Player Matchup

Zeus
Zeus
Bronze V
ActiveSnagz
Zeus
Bronze V
Level 44
God Stats
0W - 2L
1,454 SR
Queue Stats
13W - 61L
743 MMR
Solo
Cerberus
Cerberus
Bronze IV
Dr Slumerican
Cerberus
Bronze IV
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Charybdis
Charybdis
Bronze IV
FLCLCrimson
Charybdis
Bronze IV
Level 156
God Stats
12W - 5L
1,614 SR
Queue Stats
41W - 14L
1,461 MMR
Solo
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 99
1,523 SR
1,235 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,556 SR
1,105 MMR
Sol
Sol
Silver IV
FlankVille
Sol
Silver IV
Level 98
God Stats
25W - 22L
1,419 SR
Queue Stats
178W - 196L
802 MMR
Solo
Izanami
Izanami
Gold II
I-_Prometheus_
Izanami
Gold II
Level 129
God Stats
2W - 2L
1,904 SR
Queue Stats
145W - 153L
1,555 MMR
Solo
Ares
Ares
Silver III
cristianhash
Ares
Silver III
Level 134
God Stats
6W - 10L
1,343 SR
Queue Stats
70W - 120L
957 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 0
8,145
627
6,844
7,439
2,656
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Dr Slumerican
Cerberus
11
0 / 4 / 1
7,245
557
4,609
15,547
12,137
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
FLCLCrimson
Charybdis
11
0 / 5 / 1
7,280
560
12,585
9,163
3,195
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AnubisFenrirYmirBakasuraSkadi

VS

Bans
BastetKukulkanThothHadesPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 6
9,415
724
13,175
10,161
3,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
7 / 0 / 5
10,218
786
10,345
10,422
3,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
1 / 0 / 11
9,705
747
5,070
12,744
10,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
1
Kills
12
12
Deaths
1
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Cerberus
Dr Slumerican
Cerberus
0
4
1
0.13
L
Charybdis
FLCLCrimson
Charybdis
0
5
1
0.1
W
4
1
6
7
W
7
0
5
9.5
W
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,038
Damage
28,590
32,149
Taken
33,327
17,988
Mitigated
17,606
7,116
Healing
13,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,844
350
0
1,817
7,439
2,656
0
5,043
2,396
32,937
0
L
Cerberus
Dr Slumerican
Cerberus
4,609
100
0
4,000
15,547
12,137
0
8,219
7,328
13,260
0
L
Charybdis
FLCLCrimson
Charybdis
12,585
4,194
0
1,299
9,163
3,195
46
4,941
4,222
0
32,713
W
13,175
2,857
338
4,726
10,161
3,607
701
3,747
6,414
42,878
2,426
W
10,345
7,767
0
3,570
10,422
3,756
1,487
4,306
6,116
0
51,351
W
5,070
169
0
4,468
12,744
10,243
113
3,932
8,812
11,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,670
Gold Earned
29,338
144
Minions Killed
164
4
Camps Cleared
8
640,027
Distance Traveled
732,243
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,145
627
69
5
1
217,150
1
L
Cerberus
7,245
557
32
2
1
224,486
4
L
Charybdis
7,280
560
43
3
2
198,391
5
W
Sol
9,415
724
68
5
4
234,572
3
W
Izanami
10,218
786
85
7
3
246,211
4
W
Ares
9,705
747
11
1
1
251,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role