Player Matchup

Shiva
Shiva
Berbdan
Shiva
Level 126
God Stats
3W - 2L
1,428 SR
Queue Stats
231W - 254L
1,546 Elo+
Party 2
Freya
Freya
LaughingTag
Freya
Level 132
God Stats
3W - 3L
1,810 SR
Queue Stats
122W - 130L
1,572 Elo+
Party 2
Medusa
Medusa
P33zy
Medusa
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 27L
1,520 Elo+
Party 2
Hercules
Hercules
TooWaveyDave
Hercules
Level 83
God Stats
2W - 1L
1,823 SR
Queue Stats
5W - 5L
1,581 Elo+
Party 2
Cabrakan
Cabrakan
i snipe u later
Cabrakan
Level 85
God Stats
24W - 19L
1,552 SR
Queue Stats
217W - 212L
1,492 Elo+
Party 2
Team Averages
Level 102
1,623 SR
1,542 Elo+

VS

Team Averages
Level 119
1,623 SR
1,509 Elo+
Sol
Sol
 
Sol
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Honeybads
Kukulkan
Level 125
God Stats
5W - 7L
1,857 SR
Queue Stats
46W - 38L
1,648 Elo+
Party 1
Neith
Neith
Nightvol
Neith
Level 135
God Stats
1W - 3L
1,500 SR
Queue Stats
27W - 20L
1,336 Elo+
Solo
Poseidon
Poseidon
PhenoMDZN
Poseidon
Level 105
God Stats
33W - 35L
1,511 SR
Queue Stats
379W - 368L
1,505 Elo+
Party 1
Shiva
Shiva
QuantumXXXX
Shiva
Level 114
God Stats
14W - 9L
1,747 SR
Queue Stats
388W - 373L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Berbdan
Shiva
11
3 / 3 / 8
6,849
571
7,038
9,354
4,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
6 / 1 / 5
7,500
625
8,303
8,626
3,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Medusa
P33zy
Medusa
11
3 / 0 / 3
7,027
586
7,027
6,801
2,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
TooWaveyDave
Hercules
10
2 / 3 / 5
6,450
538
5,773
11,191
7,274
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cabrakan
10
4 / 1 / 8
6,966
581
3,707
11,142
10,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 3 / 1
5,970
498
5,323
7,680
2,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
Honeybads
Kukulkan
10
2 / 3 / 2
6,264
522
7,927
6,249
1,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Nightvol
Neith
12
3 / 3 / 1
7,156
596
7,366
7,133
3,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
PhenoMDZN
Poseidon
12
2 / 5 / 3
6,915
576
4,107
8,272
2,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
1 / 4 / 3
5,703
475
5,722
11,744
8,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
18
Kills
8
8
Deaths
18
29
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
1
0.17
W
Shiva
Berbdan
Shiva
3
3
8
2.33
L
Kukulkan
Honeybads
Kukulkan
2
3
2
1
W
6
1
5
8.5
L
Neith
Nightvol
Neith
3
3
1
1.17
W
Medusa
P33zy
Medusa
3
0
3
4.5
L
Poseidon
PhenoMDZN
Poseidon
2
5
3
0.7
L
1
4
3
0.63
W
Hercules
TooWaveyDave
Hercules
2
3
5
1.5
W
Cabrakan
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,848
Damage
30,445
47,114
Taken
41,078
27,640
Mitigated
17,701
12,877
Healing
9,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,323
1,669
0
2,912
7,680
2,252
0
288
7,392
35,048
5,074
W
Shiva
Berbdan
Shiva
7,038
1,989
101
881
9,354
4,102
0
2,832
6,522
0
37,582
L
Kukulkan
Honeybads
Kukulkan
7,927
488
0
685
6,249
1,891
0
2,767
3,482
31,572
0
W
8,303
2,414
0
3,000
8,626
3,630
280
3,031
5,595
37,711
4,366
L
Neith
Nightvol
Neith
7,366
3,297
0
1,966
7,133
3,020
0
1,823
5,310
0
41,284
W
Medusa
P33zy
Medusa
7,027
2,641
207
2,031
6,801
2,087
524
2,818
3,983
0
41,681
L
Poseidon
PhenoMDZN
Poseidon
4,107
572
0
1,941
8,272
2,274
0
1,938
6,334
42,926
0
L
5,722
859
280
1,968
11,744
8,264
0
4,430
7,314
0
14,057
W
Hercules
TooWaveyDave
Hercules
5,773
1,827
0
3,066
11,191
7,274
0
2,933
8,258
0
25,553
W
Cabrakan
3,707
766
284
3,307
11,142
10,547
0
5,177
5,965
15,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,792
Gold Earned
32,008
256
Minions Killed
307
0
Camps Cleared
0
1,228,115
Distance Traveled
1,221,206
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,970
498
70
6
0
223,038
2
W
Shiva
6,849
571
59
5
0
262,874
4
L
Kukulkan
6,264
522
66
6
0
240,250
1
W
Freya
7,500
625
74
6
0
247,010
1
L
Neith
7,156
596
77
6
0
230,903
2
W
Medusa
7,027
586
66
6
0
242,044
3
L
Poseidon
6,915
576
82
7
0
249,995
5
L
Shiva
5,703
475
12
1
0
277,020
3
W
Hercules
6,450
538
49
4
0
232,636
1
W
Cabrakan
6,966
581
8
1
0
243,551
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role