Player Matchup

Zeus
Zeus
Carter4L
Zeus
Level 47
God Stats
4W - 10L
1,364 SR
Queue Stats
80W - 124L
1,336 Elo+
Party 1
Ymir
Ymir
II Countin II
Ymir
Level 29
God Stats
18W - 18L
1,548 SR
Queue Stats
32W - 45L
1,328 Elo+
Party 1
Tyr
Tyr
Ruinz15
Tyr
Level 62
God Stats
10W - 19L
1,407 SR
Queue Stats
58W - 106L
1,289 Elo+
Party 1
Team Averages
Level 46
1,440 SR
1,318 Elo+

VS

Team Averages
Level 51
1,588 SR
1,430 Elo+
Shiva
Shiva
ICanNotMiss
Shiva
Level 38
God Stats
2W - 2L
1,522 SR
Queue Stats
37W - 38L
1,450 Elo+
Party 2
Neith
Neith
TheesirReggie
Neith
Level 86
God Stats
9W - 1L
1,719 SR
Queue Stats
117W - 82L
1,400 Elo+
Solo
Tiamat
Tiamat
mikebike509
Tiamat
Level 28
God Stats
3W - 3L
1,522 SR
Queue Stats
30W - 35L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
4 / 6 / 2
10,701
713
18,362
12,294
2,708
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 5 / 5
9,687
646
4,942
17,206
12,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tyr
13
2 / 7 / 3
9,713
648
3,608
25,847
10,682
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 10
11,640
776
10,195
16,168
14,287
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
9 / 3 / 7
11,742
783
25,336
12,953
4,487
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
15
2 / 2 / 13
10,548
703
7,558
8,767
4,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
6
Kills
18
18
Deaths
7
10
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Zeus
4
6
2
0.83
W
7
2
10
6
L
0
5
5
0.5
L
Tyr
2
7
3
0.5
W
9
3
7
4.17
W
Tiamat
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,912
Damage
43,089
55,347
Taken
37,888
25,733
Mitigated
23,439
10,639
Healing
9,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
18,362
2,232
0
3,880
12,294
2,708
0
1,330
10,964
56,200
0
W
10,195
3,501
2,193
3,698
16,168
14,287
647
10,423
5,745
0
25,695
L
4,942
575
24
1,694
17,206
12,343
0
3,406
13,800
21,650
0
L
Tyr
3,608
172
0
5,041
25,847
10,682
0
3,045
22,802
0
23,858
W
25,336
10,737
0
2,365
12,953
4,487
1,673
7,689
5,264
0
69,501
W
Tiamat
7,558
816
0
813
8,767
4,665
886
5,666
3,101
28,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,101
Gold Earned
33,930
143
Minions Killed
162
5
Camps Cleared
8
679,652
Distance Traveled
792,522
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,701
713
63
4
2
220,829
0
W
Shiva
11,640
776
33
2
3
277,904
2
L
Ymir
9,687
646
31
2
0
208,998
0
L
Tyr
9,713
648
49
3
3
249,825
0
W
Neith
11,742
783
86
6
5
259,469
2
W
Tiamat
10,548
703
43
3
0
255,149
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role