Player Matchup

Chang'e
Chang'e
BionicVegetable
Chang'e
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,511 Elo+
Solo
Apollo
Apollo
FatCharlie
Apollo
Level 125
God Stats
34W - 18L
1,313 SR
Queue Stats
252W - 244L
1,422 Elo+
Solo
Shiva
Shiva
Hocko19
Shiva
Level 122
God Stats
3W - 1L
1,811 SR
Queue Stats
61W - 69L
1,565 Elo+
Solo
Serqet
Serqet
happyhawry jr
Serqet
Level 144
God Stats
4W - 4L
1,714 SR
Queue Stats
201W - 231L
1,571 Elo+
Solo
Atlas
Atlas
inturnal
Atlas
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 17L
1,460 Elo+
Solo
Team Averages
Level 123
1,568 SR
1,506 Elo+

VS

Team Averages
Level 132
1,447 SR
1,503 Elo+
Shiva
Shiva
 
Shiva
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Forkngunslingaa
Morgan Le Fay
Level 160
God Stats
1W - 2L
1,639 SR
Queue Stats
24W - 25L
1,480 Elo+
Party 1
Janus
Janus
GoldenBanBoy
Janus
Level 125
God Stats
20W - 29L
1,407 SR
Queue Stats
711W - 655L
1,530 Elo+
Solo
Hachiman
Hachiman
Melbs
Hachiman
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 70L
1,538 Elo+
Party 1
Terra
Terra
misterberger
Terra
Level 105
God Stats
5W - 8L
1,187 SR
Queue Stats
77W - 79L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 4
9,725
608
6,517
9,397
2,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
FatCharlie
Apollo
17
7 / 3 / 3
10,299
644
12,589
13,531
3,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Shiva
Hocko19
Shiva
18
6 / 0 / 2
10,929
683
12,174
14,077
11,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
5 / 2 / 7
9,898
619
6,930
12,897
4,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
inturnal
Atlas
13
0 / 2 / 9
8,001
500
5,526
14,083
9,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
1 / 5 / 0
8,486
530
10,597
17,568
9,689
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
Forkngunslingaa
Morgan Le Fay
15
4 / 3 / 2
9,121
570
8,195
6,849
2,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 6 / 2
8,678
542
5,725
10,141
2,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Melbs
Hachiman
15
2 / 5 / 3
8,647
540
8,747
13,356
2,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 3 / 5
7,105
444
3,846
10,617
7,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
21
22
Kills
9
9
Deaths
22
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
5
0
0.2
W
4
2
4
3
W
Apollo
FatCharlie
Apollo
7
3
3
2.83
L
Morgan Le Fay
Forkngunslingaa
Morgan Le Fay
4
3
2
1.67
L
2
6
2
0.5
W
Shiva
Hocko19
Shiva
6
0
2
7
L
Hachiman
Melbs
Hachiman
2
5
3
0.7
W
5
2
7
4.25
W
Atlas
inturnal
Atlas
0
2
9
2.25
L
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,736
Damage
37,110
63,985
Taken
58,531
32,274
Mitigated
24,644
22,765
Healing
13,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
10,597
1,288
76
3,128
17,568
9,689
0
807
15,400
2,507
48,153
W
6,517
244
1,876
4,241
9,397
2,783
27
4,867
4,530
65,677
0
W
Apollo
FatCharlie
Apollo
12,589
5,636
0
4,955
13,531
3,460
425
3,619
9,912
0
74,176
L
Morgan Le Fay
Forkngunslingaa
Morgan Le Fay
8,195
551
0
616
6,849
2,343
0
2,503
4,218
59,213
0
L
5,725
531
0
2,419
10,141
2,535
0
274
8,962
62,876
0
W
Shiva
Hocko19
Shiva
12,174
2,673
192
4,772
14,077
11,479
0
1,502
12,575
0
70,516
L
Hachiman
Melbs
Hachiman
8,747
5,230
0
3,506
13,356
2,606
66
2,563
10,733
0
57,197
W
6,930
952
0
5,188
12,897
4,620
0
2,895
10,002
0
66,420
W
Atlas
inturnal
Atlas
5,526
1,574
0
1,541
14,083
9,932
0
4,727
9,356
21,452
0
L
3,846
339
650
3,149
10,617
7,471
0
5,516
4,848
19,899
4,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,852
Gold Earned
42,037
534
Minions Killed
489
0
Camps Cleared
0
1,683,078
Distance Traveled
1,548,045
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,486
530
104
7
0
294,994
3
W
Chang'e
9,725
608
135
8
0
312,090
4
W
Apollo
10,299
644
117
7
0
311,829
2
L
Morgan Le Fay
9,121
570
106
7
0
327,203
5
L
Janus
8,678
542
120
8
0
335,423
1
W
Shiva
10,929
683
134
8
0
326,853
2
L
Hachiman
8,647
540
109
7
0
291,619
0
W
Serqet
9,898
619
119
7
0
403,391
2
W
Atlas
8,001
500
29
2
0
328,915
8
L
Terra
7,105
444
50
3
0
298,806
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role