Player Matchup

King Arthur
King Arthur
Gold II
 
King Arthur
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold IV
AlduinOnIce
Anhur
Gold IV
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 71L
1,558 MMR
Party 2
Gilgamesh
Gilgamesh
Gold III
AyoMaI
Gilgamesh
Gold III
Level 118
God Stats
4W - 3L
1,500 SR
Queue Stats
261W - 267L
1,609 MMR
Solo
Chronos
Chronos
Gold III
ImKhione
Chronos
Gold III
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 42L
1,650 MMR
Party 2
Chang'e
Chang'e
Gold V
Majinjoker1760
Chang'e
Gold V
Level 105
God Stats
11W - 12L
1,819 SR
Queue Stats
66W - 75L
1,615 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 128
1,564 SR
1,586 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 126
1,619 SR
1,611 MMR
Medusa
Medusa
Gold IV
BCantwell
Medusa
Gold IV
Level 129
God Stats
73W - 45L
1,672 SR
Queue Stats
610W - 613L
1,457 MMR
Party 1
Thor
Thor
Gold II
DrasticRoom
Thor
Gold II
Level 159
God Stats
9W - 11L
1,618 SR
Queue Stats
129W - 127L
1,608 MMR
Solo
Atlas
Atlas
Gold III
FatTatorTot-
Atlas
Gold III
Level 85
God Stats
2W - 1L
1,446 SR
Queue Stats
34W - 31L
1,595 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
IV ShockZz VI
Zhong Kui
Gold II
Level 109
God Stats
159W - 135L
1,640 SR
Queue Stats
248W - 236L
1,606 MMR
Solo
Chaac
Chaac
Platinum V
xGlassCityxPROx
Chaac
Platinum V
Level 146
God Stats
3W - 1L
1,721 SR
Queue Stats
150W - 131L
1,790 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
0 / 12 / 1
9,207
419
7,253
21,116
16,398
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
2 / 5 / 2
9,979
454
10,112
14,138
4,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
AyoMaI
Gilgamesh
17
5 / 10 / 2
11,440
520
8,499
21,932
7,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chronos
ImKhione
Chronos
16
2 / 6 / 3
11,704
532
14,998
18,550
5,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 6 / 4
8,623
392
6,749
25,813
22,468
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
IzanamiLokiAchilles

VS

Bans
BastetThothCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BCantwell
Medusa
20
13 / 2 / 7
14,683
667
21,612
17,844
5,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

18
3 / 4 / 11
12,528
569
9,562
16,637
5,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
5 / 2 / 16
12,749
580
9,365
25,074
25,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Zhong Kui
IV ShockZz VI
Zhong Kui
20
7 / 0 / 8
13,497
614
20,281
15,633
10,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
11 / 3 / 8
13,988
636
19,704
23,818
21,660
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
89
9
Kills
39
39
Deaths
11
12
Assists
50
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
12
1
0.04
L
2
5
2
0.6
L
Gilgamesh
AyoMaI
Gilgamesh
5
10
2
0.6
W
Medusa
BCantwell
Medusa
13
2
7
8.25
W
3
4
11
2.13
W
5
2
16
6.5
W
Zhong Kui
IV ShockZz VI
Zhong Kui
7
0
8
11
L
Chronos
ImKhione
Chronos
2
6
3
0.58
L
0
6
4
0.33
W
11
3
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,611
Damage
80,524
101,549
Taken
99,006
56,581
Mitigated
68,696
14,404
Healing
43,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,253
231
0
2,887
21,116
16,398
0
2,755
18,361
0
53,758
L
10,112
4,754
0
3,231
14,138
4,200
1,476
4,160
9,978
0
69,469
L
Gilgamesh
AyoMaI
Gilgamesh
8,499
1,965
0
1,424
21,932
7,925
0
6,160
15,772
0
73,027
W
Medusa
BCantwell
Medusa
21,612
14,934
1,097
10,862
17,844
5,510
6,041
5,278
12,566
0
122,812
W
9,562
2,885
0
5,927
16,637
5,363
949
4,152
11,555
0
84,672
W
9,365
2,151
331
7,947
25,074
25,775
324
4,241
19,049
33,461
5,379
W
Zhong Kui
IV ShockZz VI
Zhong Kui
20,281
1,052
419
8,531
15,633
10,388
746
7,750
7,883
102,382
0
L
Chronos
ImKhione
Chronos
14,998
4,435
0
1,564
18,550
5,590
90
9,351
9,199
77,432
0
L
6,749
665
414
4,884
25,813
22,468
150
6,787
19,026
48,754
0
W
19,704
4,630
0
8,809
23,818
21,660
3,443
2,108
21,710
0
92,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,953
Gold Earned
67,445
528
Minions Killed
649
0
Camps Cleared
0
1,887,849
Distance Traveled
2,247,702
25
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,207
419
113
5
0
362,822
3
L
Anhur
9,979
454
124
6
0
394,526
4
L
Gilgamesh
11,440
520
101
5
0
397,036
5
W
Medusa
14,683
667
155
7
0
425,786
0
W
Thor
12,528
569
127
6
0
456,852
7
W
Atlas
12,749
580
54
2
0
461,724
2
W
Zhong Kui
13,497
614
160
7
0
438,292
3
L
Chronos
11,704
532
126
6
0
388,123
7
L
Chang'e
8,623
392
64
3
0
345,342
6
W
Chaac
13,988
636
153
7
0
465,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role