Player Matchup

Merlin
Merlin
FrostyBeard
Merlin
Level 23
God Stats
3W - 4L
1,149 SR
Queue Stats
51W - 56L
1,501 Elo+
Solo
Tsukuyomi
Tsukuyomi
Imbald3574
Tsukuyomi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 43L
1,445 Elo+
Party 1
Tyr
Tyr
MrClean2471
Tyr
Level 17
God Stats
3W - 3L
1,652 SR
Queue Stats
30W - 22L
1,432 Elo+
Party 1
Ymir
Ymir
Plz Du
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,568 Elo+
Solo
Izanami
Izanami
lyss453_
Izanami
Level 21
God Stats
6W - 11L
1,452 SR
Queue Stats
160W - 186L
1,428 Elo+
Party 1
Team Averages
Level 17
1,450 SR
1,475 Elo+

VS

Team Averages
Level 69
1,532 SR
1,457 Elo+
Shiva
Shiva
 
Shiva
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Dr0smosis
Merlin
Level 29
God Stats
4W - 8L
1,593 SR
Queue Stats
11W - 15L
1,379 Elo+
Party 2
Artemis
Artemis
SCTU Ale
Artemis
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
69W - 85L
1,409 Elo+
Solo
Kuzenbo
Kuzenbo
UnfairPath2
Kuzenbo
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,521 Elo+
Party 2
Ah Puch
Ah Puch
xoxopaulinexox
Ah Puch
Level 67
God Stats
8W - 6L
1,567 SR
Queue Stats
37W - 62L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
1 / 3 / 3
9,597
738
4,472
8,216
2,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
Imbald3574
Tsukuyomi
15
5 / 6 / 1
9,461
728
11,110
13,599
5,050
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 5 / 7
8,860
682
6,611
17,058
17,007
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ymir
Plz Du
Ymir
13
1 / 4 / 3
8,003
616
4,679
14,471
6,019
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
lyss453_
Izanami
14
1 / 7 / 2
8,332
641
4,628
17,619
5,286
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
18
13 / 3 / 9
11,819
909
17,144
15,851
17,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Merlin
Dr0smosis
Merlin
17
3 / 1 / 11
10,206
785
14,824
5,285
2,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
SCTU Ale
Artemis
18
5 / 1 / 8
10,577
814
12,511
4,177
1,644
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
UnfairPath2
Kuzenbo
16
1 / 2 / 16
10,038
772
8,740
22,520
33,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
2 / 2 / 10
10,221
786
11,852
7,259
3,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
78
9
Kills
24
25
Deaths
9
16
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
13
3
9
5.83
W
Merlin
Dr0smosis
Merlin
3
1
11
8.5
L
Merlin
1
3
3
0.83
L
Tsukuyomi
Imbald3574
Tsukuyomi
5
6
1
0.92
L
1
5
7
0.9
L
Ymir
Plz Du
Ymir
1
4
3
0.63
W
Artemis
SCTU Ale
Artemis
5
1
8
9
W
Kuzenbo
UnfairPath2
Kuzenbo
1
2
16
4.5
L
Izanami
lyss453_
Izanami
1
7
2
0.29
W
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,500
Damage
65,071
70,963
Taken
55,092
36,132
Mitigated
58,612
5,952
Healing
7,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
17,144
2,150
629
2,153
15,851
17,960
0
2,026
13,825
75
42,679
W
Merlin
Dr0smosis
Merlin
14,824
1,249
0
0
5,285
2,012
1,278
1,378
3,797
37,732
0
L
Merlin
4,472
298
155
464
8,216
2,770
470
2,639
5,403
31,766
0
L
Tsukuyomi
Imbald3574
Tsukuyomi
11,110
1,434
0
2,519
13,599
5,050
0
4,620
8,799
0
34,554
L
6,611
739
0
133
17,058
17,007
0
6,985
9,851
0
12,252
L
Ymir
Plz Du
Ymir
4,679
673
98
1,774
14,471
6,019
0
9,973
4,115
9,955
0
W
Artemis
SCTU Ale
Artemis
12,511
3,141
295
563
4,177
1,644
3,748
785
3,392
0
41,928
W
Kuzenbo
UnfairPath2
Kuzenbo
8,740
2,169
210
1,131
22,520
33,930
408
3,638
18,546
21,428
0
L
Izanami
lyss453_
Izanami
4,628
3,215
0
809
17,619
5,286
834
10,165
7,337
0
19,913
W
11,852
326
0
2,333
7,259
3,066
2,228
1,324
5,935
34,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,253
Gold Earned
52,861
206
Minions Killed
255
0
Camps Cleared
0
1,072,052
Distance Traveled
1,419,616
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,819
909
50
4
0
296,448
1
W
Merlin
10,206
785
54
4
0
263,182
0
L
Merlin
9,597
738
78
6
0
205,225
3
L
Tsukuyomi
9,461
728
48
4
0
245,117
0
L
Tyr
8,860
682
19
1
0
254,017
0
L
Ymir
8,003
616
19
1
0
152,402
0
W
Artemis
10,577
814
64
5
0
282,837
3
W
Kuzenbo
10,038
772
16
1
0
320,237
3
L
Izanami
8,332
641
42
3
0
215,291
0
W
Ah Puch
10,221
786
71
5
0
256,912
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role