Player Matchup

Sobek
Sobek
AuremAera
Sobek
Level 121
God Stats
0W - 1L
1,765 SR
Queue Stats
19W - 15L
1,757 Elo+
Party 2
Hachiman
Hachiman
LLegobutt18
Hachiman
Level 17
God Stats
15W - 11L
1,506 SR
Queue Stats
17W - 12L
1,534 Elo+
Party 2
Scylla
Scylla
LegendKiller78
Scylla
Level 28
God Stats
5W - 7L
1,765 SR
Queue Stats
125W - 110L
1,548 Elo+
Party 1
Chronos
Chronos
SirIceCream45
Chronos
Level 95
God Stats
11W - 7L
1,642 SR
Queue Stats
167W - 157L
1,463 Elo+
Party 2
Shiva
Shiva
codiki
Shiva
Level 124
God Stats
1W - 3L
1,342 SR
Queue Stats
139W - 131L
1,507 Elo+
Party 1
Team Averages
Level 77
1,604 SR
1,562 Elo+

VS

Team Averages
Level 67
1,473 SR
1,424 Elo+
Bacchus
Bacchus
Gaibabbies
Bacchus
Level 26
God Stats
6W - 5L
1,497 SR
Queue Stats
17W - 34L
1,430 Elo+
Party 3
Bellona
Bellona
OmaeWaMouShinde2
Bellona
Level 49
God Stats
6W - 9L
1,340 SR
Queue Stats
28W - 42L
1,343 Elo+
Party 3
Izanami
Izanami
ParkSnow
Izanami
Level 52
God Stats
16W - 26L
1,464 SR
Queue Stats
68W - 100L
1,426 Elo+
Party 3
Ares
Ares
Shadowframes
Ares
Level 159
God Stats
18W - 8L
1,529 SR
Queue Stats
115W - 104L
1,464 Elo+
Party 3
Nemesis
Nemesis
ThatStinkyDog
Nemesis
Level 49
God Stats
13W - 9L
1,533 SR
Queue Stats
43W - 59L
1,457 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AuremAera
Sobek
18
4 / 3 / 6
11,400
713
9,402
17,766
26,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hachiman
LLegobutt18
Hachiman
18
3 / 4 / 7
10,850
678
4,178
11,426
4,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
1 / 6 / 8
10,484
655
11,684
11,353
3,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
20
6 / 1 / 5
12,268
767
15,191
7,794
3,326
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shiva
codiki
Shiva
16
0 / 6 / 7
9,998
625
11,683
15,338
16,526
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gaibabbies
Bacchus
18
2 / 7 / 8
10,673
667
10,507
15,908
12,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
3 / 1 / 8
11,122
695
6,235
13,022
11,395
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
ParkSnow
Izanami
20
5 / 2 / 2
12,610
788
7,985
12,084
4,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
2 / 1 / 14
11,947
747
13,298
14,006
15,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
19
8 / 3 / 9
11,823
739
12,217
14,922
7,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
61
14
Kills
20
20
Deaths
14
33
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Sobek
AuremAera
Sobek
4
3
6
2.33
W
Bacchus
Gaibabbies
Bacchus
2
7
8
0.86
L
Hachiman
LLegobutt18
Hachiman
3
4
7
1.63
L
1
6
8
0.83
W
3
1
8
7
W
Izanami
ParkSnow
Izanami
5
2
2
3
W
2
1
14
9
L
Chronos
6
1
5
8.5
W
Nemesis
8
3
9
4.17
L
Shiva
codiki
Shiva
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,138
Damage
50,242
63,677
Taken
69,942
54,897
Mitigated
51,382
11,105
Healing
17,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
AuremAera
Sobek
9,402
540
823
4,134
17,766
26,803
124
5,266
12,130
25,305
0
W
Bacchus
Gaibabbies
Bacchus
10,507
683
228
2,082
15,908
12,554
0
9,233
6,386
25,519
0
L
Hachiman
LLegobutt18
Hachiman
4,178
1,847
0
1,750
11,426
4,470
891
4,646
6,618
0
30,891
L
11,684
912
0
0
11,353
3,772
140
3,436
7,657
38,600
0
W
6,235
876
122
4,351
13,022
11,395
671
6,591
6,323
0
33,805
W
Izanami
ParkSnow
Izanami
7,985
4,368
0
3,566
12,084
4,096
2,769
8,397
3,375
0
59,487
W
13,298
76
0
1,421
14,006
15,952
149
5,041
8,821
38,922
0
L
Chronos
15,191
3,569
0
1,984
7,794
3,326
363
3,428
4,336
65,854
0
W
Nemesis
12,217
4,863
0
5,251
14,922
7,385
0
5,976
8,760
0
32,356
L
Shiva
codiki
Shiva
11,683
1,593
682
1,732
15,338
16,526
0
6,148
9,131
0
27,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,000
Gold Earned
58,175
290
Minions Killed
286
0
Camps Cleared
0
1,601,757
Distance Traveled
1,653,163
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,400
713
33
2
0
343,065
4
W
Bacchus
10,673
667
34
2
0
328,231
1
L
Hachiman
10,850
678
66
4
0
301,253
0
L
Scylla
10,484
655
54
3
0
295,014
0
W
Bellona
11,122
695
54
3
0
351,258
3
W
Izanami
12,610
788
124
8
0
315,725
5
W
Ares
11,947
747
39
2
0
308,818
3
L
Chronos
12,268
767
104
7
0
349,224
1
W
Nemesis
11,823
739
35
2
0
349,131
2
L
Shiva
9,998
625
33
2
0
313,201
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role