Player Matchup

Bacchus
Bacchus
Backstabber359
Bacchus
Level 56
God Stats
9W - 12L
1,646 SR
Queue Stats
27W - 34L
1,528 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
II Mimir II
Morgan Le Fay
Level 152
God Stats
3W - 5L
1,479 SR
Queue Stats
10W - 24L
1,393 Elo+
Party 1
Chernobog
Chernobog
KingToeLicker
Chernobog
Level 127
God Stats
1W - 7L
1,055 SR
Queue Stats
29W - 40L
1,513 Elo+
Party 1
Chaac
Chaac
ll itachi lll
Chaac
Level 69
God Stats
9W - 8L
1,537 SR
Queue Stats
31W - 28L
1,537 Elo+
Party 1
Arachne
Arachne
skullhead262
Arachne
Level 123
God Stats
4W - 5L
1,742 SR
Queue Stats
49W - 74L
1,533 Elo+
Party 1
Team Averages
Level 105
1,492 SR
1,501 Elo+

VS

Team Averages
Level 121
1,604 SR
1,649 Elo+
Arachne
Arachne
Kruphix777
Arachne
Level 104
God Stats
38W - 8L
1,715 SR
Queue Stats
129W - 90L
1,746 Elo+
Party 3
Izanami
Izanami
Rocktamus
Izanami
Level 125
God Stats
12W - 16L
1,459 SR
Queue Stats
135W - 117L
1,557 Elo+
Solo
Terra
Terra
RyuuJester
Terra
Level 129
God Stats
4W - 1L
1,778 SR
Queue Stats
124W - 100L
1,600 Elo+
Party 2
Shiva
Shiva
XdragonX03
Shiva
Level 120
God Stats
12W - 6L
1,591 SR
Queue Stats
94W - 74L
1,742 Elo+
Party 3
Sol
Sol
drag0nzRreal
Sol
Level 128
God Stats
5W - 5L
1,479 SR
Queue Stats
91W - 80L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 2
6,911
432
4,347
8,523
6,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Morgan Le Fay
II Mimir II
Morgan Le Fay
15
2 / 2 / 1
8,622
539
12,254
9,562
3,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
KingToeLicker
Chernobog
13
0 / 1 / 1
7,488
468
3,164
6,843
1,875
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 4 / 3
8,493
531
7,992
13,864
14,272
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Arachne
skullhead262
Arachne
14
5 / 5 / 1
8,442
528
10,870
16,958
5,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Kruphix777
Arachne
17
7 / 1 / 2
10,040
628
11,214
15,980
7,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
Rocktamus
Izanami
16
1 / 1 / 0
9,082
568
4,684
8,380
2,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Terra
13
0 / 0 / 6
8,021
501
3,833
11,056
9,303
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shiva
15
2 / 2 / 3
9,655
603
11,760
12,585
11,332
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
2 / 3 / 3
9,917
620
8,322
11,956
4,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
7
Kills
12
12
Deaths
7
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
0
2
1
L
Morgan Le Fay
II Mimir II
Morgan Le Fay
2
2
1
1.25
L
Chernobog
KingToeLicker
Chernobog
0
1
1
0.5
W
Arachne
Kruphix777
Arachne
7
1
2
8
W
Izanami
Rocktamus
Izanami
1
1
0
1
W
Terra
0
0
6
3
W
Shiva
2
2
3
1.75
W
2
3
3
1.17
L
0
4
3
0.38
L
Arachne
skullhead262
Arachne
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,627
Damage
39,813
55,750
Taken
59,957
30,875
Mitigated
35,243
18,143
Healing
26,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,347
227
171
2,830
8,523
6,071
0
3,424
5,099
10,380
0
L
Morgan Le Fay
II Mimir II
Morgan Le Fay
12,254
354
349
4,012
9,562
3,194
0
4,352
5,210
58,609
0
L
Chernobog
KingToeLicker
Chernobog
3,164
1,209
0
1,619
6,843
1,875
0
1,154
5,689
0
55,272
W
Arachne
Kruphix777
Arachne
11,214
6,802
0
9,408
15,980
7,363
146
2,175
13,687
0
72,583
W
Izanami
Rocktamus
Izanami
4,684
3,471
0
4,126
8,380
2,988
1,760
1,741
6,619
0
78,069
W
Terra
3,833
149
1,824
2,329
11,056
9,303
0
4,004
6,880
18,763
4,530
W
Shiva
11,760
2,910
218
3,329
12,585
11,332
617
1,480
10,995
0
65,012
W
8,322
1,770
0
5,630
11,956
4,257
2,101
6,329
5,175
73,972
0
L
7,992
880
0
3,966
13,864
14,272
520
0
13,864
0
57,359
L
Arachne
skullhead262
Arachne
10,870
6,531
0
5,196
16,958
5,463
0
2,714
14,244
0
52,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,956
Gold Earned
46,715
449
Minions Killed
593
0
Camps Cleared
0
1,652,617
Distance Traveled
1,754,331
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,911
432
19
1
0
323,887
11
L
Morgan Le Fay
8,622
539
114
7
0
336,137
5
L
Chernobog
7,488
468
107
7
0
309,794
2
W
Arachne
10,040
628
127
8
0
414,769
0
W
Izanami
9,082
568
156
10
0
308,599
2
W
Terra
8,021
501
47
3
0
367,184
4
W
Shiva
9,655
603
123
8
0
339,062
2
W
Sol
9,917
620
140
9
0
324,717
5
L
Chaac
8,493
531
127
8
0
315,727
2
L
Arachne
8,442
528
82
5
0
367,072
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role