Player Matchup

Arachne
Arachne
CosmicalBunny
Arachne
Level 61
God Stats
48W - 35L
1,545 SR
Queue Stats
166W - 199L
1,415 Elo+
Party 2
Hachiman
Hachiman
CosmicalPhoenix
Hachiman
Level 48
God Stats
3W - 1L
1,500 SR
Queue Stats
132W - 143L
1,465 Elo+
Party 2
Cerberus
Cerberus
MUT4
Cerberus
Level 18
God Stats
2W - 1L
1,720 SR
Queue Stats
59W - 54L
1,436 Elo+
Party 1
Shiva
Shiva
Papoose225
Shiva
Level 123
God Stats
6W - 6L
1,299 SR
Queue Stats
192W - 195L
1,465 Elo+
Party 1
Ao Kuang
Ao Kuang
dtony80
Ao Kuang
Level 144
God Stats
2W - 2L
1,219 SR
Queue Stats
35W - 31L
1,516 Elo+
Party 1
Team Averages
Level 79
1,457 SR
1,459 Elo+

VS

Team Averages
Level 36
1,491 SR
1,417 Elo+
Anubis
Anubis
DaSpanishTaco
Anubis
Level 65
God Stats
15W - 14L
1,579 SR
Queue Stats
272W - 267L
1,444 Elo+
Party 3
Bellona
Bellona
EliteCanadaJTF2
Bellona
Level 29
God Stats
26W - 44L
1,396 SR
Queue Stats
28W - 50L
1,345 Elo+
Party 3
Bakasura
Bakasura
Shinobi_KrZyMoFo
Bakasura
Level 29
God Stats
6W - 9L
1,481 SR
Queue Stats
30W - 48L
1,370 Elo+
Party 3
Chernobog
Chernobog
yuungmocha
Chernobog
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 50L
1,424 Elo+
Party 3
Ares
Ares
拉苏阿奋周
Ares
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 67L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
15
6 / 4 / 9
10,043
529
12,938
17,790
5,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
15
2 / 9 / 8
9,216
485
7,110
13,477
3,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cerberus
MUT4
Cerberus
12
1 / 5 / 6
8,041
423
3,773
15,022
13,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shiva
18
9 / 0 / 11
11,240
592
15,975
14,693
17,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
dtony80
Ao Kuang
18
13 / 2 / 7
11,112
585
20,487
20,233
7,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 9 / 3
8,390
442
16,754
15,848
8,620
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 7 / 1
8,179
430
7,009
15,380
12,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
1 / 6 / 4
8,336
439
4,698
15,610
7,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
yuungmocha
Chernobog
13
8 / 6 / 8
8,920
469
14,950
15,479
6,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
7 / 3 / 8
9,391
494
10,357
14,371
16,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
44
31
Kills
20
20
Deaths
31
41
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Arachne
6
4
9
2.63
W
Hachiman
2
9
8
0.67
L
3
9
3
0.5
L
1
7
1
0.21
W
Cerberus
MUT4
Cerberus
1
5
6
0.8
W
Shiva
9
0
11
14.5
L
1
6
4
0.5
W
Ao Kuang
dtony80
Ao Kuang
13
2
7
8.25
L
Chernobog
yuungmocha
Chernobog
8
6
8
2
L
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,283
Damage
53,768
81,215
Taken
76,688
47,520
Mitigated
52,019
24,042
Healing
17,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
12,938
9,544
0
2,984
17,790
5,922
2,127
7,051
10,714
0
55,835
W
Hachiman
7,110
3,792
0
2,591
13,477
3,460
2,370
2,899
10,273
0
48,097
L
16,754
1,230
0
4,923
15,848
8,620
566
8,092
7,541
49,892
0
L
7,009
3,931
0
2,175
15,380
12,931
0
3,823
11,073
0
45,790
W
Cerberus
MUT4
Cerberus
3,773
374
10
1,719
15,022
13,292
0
3,861
11,161
25,717
0
W
Shiva
15,975
2,577
774
3,473
14,693
17,366
208
5,681
8,952
0
67,813
L
4,698
2,856
0
3,793
15,610
7,454
512
4,617
10,750
0
40,901
W
Ao Kuang
dtony80
Ao Kuang
20,487
5,625
0
12,491
20,233
7,480
653
7,619
12,429
69,026
0
L
Chernobog
yuungmocha
Chernobog
14,950
8,141
0
3,724
15,479
6,525
812
4,066
11,286
0
47,615
L
10,357
731
106
2,390
14,371
16,489
254
3,662
10,576
25,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,652
Gold Earned
43,216
444
Minions Killed
362
0
Camps Cleared
0
1,786,615
Distance Traveled
1,598,595
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,043
529
84
4
0
441,123
0
W
Hachiman
9,216
485
76
4
0
308,740
3
L
Anubis
8,390
442
89
5
0
273,767
0
L
Bellona
8,179
430
79
4
0
311,807
0
W
Cerberus
8,041
423
50
3
0
291,879
2
W
Shiva
11,240
592
143
8
0
350,272
3
L
Bakasura
8,336
439
102
5
0
351,914
0
W
Ao Kuang
11,112
585
91
5
0
394,601
2
L
Chernobog
8,920
469
66
3
0
316,222
1
L
Ares
9,391
494
26
1
0
344,885
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role