Player Matchup

Thanatos
Thanatos
Kensinhoa
Thanatos
Level 29
God Stats
5W - 9L
1,359 SR
Queue Stats
75W - 117L
1,414 Elo+
Party 1
Ra
Ra
MrCPD
Ra
Level 21
God Stats
13W - 13L
1,661 SR
Queue Stats
48W - 84L
1,326 Elo+
Party 1
Jing Wei
Jing Wei
NekkoKun
Jing Wei
Level 160
God Stats
1W - 2L
1,305 SR
Queue Stats
35W - 50L
1,391 Elo+
Party 3
Atlas
Atlas
NguyenTuanThinh
Atlas
Level 45
God Stats
6W - 9L
1,330 SR
Queue Stats
216W - 276L
1,398 Elo+
Party 1
Shiva
Shiva
jaskiel871
Shiva
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 69L
1,411 Elo+
Party 3
Team Averages
Level 83
1,431 SR
1,388 Elo+

VS

Team Averages
Level 76
1,693 SR
1,514 Elo+
Pele
Pele
BrukBoi
Pele
Level 75
God Stats
3W - 2L
1,746 SR
Queue Stats
101W - 90L
1,553 Elo+
Party 2
Discordia
Discordia
Mitrier
Discordia
Level 57
God Stats
7W - 3L
1,535 SR
Queue Stats
90W - 102L
1,552 Elo+
Party 2
Shiva
Shiva
PWNTASTROPHY
Shiva
Level 102
God Stats
3W - 1L
1,547 SR
Queue Stats
49W - 55L
1,439 Elo+
Solo
Cthulhu
Cthulhu
UltraJew420
Cthulhu
Level 43
God Stats
26W - 10L
1,656 SR
Queue Stats
101W - 99L
1,575 Elo+
Party 2
Hou Yi
Hou Yi
jaqe
Hou Yi
Level 102
God Stats
3W - 2L
1,983 SR
Queue Stats
46W - 48L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Kensinhoa
Thanatos
17
3 / 11 / 1
10,871
639
7,043
18,473
6,869
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ra
18
1 / 8 / 3
10,868
639
12,346
15,793
5,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
NekkoKun
Jing Wei
18
0 / 7 / 3
10,718
630
10,896
19,053
7,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 5 / 4
10,508
618
9,660
26,989
19,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shiva
19
8 / 8 / 0
12,691
747
11,843
18,141
26,225
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
BrukBoi
Pele
20
7 / 4 / 15
13,296
782
26,994
22,734
9,882
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
Mitrier
Discordia
20
10 / 2 / 10
13,256
780
14,065
8,330
2,893
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
4 / 1 / 17
13,088
770
7,933
16,410
11,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
UltraJew420
Cthulhu
20
9 / 1 / 13
14,274
840
14,938
19,450
23,625
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hou Yi
jaqe
Hou Yi
20
9 / 4 / 18
13,030
766
22,426
16,041
6,057
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
112
12
Kills
39
39
Deaths
12
11
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Pele
BrukBoi
Pele
7
4
15
3.63
L
Thanatos
Kensinhoa
Thanatos
3
11
1
0.32
W
Discordia
Mitrier
Discordia
10
2
10
7.5
L
Ra
1
8
3
0.31
L
Jing Wei
NekkoKun
Jing Wei
0
7
3
0.21
L
0
5
4
0.4
W
4
1
17
12.5
W
Cthulhu
UltraJew420
Cthulhu
9
1
13
15.5
W
Hou Yi
jaqe
Hou Yi
9
4
18
4.5
L
Shiva
8
8
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,788
Damage
86,356
98,449
Taken
82,965
65,568
Mitigated
53,460
17,471
Healing
30,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
BrukBoi
Pele
26,994
6,017
0
8,965
22,734
9,882
1,733
7,001
15,733
0
65,780
L
Thanatos
Kensinhoa
Thanatos
7,043
1,413
206
5,216
18,473
6,869
130
5,274
13,159
0
20,816
W
Discordia
Mitrier
Discordia
14,065
1,274
0
0
8,330
2,893
596
1,837
6,493
29,505
0
L
Ra
12,346
433
1,279
1,834
15,793
5,407
0
4,648
11,009
52,367
0
L
Jing Wei
NekkoKun
Jing Wei
10,896
5,837
0
1,750
19,053
7,699
1,084
4,265
14,743
0
42,170
L
9,660
2,759
219
5,539
26,989
19,368
0
8,002
18,762
25,435
0
W
7,933
978
451
5,829
16,410
11,003
2,397
3,009
13,401
0
64,059
W
Cthulhu
UltraJew420
Cthulhu
14,938
911
4,616
9,073
19,450
23,625
93
6,766
12,684
37,957
0
W
Hou Yi
jaqe
Hou Yi
22,426
11,719
0
1,287
16,041
6,057
1,862
5,078
9,676
0
41,045
L
Shiva
11,843
1,124
50
1,378
18,141
26,225
0
6,467
11,641
2,904
28,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,656
Gold Earned
66,944
257
Minions Killed
288
0
Camps Cleared
0
1,487,281
Distance Traveled
1,740,651
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
13,296
782
71
4
0
343,452
4
L
Thanatos
10,871
639
33
2
0
280,677
1
W
Discordia
13,256
780
42
2
0
332,630
0
L
Ra
10,868
639
88
5
0
299,522
1
L
Jing Wei
10,718
630
68
4
0
325,295
5
L
Atlas
10,508
618
24
1
0
309,613
3
W
Shiva
13,088
770
79
5
0
375,109
0
W
Cthulhu
14,274
840
51
3
0
367,914
1
W
Hou Yi
13,030
766
45
3
0
321,546
2
L
Shiva
12,691
747
44
3
0
272,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role