Player Matchup

Cthulhu
Cthulhu
ArchDukey
Cthulhu
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,159 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
CCherubimm
Morgan Le Fay
Level 149
God Stats
28W - 31L
1,487 SR
Queue Stats
104W - 146L
1,660 Elo+
Solo
Awilix
Awilix
TheGapudo
Awilix
Level 81
God Stats
6W - 4L
1,377 SR
Queue Stats
98W - 77L
1,597 Elo+
Solo
Team Averages
Level 93
1,455 SR
1,472 Elo+

VS

Team Averages
Level 89
1,565 SR
1,531 Elo+
Cerberus
Cerberus
Fguwopp
Cerberus
Level 118
God Stats
2W - 2L
1,635 SR
Queue Stats
211W - 206L
1,420 Elo+
Solo
Thanatos
Thanatos
Mad_Trapper_100
Thanatos
Level 63
God Stats
2W - 2L
1,500 SR
Queue Stats
368W - 334L
1,584 Elo+
Solo
Neith
Neith
TNITO13
Neith
Level 85
God Stats
8W - 6L
1,560 SR
Queue Stats
59W - 41L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ArchDukey
Cthulhu
17
1 / 2 / 12
12,662
633
9,163
17,612
16,893
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Morgan Le Fay
CCherubimm
Morgan Le Fay
20
11 / 8 / 4
15,483
774
26,005
19,489
5,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Awilix
TheGapudo
Awilix
18
3 / 3 / 11
13,395
670
15,506
15,850
3,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Fguwopp
Cerberus
18
5 / 3 / 6
13,582
679
14,252
27,033
32,361
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
17
2 / 6 / 5
12,363
618
10,134
18,671
8,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
TNITO13
Neith
17
6 / 6 / 3
12,996
650
16,100
18,681
7,115
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
27
15
Kills
13
13
Deaths
15
27
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ArchDukey
Cthulhu
1
2
12
3.5
W
Morgan Le Fay
CCherubimm
Morgan Le Fay
11
8
4
1.63
L
Cerberus
Fguwopp
Cerberus
5
3
6
2.67
L
Thanatos
2
6
5
0.75
L
Neith
TNITO13
Neith
6
6
3
1.25
W
Awilix
TheGapudo
Awilix
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,674
Damage
40,486
52,951
Taken
64,385
25,979
Mitigated
47,750
10,714
Healing
17,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ArchDukey
Cthulhu
9,163
988
1,044
1,403
17,612
16,893
418
4,306
12,910
28,528
0
W
Morgan Le Fay
CCherubimm
Morgan Le Fay
26,005
1,128
269
4,335
19,489
5,317
1,096
5,908
13,393
73,840
0
L
Cerberus
Fguwopp
Cerberus
14,252
851
0
3,378
27,033
32,361
279
12,399
14,089
42,927
0
L
Thanatos
10,134
965
0
8,954
18,671
8,274
0
11,077
7,191
0
39,462
L
Neith
TNITO13
Neith
16,100
5,657
0
4,904
18,681
7,115
638
10,892
7,525
0
64,830
W
Awilix
TheGapudo
Awilix
15,506
5,023
0
3,663
15,850
3,769
1,183
5,004
9,927
0
46,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,540
Gold Earned
38,941
178
Minions Killed
202
8
Camps Cleared
7
1,087,548
Distance Traveled
1,012,846
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,662
633
23
1
0
342,009
0
W
Morgan Le Fay
15,483
774
106
5
2
331,140
3
L
Cerberus
13,582
679
63
3
1
337,786
5
L
Thanatos
12,363
618
49
2
1
361,154
1
L
Neith
12,996
650
90
5
5
313,906
8
W
Awilix
13,395
670
49
2
6
414,399
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role