Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
BIGBOI666111
Da Ji
Level 34
God Stats
8W - 4L
1,749 SR
Queue Stats
90W - 101L
1,529 Elo+
Party 3
Mulan
Mulan
SilverleoIV
Mulan
Level 110
God Stats
1W - 8L
1,166 SR
Queue Stats
60W - 100L
1,344 Elo+
Party 1
Yemoja
Yemoja
TurtleAzure
Yemoja
Level 14
God Stats
14W - 7L
1,816 SR
Queue Stats
28W - 18L
1,488 Elo+
Party 3
Neith
Neith
orlnsl
Neith
Level 149
God Stats
9W - 6L
1,915 SR
Queue Stats
521W - 634L
1,363 Elo+
Party 1
Team Averages
Level 87
1,629 SR
1,445 Elo+

VS

Team Averages
Level 107
1,534 SR
1,483 Elo+
Sylvanus
Sylvanus
EmpYreGG
Sylvanus
Level 121
God Stats
2W - 6L
1,442 SR
Queue Stats
94W - 82L
1,461 Elo+
Party 2
Neith
Neith
Gladiatoore
Neith
Level 149
God Stats
27W - 25L
1,526 SR
Queue Stats
325W - 349L
1,502 Elo+
Solo
Heimdallr
Heimdallr
VOlCERSTORM
Heimdallr
Level 57
God Stats
5W - 3L
1,701 SR
Queue Stats
56W - 54L
1,473 Elo+
Party 2
Vamana
Vamana
VanGoghsLeftNut
Vamana
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 117L
1,483 Elo+
Party 2
Loki
Loki
loneboy21
Loki
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 39L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
6 / 3 / 3
10,007
556
5,959
8,678
2,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

18
9 / 2 / 7
10,798
600
15,344
14,519
5,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
5 / 3 / 5
10,384
577
12,692
17,456
17,059
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
13
0 / 1 / 4
8,285
460
4,652
10,876
8,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Neith
orlnsl
Neith
14
2 / 2 / 4
8,313
462
8,714
7,271
2,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
EmpYreGG
Sylvanus
15
2 / 4 / 4
9,078
504
10,335
12,811
6,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
0 / 5 / 5
9,008
500
7,658
13,476
5,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
VOlCERSTORM
Heimdallr
15
4 / 4 / 3
9,276
515
8,436
12,763
4,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 4 / 3
8,129
452
8,109
14,719
5,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Loki
12
2 / 5 / 4
7,725
429
5,197
12,473
7,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
30
22
Kills
11
11
Deaths
22
23
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
6
3
3
2.5
W
9
2
7
6.25
L
Sylvanus
EmpYreGG
Sylvanus
2
4
4
1
L
0
5
5
0.5
W
5
3
5
2.5
W
Yemoja
0
1
4
2
L
Heimdallr
VOlCERSTORM
Heimdallr
4
4
3
1.38
L
3
4
3
1.13
L
Loki
2
5
4
0.8
W
Neith
orlnsl
Neith
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,361
Damage
39,735
58,800
Taken
66,242
36,335
Mitigated
28,944
25,345
Healing
18,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,959
475
1,621
3,097
8,678
2,588
350
1,589
7,089
51,058
0
W
15,344
4,462
0
6,992
14,519
5,979
112
1,276
13,243
0
85,709
L
Sylvanus
EmpYreGG
Sylvanus
10,335
1,861
1,113
3,921
12,811
6,239
0
3,046
9,765
42,253
15,310
L
7,658
1,201
0
5,404
13,476
5,581
0
357
13,119
0
58,855
W
12,692
1,222
0
8,880
17,456
17,059
221
550
16,906
0
64,560
W
Yemoja
4,652
1,202
1,012
2,555
10,876
8,293
248
3,592
7,284
32,976
0
L
Heimdallr
VOlCERSTORM
Heimdallr
8,436
3,346
160
3,083
12,763
4,601
0
1,715
11,048
0
53,457
L
8,109
3,076
0
2,309
14,719
5,160
0
3,891
10,828
0
42,054
L
Loki
5,197
701
0
2,998
12,473
7,363
0
1,602
10,871
0
38,093
W
Neith
orlnsl
Neith
8,714
3,291
0
1,188
7,271
2,416
656
2,236
5,035
0
47,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,787
Gold Earned
43,216
496
Minions Killed
450
0
Camps Cleared
0
1,770,253
Distance Traveled
1,633,572
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,007
556
112
6
0
374,391
2
W
Da Ji
10,798
600
116
6
0
369,279
6
L
Sylvanus
9,078
504
102
6
0
307,324
4
L
Neith
9,008
500
129
7
0
271,568
3
W
Mulan
10,384
577
127
7
0
342,212
6
W
Yemoja
8,285
460
61
3
0
353,655
4
L
Heimdallr
9,276
515
96
5
0
318,684
4
L
Vamana
8,129
452
56
3
0
372,879
2
L
Loki
7,725
429
67
4
0
363,117
4
W
Neith
8,313
462
80
4
0
330,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role