Player Matchup

Ravana
Ravana
OldManWest410
Ravana
Level 94
God Stats
7W - 18L
1,480 SR
Queue Stats
610W - 673L
1,399 Elo+
Party 4
Izanami
Izanami
PizzaBabe94
Izanami
Level 86
God Stats
80W - 59L
1,490 SR
Queue Stats
501W - 556L
1,390 Elo+
Party 4
Shiva
Shiva
SoulXKatana
Shiva
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 21L
1,433 Elo+
Party 1
Mulan
Mulan
WinnebagoWreckr
Mulan
Level 88
God Stats
32W - 30L
1,580 SR
Queue Stats
408W - 455L
1,399 Elo+
Party 4
Nu Wa
Nu Wa
xX_gadwall75_Xx
Nu Wa
Level 88
God Stats
0W - 3L
1,307 SR
Queue Stats
22W - 30L
1,384 Elo+
Party 1
Team Averages
Level 85
1,471 SR
1,401 Elo+

VS

Team Averages
Level 74
1,478 SR
1,423 Elo+
Merlin
Merlin
ChuckDaStump
Merlin
Level 119
God Stats
43W - 32L
1,518 SR
Queue Stats
75W - 98L
1,361 Elo+
Party 3
Mulan
Mulan
EvilerJoint6588
Mulan
Level 43
God Stats
60W - 68L
1,532 SR
Queue Stats
102W - 129L
1,422 Elo+
Party 3
Serqet
Serqet
Romezuii
Serqet
Level 82
God Stats
13W - 15L
1,398 SR
Queue Stats
317W - 355L
1,450 Elo+
Party 2
Freya
Freya
TOGx Cobra
Freya
Level 64
God Stats
72W - 69L
1,442 SR
Queue Stats
236W - 261L
1,414 Elo+
Party 2
Guan Yu
Guan Yu
bobbyaj
Guan Yu
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
128W - 136L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 6
7,722
406
6,988
12,765
4,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Izanami
PizzaBabe94
Izanami
15
0 / 6 / 3
9,191
484
6,490
14,024
4,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
3 / 4 / 3
8,628
454
6,930
19,155
12,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
6 / 7 / 0
9,807
516
11,333
23,894
17,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

15
5 / 5 / 2
9,794
515
10,839
11,928
3,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
9 / 3 / 4
10,577
557
16,184
11,270
4,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
8 / 6 / 3
10,684
562
21,703
20,446
22,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Serqet
Romezuii
Serqet
19
4 / 2 / 7
11,094
584
8,797
14,809
8,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Freya
17
5 / 1 / 3
10,211
537
13,154
14,020
6,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Guan Yu
bobbyaj
Guan Yu
15
2 / 3 / 11
9,753
513
4,563
17,340
15,869
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
56
14
Kills
28
28
Deaths
15
14
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Merlin
9
3
4
3.67
W
8
6
3
1.58
L
0
6
6
0.5
L
Izanami
PizzaBabe94
Izanami
0
6
3
0.25
W
Serqet
Romezuii
Serqet
4
2
7
3.75
L
3
4
3
1.13
W
Freya
5
1
3
6.5
L
6
7
0
0.86
W
Guan Yu
bobbyaj
Guan Yu
2
3
11
2.5
L
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,580
Damage
64,401
81,766
Taken
77,885
43,181
Mitigated
57,253
20,690
Healing
35,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
16,184
1,564
0
1,368
11,270
4,413
2,000
2,891
8,195
80,165
0
W
21,703
4,612
0
7,289
20,446
22,393
1,279
2,116
17,448
6,910
58,086
L
6,988
1,482
0
4,226
12,765
4,956
33
2,759
9,718
0
40,387
L
Izanami
PizzaBabe94
Izanami
6,490
4,058
261
2,532
14,024
4,518
404
8,807
5,217
0
72,044
W
Serqet
Romezuii
Serqet
8,797
1,849
0
6,267
14,809
8,306
0
1,818
12,811
0
91,573
L
6,930
832
681
4,080
19,155
12,901
117
8,993
10,162
0
28,909
W
Freya
13,154
4,147
0
8,380
14,020
6,272
1,512
1,088
12,778
71,803
11,982
L
11,333
1,976
0
8,135
23,894
17,131
0
2,569
21,325
1,630
36,501
W
Guan Yu
bobbyaj
Guan Yu
4,563
448
5,098
6,880
17,340
15,869
266
2,965
14,058
0
37,253
L
10,839
3,310
0
775
11,928
3,675
2,716
6,453
5,475
50,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,142
Gold Earned
52,319
421
Minions Killed
562
0
Camps Cleared
0
1,588,216
Distance Traveled
1,796,207
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,577
557
133
7
0
335,427
5
W
Mulan
10,684
562
112
6
0
295,836
0
L
Ravana
7,722
406
61
3
0
331,547
6
L
Izanami
9,191
484
145
8
0
290,405
2
W
Serqet
11,094
584
143
8
0
399,252
0
L
Shiva
8,628
454
35
2
0
327,669
0
W
Freya
10,211
537
107
6
0
355,098
0
L
Mulan
9,807
516
85
4
0
304,844
1
W
Guan Yu
9,753
513
67
4
0
410,594
0
L
Nu Wa
9,794
515
95
5
0
333,751
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role