Player Matchup

Geb
Geb
Silver I
Hoosier_Daddy_Yo
Geb
Silver I
Level 152
God Stats
5W - 4L
1,282 SR
Queue Stats
78W - 60L
1,537 MMR
Party 4
Artemis
Artemis
Silver I
Smit3DaddyShu
Artemis
Silver I
Level 159
God Stats
2W - 2L
1,779 SR
Queue Stats
92W - 69L
1,537 MMR
Party 4
Chang'e
Chang'e
Bronze III
Syelock
Chang'e
Bronze III
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 51L
1,542 MMR
Party 1
Ravana
Ravana
Bronze III
TheMeranitor28
Ravana
Bronze III
Level 158
God Stats
19W - 18L
1,500 SR
Queue Stats
202W - 188L
1,548 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
YamatoSadow
Sun Wukong
Silver II
Level 149
God Stats
1W - 1L
1,801 SR
Queue Stats
164W - 164L
1,542 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 145
1,572 SR
1,541 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,595 SR
1,541 MMR
Eset
Eset
Silver II
BIovvMyBeef
Eset
Silver II
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 2L
1,523 MMR
Party 3
Ah Muzen Cab
Ah Muzen Cab
Gold III
aX Cosmo
Ah Muzen Cab
Gold III
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 47L
1,548 MMR
Solo
Apollo
Apollo
Gold III
cheezitdr3
Apollo
Gold III
Level 160
God Stats
45W - 35L
1,719 SR
Queue Stats
761W - 769L
1,553 MMR
Party 2
Ymir
Ymir
Silver II
iGobbleGIizzies
Ymir
Silver II
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,523 MMR
Party 3
Bacchus
Bacchus
Gold II
mini_g_1
Bacchus
Gold II
Level 137
God Stats
23W - 20L
1,757 SR
Queue Stats
513W - 514L
1,556 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 12
11,957
443
8,824
26,455
24,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
20
7 / 7 / 8
14,558
539
23,697
24,784
9,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
Syelock
Chang'e
19
6 / 11 / 3
12,837
475
12,843
24,132
7,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
13 / 6 / 5
14,363
532
19,778
23,674
8,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
YamatoSadow
Sun Wukong
20
5 / 5 / 3
13,959
517
10,630
28,600
20,929
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
MulanArtioBastetLoki

VS

Bans
KaliAh PuchZeusNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 9 / 13
16,036
594
22,212
16,543
5,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
aX Cosmo
Ah Muzen Cab
20
8 / 8 / 10
16,403
608
26,573
20,997
7,792
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Apollo
cheezitdr3
Apollo
20
8 / 8 / 14
16,912
626
13,387
28,090
11,689
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
9 / 5 / 10
16,320
604
24,400
24,908
13,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bacchus
mini_g_1
Bacchus
17
1 / 3 / 15
13,375
495
9,102
24,328
30,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
96
33
Kills
34
34
Deaths
33
31
Assists
62
Player
Kills
Deaths
Assists
KDA
W
8
9
13
1.61
L
2
5
12
1.6
L
Artemis
7
7
8
1.57
L
Chang'e
Syelock
Chang'e
6
11
3
0.68
L
13
6
5
2.58
L
Sun Wukong
YamatoSadow
Sun Wukong
5
5
3
1.3
W
Ah Muzen Cab
aX Cosmo
Ah Muzen Cab
8
8
10
1.63
W
Apollo
cheezitdr3
Apollo
8
8
14
1.88
W
9
5
10
2.8
W
Bacchus
mini_g_1
Bacchus
1
3
15
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,772
Damage
95,674
127,645
Taken
114,866
71,467
Mitigated
69,343
29,078
Healing
25,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,212
622
2,204
2,198
16,543
5,561
755
5,850
10,693
105,190
0
L
8,824
1,052
662
2,796
26,455
24,783
145
13,157
12,884
30,078
0
L
Artemis
23,697
14,261
0
7,905
24,784
9,970
5,203
7,582
17,202
0
112,898
L
Chang'e
Syelock
Chang'e
12,843
448
594
4,002
24,132
7,298
0
11,308
12,824
66,959
0
L
19,778
4,963
0
6,039
23,674
8,487
0
9,327
13,097
0
101,052
L
Sun Wukong
YamatoSadow
Sun Wukong
10,630
880
0
7,080
28,600
20,929
663
13,966
14,554
0
94,929
W
Ah Muzen Cab
aX Cosmo
Ah Muzen Cab
26,573
9,791
0
4,907
20,997
7,792
8,747
3,507
17,490
0
116,687
W
Apollo
cheezitdr3
Apollo
13,387
5,905
0
9,895
28,090
11,689
3,598
4,663
23,229
0
160,837
W
24,400
6,686
0
2,126
24,908
13,309
456
5,798
17,887
110,380
0
W
Bacchus
mini_g_1
Bacchus
9,102
1,168
0
4,053
24,328
30,992
226
2,571
20,565
29,742
1,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,674
Gold Earned
79,046
612
Minions Killed
706
0
Camps Cleared
0
2,442,644
Distance Traveled
2,434,740
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
16,036
594
176
7
0
465,505
1
L
Geb
11,957
443
36
1
0
493,576
4
L
Artemis
14,558
539
187
7
0
454,073
4
L
Chang'e
12,837
475
100
4
0
440,215
5
L
Ravana
14,363
532
136
5
0
519,310
5
L
Sun Wukong
13,959
517
153
6
0
535,470
3
W
Ah Muzen Cab
16,403
608
177
7
0
484,814
0
W
Apollo
16,912
626
163
6
0
503,537
3
W
Ymir
16,320
604
161
6
0
422,432
7
W
Bacchus
13,375
495
29
1
0
558,452
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role