Player Matchup

Arachne
Arachne
Silver I
KIN2B
Arachne
Silver I
Level 153
God Stats
4W - 2L
1,594 SR
Queue Stats
88W - 83L
1,520 MMR
Party 1
Chronos
Chronos
Gold V
KlNGCONCH
Chronos
Gold V
Level 127
God Stats
6W - 8L
1,494 SR
Queue Stats
52W - 45L
1,638 MMR
Party 1
Xing Tian
Xing Tian
Gold V
dnawll
Xing Tian
Gold V
Level 119
God Stats
6W - 3L
1,690 SR
Queue Stats
70W - 70L
1,638 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 133
1,593 SR
1,598 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 108
1,546 SR
1,494 MMR
Baron Samedi
Baron Samedi
Platinum IV
MightyyDrew
Baron Samedi
Platinum IV
Level 103
God Stats
6W - 4L
1,524 SR
Queue Stats
76W - 87L
1,809 MMR
Party 2
Achilles
Achilles
Gold II
MikeMasakii
Achilles
Gold II
Level 106
God Stats
14W - 13L
1,613 SR
Queue Stats
34W - 41L
1,559 MMR
Party 2
Osiris
Osiris
Silver I
PatronQue
Osiris
Silver I
Level 115
God Stats
3W - 3L
1,500 SR
Queue Stats
207W - 257L
1,115 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
KIN2B
Arachne
20
10 / 1 / 3
15,003
714
23,970
21,743
13,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chronos
KlNGCONCH
Chronos
19
1 / 1 / 12
13,670
651
15,081
13,146
4,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xing Tian
dnawll
Xing Tian
19
4 / 3 / 10
14,833
706
15,559
31,149
30,763
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bans
AtlasZeusBastetFenrirMorgan Le Fay

VS

Bans
GebSobekChironGaneshaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MightyyDrew
Baron Samedi
19
1 / 7 / 3
13,051
621
23,703
18,092
6,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
MikeMasakii
Achilles
17
2 / 3 / 3
12,085
575
9,584
17,590
22,458
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
PatronQue
Osiris
15
2 / 5 / 2
11,593
552
11,114
25,453
20,398
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
15
Kills
5
5
Deaths
15
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Arachne
KIN2B
Arachne
10
1
3
11.5
W
Chronos
KlNGCONCH
Chronos
1
1
12
7
L
Baron Samedi
MightyyDrew
Baron Samedi
1
7
3
0.36
L
Achilles
MikeMasakii
Achilles
2
3
3
1.17
L
Osiris
PatronQue
Osiris
2
5
2
0.6
W
Xing Tian
dnawll
Xing Tian
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,610
Damage
44,401
66,038
Taken
61,135
48,932
Mitigated
49,262
26,142
Healing
11,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
KIN2B
Arachne
23,970
15,101
0
8,013
21,743
13,424
402
10,790
10,953
0
76,166
W
Chronos
KlNGCONCH
Chronos
15,081
4,010
0
5,841
13,146
4,745
1,468
6,207
6,939
76,130
4,624
L
Baron Samedi
MightyyDrew
Baron Samedi
23,703
1,667
3,742
6,428
18,092
6,406
0
11,042
7,050
82,789
0
L
Achilles
MikeMasakii
Achilles
9,584
2,235
0
837
17,590
22,458
0
6,268
11,322
0
36,374
L
Osiris
PatronQue
Osiris
11,114
1,923
95
747
25,453
20,398
0
12,797
12,656
9,918
19,028
W
Xing Tian
dnawll
Xing Tian
15,559
1,010
0
12,288
31,149
30,763
428
11,247
19,902
40,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,506
Gold Earned
36,729
254
Minions Killed
231
11
Camps Cleared
7
1,171,301
Distance Traveled
1,063,424
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
15,003
714
103
5
9
412,240
3
W
Chronos
13,670
651
119
6
2
401,461
0
L
Baron Samedi
13,051
621
145
7
4
307,587
7
L
Achilles
12,085
575
43
2
1
381,893
5
L
Osiris
11,593
552
43
2
2
373,944
3
W
Xing Tian
14,833
706
32
2
0
357,600
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role