Player Matchup

Rama
Rama
AudacityHD
Rama
Level 119
God Stats
13W - 12L
1,413 SR
Queue Stats
60W - 52L
1,688 Elo+
Party 1
He Bo
He Bo
DangleBoop
He Bo
Level 129
God Stats
0W - 2L
1,604 SR
Queue Stats
29W - 22L
1,646 Elo+
Party 1
Cerberus
Cerberus
MetalSonicBoom
Cerberus
Level 118
God Stats
2W - 1L
1,456 SR
Queue Stats
20W - 13L
1,697 Elo+
Party 1
Shiva
Shiva
ScrungleBingus
Shiva
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,980 Elo+
Party 1
Cliodhna
Cliodhna
XDangerousDuckX
Cliodhna
Level 144
God Stats
3W - 1L
1,737 SR
Queue Stats
69W - 53L
1,684 Elo+
Party 1
Team Averages
Level 127
1,542 SR
1,739 Elo+

VS

Team Averages
Level 132
1,546 SR
1,628 Elo+
Shiva
Shiva
ApathetiĈ
Shiva
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 61L
1,567 Elo+
Solo
Merlin
Merlin
Phadoom
Merlin
Level 158
God Stats
3W - 2L
1,500 SR
Queue Stats
221W - 203L
1,657 Elo+
Solo
Sobek
Sobek
The_Reverend_6_9
Sobek
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 42L
1,534 Elo+
Solo
Hera
Hera
XBKin
Hera
Level 158
God Stats
2W - 0L
1,731 SR
Queue Stats
202W - 115L
1,730 Elo+
Solo
Bastet
Bastet
XxslipknotxX14
Bastet
Level 158
God Stats
13W - 8L
1,500 SR
Queue Stats
407W - 436L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 2
11,182
658
10,533
20,588
5,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
18
1 / 6 / 3
11,156
656
11,988
14,102
3,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
18
4 / 3 / 3
11,406
671
9,740
26,082
33,762
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
0 / 5 / 7
10,390
611
10,244
26,061
13,786
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cliodhna
18
1 / 4 / 4
11,008
648
13,168
17,986
6,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
19
4 / 5 / 11
11,953
703
12,459
21,492
17,281
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Merlin
Phadoom
Merlin
19
2 / 0 / 11
12,003
706
21,567
6,045
2,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
2 / 2 / 13
12,434
731
10,025
22,103
26,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
XBKin
Hera
20
6 / 0 / 13
13,951
821
28,176
10,404
4,814
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
9 / 1 / 12
13,055
768
21,181
18,570
7,630
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
83
8
Kills
23
23
Deaths
8
19
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Shiva
4
5
11
1.9
L
2
5
2
0.6
L
He Bo
1
6
3
0.42
L
Cerberus
4
3
3
1.83
W
Merlin
Phadoom
Merlin
2
0
11
7.5
L
0
5
7
0.7
W
2
2
13
4.25
W
Hera
XBKin
Hera
6
0
13
12.5
L
Cliodhna
1
4
4
0.75
W
9
1
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,673
Damage
93,408
104,819
Taken
78,614
62,975
Mitigated
58,173
19,708
Healing
27,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
12,459
1,310
1,324
3,797
21,492
17,281
678
6,599
14,768
0
29,356
L
10,533
7,907
0
6,711
20,588
5,563
208
12,105
8,071
0
53,722
L
He Bo
11,988
275
0
619
14,102
3,844
542
7,915
6,025
45,103
0
L
Cerberus
9,740
220
0
3,591
26,082
33,762
322
13,911
11,585
32,891
0
W
Merlin
Phadoom
Merlin
21,567
357
424
2,456
6,045
2,257
1,487
1,257
4,772
63,576
0
L
10,244
1,027
1,082
2,578
26,061
13,786
49
15,819
9,906
2,691
25,736
W
10,025
684
0
7,059
22,103
26,191
0
6,217
15,501
23,355
0
W
Hera
XBKin
Hera
28,176
6,803
0
3,651
10,404
4,814
3,621
2,850
7,366
98,046
0
L
Cliodhna
13,168
275
0
5,127
17,986
6,020
0
8,298
9,464
0
48,390
W
21,181
3,171
0
9,268
18,570
7,630
3,329
4,583
13,807
0
59,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,142
Gold Earned
63,396
339
Minions Killed
362
0
Camps Cleared
0
1,737,138
Distance Traveled
1,789,119
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,953
703
37
2
0
348,009
1
L
Rama
11,182
658
84
5
0
313,990
4
L
He Bo
11,156
656
75
4
0
329,092
1
L
Cerberus
11,406
671
65
4
0
373,572
2
W
Merlin
12,003
706
87
5
0
346,744
0
L
Shiva
10,390
611
46
3
0
354,677
2
W
Sobek
12,434
731
25
1
0
329,161
1
W
Hera
13,951
821
154
9
0
358,387
1
L
Cliodhna
11,008
648
69
4
0
365,807
4
W
Bastet
13,055
768
59
3
0
406,818
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role