Player Matchup

Izanami
Izanami
BurntSinnabun
Izanami
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 39L
1,500 Elo+
Solo
Olorun
Olorun
CaptainCareBear
Olorun
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 6L
1,725 Elo+
Party 2
Gilgamesh
Gilgamesh
GoldenSoldier21
Gilgamesh
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,475 Elo+
Party 2
Sol
Sol
PrincessAetulia
Sol
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 6L
1,596 Elo+
Party 2
Athena
Athena
RedRavager94
Athena
Level 107
God Stats
0W - 2L
1,601 SR
Queue Stats
10W - 6L
1,705 Elo+
Party 2
Team Averages
Level 127
1,520 SR
1,600 Elo+

VS

Team Averages
Level 125
1,469 SR
1,555 Elo+
Cerberus
Cerberus
I Keep Dreaming
Cerberus
Level 143
God Stats
1W - 1L
1,357 SR
Queue Stats
234W - 233L
1,587 Elo+
Party 1
Baron Samedi
Baron Samedi
I Keep Sleeping
Baron Samedi
Level 117
God Stats
2W - 3L
1,262 SR
Queue Stats
62W - 56L
1,607 Elo+
Party 1
Anhur
Anhur
ObeyMystic-
Anhur
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 22L
1,450 Elo+
Solo
Khepri
Khepri
Pendangua
Khepri
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,577 Elo+
Solo
Nike
Nike
l RemixPanda l
Nike
Level 145
God Stats
2W - 2L
1,728 SR
Queue Stats
175W - 201L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
16
2 / 5 / 8
10,382
649
15,347
13,405
4,300
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 5 / 9
10,640
665
17,854
16,473
7,570
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
GoldenSoldier21
Gilgamesh
19
7 / 3 / 7
11,437
715
16,904
19,001
17,904
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
2 / 3 / 12
10,788
674
14,090
18,780
6,547
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Athena
17
0 / 3 / 13
10,553
660
7,835
22,906
18,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
19
5 / 4 / 13
11,341
709
22,697
28,266
34,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Baron Samedi
I Keep Sleeping
Baron Samedi
17
3 / 4 / 10
10,998
687
19,808
12,603
14,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
6 / 3 / 7
11,567
723
15,972
14,056
8,400
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Khepri
Pendangua
Khepri
17
0 / 1 / 9
9,882
618
5,387
8,157
8,593
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

19
5 / 2 / 11
11,578
724
18,887
24,429
22,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
69
14
Kills
19
19
Deaths
14
49
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Izanami
2
5
8
1.2
L
3
5
9
1.5
L
Gilgamesh
GoldenSoldier21
Gilgamesh
7
3
7
3.5
W
Cerberus
5
4
13
2.88
W
Baron Samedi
I Keep Sleeping
Baron Samedi
3
4
10
2
W
6
3
7
3.17
W
Khepri
Pendangua
Khepri
0
1
9
4.5
L
2
3
12
2.67
L
Athena
0
3
13
2.17
W
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,030
Damage
82,751
90,565
Taken
87,511
54,676
Mitigated
88,701
34,950
Healing
36,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
15,347
11,250
0
1,181
13,405
4,300
1,544
7,175
5,856
112
30,351
L
17,854
8,384
7,214
5,147
16,473
7,570
1,354
7,929
7,958
33,293
2,466
L
Gilgamesh
GoldenSoldier21
Gilgamesh
16,904
5,383
3,715
4,830
19,001
17,904
633
9,014
9,024
0
27,132
W
Cerberus
22,697
1,051
1,381
9,301
28,266
34,261
605
12,134
16,132
34,876
0
W
Baron Samedi
I Keep Sleeping
Baron Samedi
19,808
1,341
7,926
3,400
12,603
14,451
1,423
5,616
6,987
36,684
0
W
15,972
7,335
1,120
3,612
14,056
8,400
3,775
5,357
8,699
0
46,185
W
Khepri
Pendangua
Khepri
5,387
134
78
155
8,157
8,593
428
3,932
4,225
12,583
0
L
14,090
4,267
1,348
7,376
18,780
6,547
1,899
10,975
7,098
30,823
0
L
Athena
7,835
2,551
1,422
2,717
22,906
18,355
252
10,706
11,113
14,027
0
W
18,887
961
1,426
8,418
24,429
22,996
171
11,091
13,338
1,987
29,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,800
Gold Earned
55,366
145
Minions Killed
169
0
Camps Cleared
0
1,360,981
Distance Traveled
1,400,165
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,382
649
38
2
0
256,644
0
L
Olorun
10,640
665
31
2
0
235,879
2
L
Gilgamesh
11,437
715
24
2
0
288,515
0
W
Cerberus
11,341
709
23
1
0
295,929
0
W
Baron Samedi
10,998
687
36
2
0
255,987
0
W
Anhur
11,567
723
71
4
0
257,408
0
W
Khepri
9,882
618
16
1
0
282,438
0
L
Sol
10,788
674
44
3
0
277,023
3
L
Athena
10,553
660
8
1
0
302,920
0
W
Nike
11,578
724
23
1
0
308,403
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role