Player Matchup

Tsukuyomi
Tsukuyomi
DevilsPrincess--
Tsukuyomi
Level 114
God Stats
7W - 8L
1,302 SR
Queue Stats
159W - 189L
1,380 Elo+
Party 1
Bellona
Bellona
JaitheMC100
Bellona
Level 18
God Stats
0W - 2L
1,230 SR
Queue Stats
1W - 7L
1,212 Elo+
Party 3
Nu Wa
Nu Wa
Pequena-Max
Nu Wa
Level 27
God Stats
1W - 2L
1,706 SR
Queue Stats
187W - 243L
1,265 Elo+
Party 1
Izanami
Izanami
Promethean_Titan
Izanami
Level 28
God Stats
5W - 4L
1,275 SR
Queue Stats
64W - 85L
1,059 Elo+
Party 3
Hel
Hel
ToXC Big Fella
Hel
Level 32
God Stats
5W - 3L
1,500 SR
Queue Stats
122W - 153L
1,153 Elo+
Party 3
Team Averages
Level 44
1,403 SR
1,214 Elo+

VS

Team Averages
Level 56
1,508 SR
1,396 Elo+
Skadi
Skadi
 
Skadi
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
LORDxGAPPYx
Cthulhu
Level 26
God Stats
1W - 1L
1,324 SR
Queue Stats
17W - 15L
1,278 Elo+
Party 2
Serqet
Serqet
LORDxGRIFTERx
Serqet
Level 83
God Stats
7W - 3L
1,734 SR
Queue Stats
282W - 308L
1,404 Elo+
Party 2
Shiva
Shiva
LORDxLUCIFERx
Shiva
Level 62
God Stats
2W - 5L
1,481 SR
Queue Stats
158W - 206L
1,310 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TurdleShmeat
Morgan Le Fay
Level 48
God Stats
3W - 1L
1,500 SR
Queue Stats
126W - 101L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
10
3 / 6 / 0
6,968
498
5,957
11,073
3,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
JaitheMC100
Bellona
11
1 / 9 / 2
6,608
472
5,074
12,327
10,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 7 / 2
6,055
433
4,346
7,508
1,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 4 / 0
5,593
400
2,717
9,163
1,946
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 5 / 0
5,584
399
2,967
9,399
1,998
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
7 / 0 / 2
7,967
569
8,692
7,079
2,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
LORDxGAPPYx
Cthulhu
10
1 / 0 / 8
7,024
502
3,932
8,738
6,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
6 / 2 / 4
8,015
573
7,982
9,522
3,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
8 / 3 / 0
8,735
624
7,280
10,835
8,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
TurdleShmeat
Morgan Le Fay
16
9 / 0 / 3
9,008
643
7,606
5,819
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
48
4
Kills
31
31
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
7
0
2
8
L
Tsukuyomi
3
6
0
0.5
L
Bellona
JaitheMC100
Bellona
1
9
2
0.22
W
Cthulhu
LORDxGAPPYx
Cthulhu
1
0
8
5
W
6
2
4
4
W
8
3
0
2.67
L
0
7
2
0.14
L
0
4
0
0
L
0
5
0
0
W
Morgan Le Fay
TurdleShmeat
Morgan Le Fay
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,061
Damage
35,492
49,470
Taken
41,993
19,014
Mitigated
23,732
7,982
Healing
13,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
8,692
3,169
0
1,898
7,079
2,526
2,805
1,568
5,451
0
45,877
L
Tsukuyomi
5,957
1,521
0
2,293
11,073
3,128
0
2,907
7,951
0
30,631
L
Bellona
JaitheMC100
Bellona
5,074
1,762
0
725
12,327
10,025
122
1,029
10,422
7,467
22,997
W
Cthulhu
LORDxGAPPYx
Cthulhu
3,932
266
201
1,168
8,738
6,780
485
2,406
6,256
14,938
0
W
7,982
2,303
0
3,626
9,522
3,990
0
936
8,338
0
37,934
W
7,280
2,163
0
4,300
10,835
8,392
909
2,449
8,212
0
39,601
L
4,346
858
0
693
7,508
1,917
404
2,910
4,344
23,840
0
L
2,717
1,685
66
657
9,163
1,946
170
1,290
7,873
0
32,956
L
2,967
845
1,250
2,298
9,399
1,998
74
3,402
5,841
23,712
0
W
Morgan Le Fay
TurdleShmeat
Morgan Le Fay
7,606
736
0
2,109
5,819
2,044
156
1,467
4,160
63,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,808
Gold Earned
40,749
257
Minions Killed
352
0
Camps Cleared
0
1,197,939
Distance Traveled
1,360,936
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,967
569
79
6
0
279,257
3
L
Tsukuyomi
6,968
498
51
4
0
250,282
4
L
Bellona
6,608
472
57
4
0
237,295
1
W
Cthulhu
7,024
502
27
2
0
278,314
1
W
Serqet
8,015
573
62
4
0
304,707
0
W
Shiva
8,735
624
83
6
0
252,679
0
L
Nu Wa
6,055
433
42
3
0
201,101
3
L
Izanami
5,593
400
60
4
0
269,921
0
L
Hel
5,584
399
47
3
0
239,340
4
W
Morgan Le Fay
9,008
643
101
7
0
245,979
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role