Player Matchup

Shiva
Shiva
 
Shiva
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
DuckAzka
Morgan Le Fay
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 17L
1,280 Elo+
Party 3
Chiron
Chiron
Elitekillerz2
Chiron
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 13L
1,463 Elo+
Party 1
Ganesha
Ganesha
IAmCrimsonChin
Ganesha
Level 26
God Stats
2W - 1L
1,794 SR
Queue Stats
12W - 12L
1,453 Elo+
Party 1
Bellona
Bellona
NaokoFHer
Bellona
Level 119
God Stats
10W - 9L
1,636 SR
Queue Stats
257W - 234L
1,509 Elo+
Party 3
Team Averages
Level 96
1,586 SR
1,441 Elo+

VS

Team Averages
Level 90
1,345 SR
1,480 Elo+
Janus
Janus
DirtyBubbl
Janus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chaac
Chaac
ForTheDefeat
Chaac
Level 108
God Stats
0W - 1L
1,130 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Skadi
Skadi
Frostsword18
Skadi
Level 109
God Stats
0W - 1L
1,333 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
HDawgTheGreatest
Cthulhu
Level 3
God Stats
0W - 1L
1,262 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Shiva
Shiva
neso1624
Shiva
Level 124
God Stats
7W - 11L
1,499 SR
Queue Stats
243W - 251L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
2 / 0 / 5
6,581
548
4,333
7,300
2,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
DuckAzka
Morgan Le Fay
11
4 / 0 / 1
6,860
572
3,361
5,082
1,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
6 / 2 / 0
7,553
629
9,216
10,399
2,836
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

10
0 / 2 / 5
6,267
522
1,913
7,596
3,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
NaokoFHer
Bellona
14
3 / 0 / 3
7,707
642
8,828
8,913
9,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
2 / 1 / 0
6,489
541
4,253
5,959
1,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 3 / 0
6,018
502
3,851
8,758
5,414
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 3 / 1
5,946
496
6,353
7,869
1,967
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

7
0 / 4 / 2
4,877
406
1,758
7,951
4,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shiva
neso1624
Shiva
9
1 / 4 / 2
5,710
476
7,343
10,043
5,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
15
Kills
4
4
Deaths
15
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
0
5
4.5
L
Janus
2
1
0
2
W
Morgan Le Fay
DuckAzka
Morgan Le Fay
4
0
1
4.5
W
6
2
0
3
L
0
3
0
0
L
1
3
1
0.5
L
0
4
2
0.25
W
0
2
5
1.25
W
Bellona
NaokoFHer
Bellona
3
0
3
4.5
L
Shiva
neso1624
Shiva
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,651
Damage
23,558
39,290
Taken
40,580
19,762
Mitigated
18,101
15,701
Healing
5,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
4,333
1,100
446
3,157
7,300
2,401
156
1,687
5,497
0
32,824
L
Janus
4,253
123
0
600
5,959
1,369
0
1,113
4,712
34,187
0
W
Morgan Le Fay
DuckAzka
Morgan Le Fay
3,361
370
0
946
5,082
1,534
360
1,522
3,472
30,827
0
W
9,216
4,197
232
4,693
10,399
2,836
510
972
9,427
0
52,900
L
3,851
659
0
2,331
8,758
5,414
0
17
8,741
0
37,610
L
6,353
2,364
0
190
7,869
1,967
0
274
7,595
0
38,469
L
1,758
308
0
1,116
7,951
4,093
0
1,233
6,634
9,467
0
W
1,913
118
0
2,205
7,596
3,735
0
1,588
5,970
10,049
0
W
Bellona
NaokoFHer
Bellona
8,828
2,991
0
4,022
8,913
9,256
0
0
8,913
0
59,600
L
Shiva
neso1624
Shiva
7,343
1,705
0
1,263
10,043
5,258
0
2,302
7,624
0
32,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,968
Gold Earned
29,040
396
Minions Killed
296
0
Camps Cleared
0
1,259,818
Distance Traveled
1,170,890
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,581
548
70
6
0
284,002
2
L
Janus
6,489
541
74
6
0
238,406
3
W
Morgan Le Fay
6,860
572
82
7
0
236,977
3
W
Chiron
7,553
629
113
9
0
232,767
4
L
Chaac
6,018
502
80
7
0
258,370
3
L
Skadi
5,946
496
64
5
0
226,774
4
L
Cthulhu
4,877
406
21
2
0
189,681
1
W
Ganesha
6,267
522
4
0
0
241,127
4
W
Bellona
7,707
642
127
11
0
264,945
5
L
Shiva
5,710
476
57
5
0
257,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role