Player Matchup

Heimdallr
Heimdallr
Caiń
Heimdallr
Level 158
God Stats
6W - 2L
1,281 SR
Queue Stats
365W - 180L
1,602 Elo+
Party 1
Kuzenbo
Kuzenbo
DaedHorse
Kuzenbo
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
383W - 195L
1,603 Elo+
Party 1
Odin
Odin
I xTempst I
Odin
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,480 Elo+
Party 1
Discordia
Discordia
Logapo
Discordia
Level 68
God Stats
1W - 2L
1,322 SR
Queue Stats
85W - 60L
1,451 Elo+
Party 1
Rama
Rama
Åsuras
Rama
Level 160
God Stats
3W - 2L
1,735 SR
Queue Stats
210W - 109L
1,634 Elo+
Party 1
Team Averages
Level 128
1,468 SR
1,554 Elo+

VS

Team Averages
Level 149
1,562 SR
1,624 Elo+
Janus
Janus
Chuy Experience
Janus
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 42L
1,708 Elo+
Party 2
Osiris
Osiris
LumenandUmbra
Osiris
Level 157
God Stats
2W - 3L
1,500 SR
Queue Stats
169W - 145L
1,527 Elo+
Solo
Artemis
Artemis
Oblivious Man01
Artemis
Level 142
God Stats
2W - 2L
1,674 SR
Queue Stats
131W - 110L
1,704 Elo+
Party 2
Cerberus
Cerberus
iwacka
Cerberus
Level 150
God Stats
6W - 0L
1,855 SR
Queue Stats
105W - 89L
1,658 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
sandman3797
Ah Muzen Cab
Level 139
God Stats
5W - 4L
1,280 SR
Queue Stats
411W - 410L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Caiń
Heimdallr
19
8 / 3 / 6
12,014
858
23,104
13,873
5,956
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
DaedHorse
Kuzenbo
17
0 / 5 / 10
10,396
743
11,637
19,562
27,896
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

15
0 / 4 / 9
9,268
662
5,076
11,504
10,339
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
Logapo
Discordia
16
4 / 7 / 6
10,520
751
12,566
11,368
3,884
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Åsuras
Rama
17
2 / 3 / 11
10,093
721
14,175
11,753
4,052
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 3 / 7
12,217
873
20,229
12,501
5,942
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
4 / 3 / 14
10,699
764
9,537
16,622
27,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
1 / 3 / 14
10,660
761
12,070
14,704
7,400
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
iwacka
Cerberus
16
3 / 3 / 13
10,897
778
7,721
19,282
25,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ah Muzen Cab
sandman3797
Ah Muzen Cab
19
3 / 2 / 17
11,608
829
13,516
13,000
7,207
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
87
14
Kills
22
22
Deaths
14
42
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Caiń
Heimdallr
8
3
6
3.67
W
11
3
7
4.83
L
Kuzenbo
DaedHorse
Kuzenbo
0
5
10
1
L
0
4
9
1.13
L
Discordia
Logapo
Discordia
4
7
6
1
W
4
3
14
3.67
W
1
3
14
2.67
W
Cerberus
iwacka
Cerberus
3
3
13
3.17
W
Ah Muzen Cab
sandman3797
Ah Muzen Cab
3
2
17
5.75
L
Rama
Åsuras
Rama
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,558
Damage
63,073
68,060
Taken
76,109
52,127
Mitigated
73,827
14,839
Healing
25,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Caiń
Heimdallr
23,104
9,161
1,248
3,132
13,873
5,956
2,941
6,043
7,795
0
47,444
W
20,229
1,638
1,839
751
12,501
5,942
1,120
3,950
8,551
49,143
0
L
Kuzenbo
DaedHorse
Kuzenbo
11,637
2,951
2,667
1,819
19,562
27,896
411
7,086
12,101
22,128
0
L
5,076
50
855
325
11,504
10,339
889
5,532
5,836
141
14,357
L
Discordia
Logapo
Discordia
12,566
319
1,365
1,056
11,368
3,884
1,057
4,582
6,585
23,414
0
W
9,537
1,462
1,613
1,704
16,622
27,946
254
4,609
12,013
0
14,432
W
12,070
2,883
1,182
3,640
14,704
7,400
1,917
5,799
8,905
0
35,669
W
Cerberus
iwacka
Cerberus
7,721
75
855
3,348
19,282
25,332
45
5,102
14,180
9,384
0
W
Ah Muzen Cab
sandman3797
Ah Muzen Cab
13,516
3,912
4,978
5,844
13,000
7,207
2,483
4,884
8,116
0
45,716
L
Rama
Åsuras
Rama
14,175
6,236
875
1,497
11,753
4,052
608
4,707
6,859
0
27,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,291
Gold Earned
56,081
195
Minions Killed
196
0
Camps Cleared
0
1,282,556
Distance Traveled
1,331,416
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
12,014
858
83
6
0
241,603
2
W
Janus
12,217
873
83
6
0
263,857
0
L
Kuzenbo
10,396
743
16
1
0
278,646
3
L
Odin
9,268
662
29
2
0
265,667
1
L
Discordia
10,520
751
27
2
0
241,771
0
W
Osiris
10,699
764
11
1
0
291,971
1
W
Artemis
10,660
761
34
2
0
238,701
1
W
Cerberus
10,897
778
8
1
0
251,162
0
W
Ah Muzen Cab
11,608
829
60
4
0
285,725
3
L
Rama
10,093
721
40
3
0
254,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role