Player Matchup

Yemoja
Yemoja
Heartsease
Yemoja
Level 74
God Stats
1W - 3L
1,440 SR
Queue Stats
47W - 65L
1,450 Elo+
Party 2
Cliodhna
Cliodhna
TheBlackRomanov
Cliodhna
Level 106
God Stats
59W - 62L
1,311 SR
Queue Stats
324W - 370L
1,491 Elo+
Party 1
Agni
Agni
Vhazlork
Agni
Level 91
God Stats
17W - 29L
1,382 SR
Queue Stats
792W - 904L
1,497 Elo+
Solo
Ymir
Ymir
WifeBeater7000
Ymir
Level 68
God Stats
6W - 15L
1,338 SR
Queue Stats
318W - 328L
1,490 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Ðistilled
Ah Muzen Cab
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 86L
1,427 Elo+
Party 2
Team Averages
Level 82
1,394 SR
1,471 Elo+

VS

Team Averages
Level 102
1,548 SR
1,454 Elo+
Gilgamesh
Gilgamesh
Bilrod
Gilgamesh
Level 60
God Stats
1W - 2L
1,279 SR
Queue Stats
11W - 20L
1,234 Elo+
Party 3
Medusa
Medusa
LunaCinder
Medusa
Level 84
God Stats
8W - 3L
1,558 SR
Queue Stats
84W - 76L
1,611 Elo+
Solo
Da Ji
Da Ji
UniformSand6527
Da Ji
Level 104
God Stats
5W - 7L
1,500 SR
Queue Stats
195W - 191L
1,420 Elo+
Solo
Vulcan
Vulcan
Vengeron
Vulcan
Level 159
God Stats
33W - 38L
1,591 SR
Queue Stats
150W - 156L
1,508 Elo+
Solo
Ares
Ares
chinesecowboy86
Ares
Level 102
God Stats
3W - 0L
1,812 SR
Queue Stats
25W - 29L
1,498 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Heartsease
Yemoja
17
1 / 3 / 8
11,819
1,182
7,429
15,110
8,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
16
5 / 5 / 4
11,665
1,167
17,110
19,588
16,496
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Agni
16
0 / 2 / 5
10,227
1,023
5,195
6,428
1,796
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 7 / 7
11,407
1,141
6,733
22,376
26,755
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
Ðistilled
Ah Muzen Cab
16
4 / 8 / 3
11,632
1,163
17,543
17,175
6,017
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

123

VS

Team 2 Tickets

240

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bilrod
Gilgamesh
17
6 / 2 / 11
12,169
1,217
12,382
15,542
14,073
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
LunaCinder
Medusa
18
3 / 1 / 17
11,786
1,179
21,244
8,684
3,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
12 / 6 / 6
12,937
1,294
21,079
12,859
7,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Vulcan
Vengeron
Vulcan
18
4 / 1 / 14
12,472
1,247
15,244
4,141
1,829
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
0 / 1 / 21
12,184
1,218
6,953
16,380
22,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
94
11
Kills
25
25
Deaths
11
27
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Bilrod
Gilgamesh
6
2
11
5.75
L
Yemoja
Heartsease
Yemoja
1
3
8
1.67
W
Medusa
LunaCinder
Medusa
3
1
17
11.5
L
Cliodhna
5
5
4
1.4
W
12
6
6
2.5
W
Vulcan
Vengeron
Vulcan
4
1
14
11
L
Agni
0
2
5
1.25
L
1
7
7
0.64
W
0
1
21
10.5
L
Ah Muzen Cab
Ðistilled
Ah Muzen Cab
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,010
Damage
76,902
80,677
Taken
57,606
59,442
Mitigated
49,511
15,112
Healing
4,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Bilrod
Gilgamesh
12,382
4,082
0
63
15,542
14,073
0
5,603
9,939
0
28,645
L
Yemoja
Heartsease
Yemoja
7,429
641
4,949
2,520
15,110
8,378
0
4,762
10,348
17,334
0
W
Medusa
LunaCinder
Medusa
21,244
9,859
584
764
8,684
3,995
0
2,726
5,958
0
39,704
L
Cliodhna
17,110
2,404
0
2,430
19,588
16,496
0
5,359
14,229
0
25,881
W
21,079
4,808
0
20
12,859
7,424
0
3,384
9,375
0
23,907
W
Vulcan
Vengeron
Vulcan
15,244
8,195
0
12
4,141
1,829
0
1,915
2,226
60,135
0
L
Agni
5,195
378
0
229
6,428
1,796
0
2,075
4,353
29,810
0
L
6,733
677
1,735
1,342
22,376
26,755
0
6,164
16,212
14,893
0
W
6,953
256
579
2,253
16,380
22,190
0
5,729
10,651
13,170
0
L
Ah Muzen Cab
Ðistilled
Ah Muzen Cab
17,543
6,506
0
1,907
17,175
6,017
0
3,837
13,338
0
59,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,750
Gold Earned
61,548
190
Minions Killed
234
4
Camps Cleared
8
968,733
Distance Traveled
1,017,348
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,169
1,217
29
3
4
206,859
0
L
Yemoja
11,819
1,182
20
2
0
183,496
3
W
Medusa
11,786
1,179
62
6
2
195,560
0
L
Cliodhna
11,665
1,167
14
1
1
223,273
0
W
Da Ji
12,937
1,294
9
1
1
164,751
2
W
Vulcan
12,472
1,247
123
12
1
236,972
3
L
Agni
10,227
1,023
53
5
1
206,303
0
L
Ymir
11,407
1,141
17
2
0
178,194
1
W
Ares
12,184
1,218
11
1
0
213,206
1
L
Ah Muzen Cab
11,632
1,163
86
9
2
177,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role