Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
IAmSlade
Danzaburou
Level 39
God Stats
9W - 2L
1,813 SR
Queue Stats
177W - 132L
1,655 Elo+
Party 1
Hercules
Hercules
Trenticussleeish
Hercules
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
135W - 116L
1,587 Elo+
Party 1
Hou Yi
Hou Yi
top_gunn_14
Hou Yi
Level 49
God Stats
3W - 1L
1,500 SR
Queue Stats
16W - 12L
1,839 Elo+
Party 1
Shiva
Shiva
yennikcmnai
Shiva
Level 49
God Stats
1W - 1L
1,713 SR
Queue Stats
144W - 109L
1,600 Elo+
Party 1
Team Averages
Level 61
1,605 SR
1,636 Elo+

VS

Team Averages
Level 53
1,597 SR
1,486 Elo+
Neith
Neith
Afcoz
Neith
Level 27
God Stats
0W - 7L
1,185 SR
Queue Stats
9W - 18L
1,497 Elo+
Party 2
Tiamat
Tiamat
CritsX
Tiamat
Level 33
God Stats
2W - 6L
1,428 SR
Queue Stats
118W - 113L
1,504 Elo+
Solo
Atlas
Atlas
SebasGamer777
Atlas
Level 81
God Stats
2W - 1L
1,829 SR
Queue Stats
15W - 20L
1,487 Elo+
Party 2
Da Ji
Da Ji
iRedi_17xX
Da Ji
Level 69
God Stats
4W - 1L
1,853 SR
Queue Stats
19W - 27L
1,440 Elo+
Party 2
Vamana
Vamana
zZRoviHeroZz
Vamana
Level 54
God Stats
1W - 1L
1,688 SR
Queue Stats
23W - 26L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
16
7 / 2 / 9
10,662
533
17,874
8,751
3,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
IAmSlade
Danzaburou
17
11 / 2 / 10
11,585
579
16,903
15,030
6,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 1 / 19
9,745
487
10,201
19,781
25,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
17
10 / 4 / 7
11,421
571
14,377
18,656
8,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
5 / 4 / 13
11,137
557
12,062
21,079
11,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Afcoz
Neith
11
0 / 5 / 3
7,588
379
5,950
10,846
3,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
CritsX
Tiamat
13
4 / 10 / 3
9,281
464
9,363
19,837
9,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 8 / 2
7,719
386
5,288
21,006
20,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Da Ji
15
4 / 7 / 5
9,745
487
8,004
16,107
6,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
15
2 / 6 / 3
9,117
456
11,543
24,696
17,220
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
27
36
Kills
11
13
Deaths
36
58
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
7
2
9
5.75
L
Neith
Afcoz
Neith
0
5
3
0.3
L
Tiamat
CritsX
Tiamat
4
10
3
0.55
W
Danzaburou
IAmSlade
Danzaburou
11
2
10
8
L
1
8
2
0.25
W
3
1
19
12.5
L
Da Ji
4
7
5
0.93
W
Hou Yi
10
4
7
3.38
W
5
4
13
2.88
L
Vamana
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,417
Damage
40,148
83,297
Taken
92,492
56,039
Mitigated
56,916
30,736
Healing
19,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
17,874
4,638
142
2,115
8,751
3,478
987
3,588
4,915
72,101
0
L
Neith
Afcoz
Neith
5,950
1,504
0
1,367
10,846
3,077
0
2,032
8,752
0
37,724
L
Tiamat
CritsX
Tiamat
9,363
1,056
158
4,822
19,837
9,906
360
5,821
13,734
33,808
0
W
Danzaburou
IAmSlade
Danzaburou
16,903
8,061
0
8,447
15,030
6,429
2,970
3,059
11,937
0
94,887
L
5,288
1,111
101
2,585
21,006
20,618
140
2,863
18,029
12,527
0
W
10,201
2,628
0
5,727
19,781
25,389
0
5,433
14,124
0
21,956
L
Da Ji
8,004
1,267
0
4,196
16,107
6,095
900
2,675
13,298
0
43,904
W
Hou Yi
14,377
7,365
0
4,743
18,656
8,784
3,698
3,228
15,296
0
68,783
W
12,062
1,057
1,046
8,516
21,079
11,959
669
4,600
16,297
0
84,767
L
Vamana
11,543
4,245
0
6,035
24,696
17,220
350
4,807
19,651
0
53,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,550
Gold Earned
43,450
503
Minions Killed
293
0
Camps Cleared
0
1,869,175
Distance Traveled
1,735,450
24
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,662
533
114
6
0
415,973
7
L
Neith
7,588
379
79
4
0
328,313
2
L
Tiamat
9,281
464
52
3
0
322,455
4
W
Danzaburou
11,585
579
139
7
0
344,872
6
L
Atlas
7,719
386
11
1
0
306,730
1
W
Hercules
9,745
487
16
1
0
345,816
4
L
Da Ji
9,745
487
65
3
0
386,888
0
W
Hou Yi
11,421
571
102
5
0
320,173
6
W
Shiva
11,137
557
132
7
0
442,341
1
L
Vamana
9,117
456
86
4
0
391,064
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role