Player Matchup

Cthulhu
Cthulhu
Vibe Danny
Cthulhu
Level 28
God Stats
27W - 15L
1,652 SR
Queue Stats
70W - 64L
1,473 Elo+
Party 1
Shiva
Shiva
Vibe Oni
Shiva
Level 59
God Stats
9W - 5L
1,547 SR
Queue Stats
87W - 79L
1,468 Elo+
Party 1
Scylla
Scylla
xSweetz ll
Scylla
Level 24
God Stats
4W - 6L
1,460 SR
Queue Stats
50W - 49L
1,341 Elo+
Party 1
Team Averages
Level 37
1,553 SR
1,428 Elo+

VS

Team Averages
Level 92
1,566 SR
1,423 Elo+
Gilgamesh
Gilgamesh
SoV Evasive419
Gilgamesh
Level 128
God Stats
40W - 24L
1,500 SR
Queue Stats
147W - 131L
1,407 Elo+
Party 2
Baron Samedi
Baron Samedi
SoV Notorious
Baron Samedi
Level 137
God Stats
7W - 9L
1,672 SR
Queue Stats
72W - 52L
1,453 Elo+
Party 2
Ares
Ares
cipycups
Ares
Level 11
God Stats
46W - 40L
1,525 SR
Queue Stats
264W - 259L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Vibe Danny
Cthulhu
15
2 / 6 / 4
11,623
612
20,147
24,179
30,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shiva
Vibe Oni
Shiva
16
3 / 5 / 1
11,506
606
17,234
21,900
17,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Scylla
xSweetz ll
Scylla
15
1 / 6 / 3
10,605
558
12,501
12,695
4,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
SoV Evasive419
Gilgamesh
18
10 / 3 / 7
13,603
716
17,305
27,037
14,073
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
SoV Notorious
Baron Samedi
17
4 / 1 / 11
12,466
656
25,150
18,093
10,503
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ares
17
3 / 2 / 12
13,186
694
11,059
23,815
28,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
6
Kills
17
17
Deaths
6
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
SoV Evasive419
Gilgamesh
10
3
7
4.5
W
Baron Samedi
SoV Notorious
Baron Samedi
4
1
11
9.5
L
Cthulhu
Vibe Danny
Cthulhu
2
6
4
0.67
L
Shiva
Vibe Oni
Shiva
3
5
1
0.7
W
Ares
3
2
12
4.5
L
Scylla
xSweetz ll
Scylla
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,882
Damage
53,514
58,774
Taken
68,945
51,700
Mitigated
52,752
10,863
Healing
28,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
SoV Evasive419
Gilgamesh
17,305
3,843
0
7,562
27,037
14,073
513
13,414
12,779
0
40,783
W
Baron Samedi
SoV Notorious
Baron Samedi
25,150
883
6,661
8,767
18,093
10,503
1,147
8,340
9,296
79,298
0
L
Cthulhu
Vibe Danny
Cthulhu
20,147
1,050
1,690
2,948
24,179
30,339
0
17,075
7,104
41,028
0
L
Shiva
Vibe Oni
Shiva
17,234
3,206
1,442
4,337
21,900
17,205
0
13,333
8,567
0
40,786
W
Ares
11,059
348
0
5,742
23,815
28,176
93
10,963
11,904
21,151
0
L
Scylla
xSweetz ll
Scylla
12,501
598
78
368
12,695
4,156
0
6,628
6,067
39,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,734
Gold Earned
39,255
152
Minions Killed
183
8
Camps Cleared
7
1,004,415
Distance Traveled
1,078,197
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,603
716
53
3
1
363,392
2
W
Baron Samedi
12,466
656
113
6
4
328,724
2
L
Cthulhu
11,623
612
51
3
0
316,089
2
L
Shiva
11,506
606
48
3
3
362,104
2
W
Ares
13,186
694
17
1
2
386,081
2
L
Scylla
10,605
558
53
3
5
326,222
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role