
684
13,720
16,944
10,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
17
4 / 5 / 6
11,512
677
10,656
20,791
10,217
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shiva
Van1X
Shiva
16
2 / 6 / 8
11,425
672
15,573
22,940
22,949
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
19
6 / 2 / 10
13,529
796
19,000
12,322
9,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
6 / 2 / 10
13,110
771
20,767
22,594
20,887
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Ðeft
Thanatos
17
6 / 7 / 7
12,708
748
11,933
19,327
11,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
45
11
Kills
18
18
Deaths
11
17
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
ChaoticChungus
Baron Samedi
5
7
3
0.93
W
Tiamat
6
2
10
5.5
L
Ne Zha
4
5
6
1.4
L
Shiva
Van1X
Shiva
2
6
8
1
W
6
2
10
5.5
W
Thanatos
Ðeft
Thanatos
6
7
7
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,949
Damage
51,700
60,675
Taken
54,243
43,542
Mitigated
41,872
14,792
Healing
22,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
ChaoticChungus
Baron Samedi
13,720
1,647
2,068
4,360
16,944
10,376
90
5,823
10,930
45,835
0
W
Tiamat
19,000
2,171
249
4,340
12,322
9,400
781
2,678
9,644
73,062
0
L
Ne Zha
10,656
2,793
0
3,411
20,791
10,217
0
8,474
12,133
94
36,712
L
Shiva
Van1X
Shiva
15,573
3,348
745
4,208
22,940
22,949
0
8,283
14,244
0
46,052
W
20,767
4,754
1,564
5,802
22,594
20,887
1,833
8,051
14,219
6,360
43,914
W
Thanatos
Ðeft
Thanatos
11,933
2,858
0
10,339
19,327
11,585
371
3,051
16,262
960
31,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,573
Gold Earned
39,347
218
Minions Killed
206
6
Camps Cleared
9
931,570
Distance Traveled
995,677
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,636
684
78
5
2
292,253
4
W
Tiamat
13,529
796
107
6
4
339,854
5
L
Ne Zha
11,512
677
48
3
2
324,920
0
L
Shiva
11,425
672
92
5
2
314,397
8
W
Shiva
13,110
771
70
4
3
342,452
2
W
Thanatos
12,708
748
29
2
2
313,371
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role