Player Matchup

Neith
Neith
 
Neith
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Theticus
Fenrir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,309 Elo+
Party 1
Jormungandr
Jormungandr
VOLT109
Jormungandr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,393 Elo+
Party 1
Thoth
Thoth
breaksong1975
Thoth
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 113L
1,376 Elo+
Solo
Medusa
Medusa
jslyder
Medusa
Level 129
God Stats
3W - 1L
1,800 SR
Queue Stats
119W - 132L
1,440 Elo+
Solo
Team Averages
Level 63
1,560 SR
1,404 Elo+

VS

Team Averages
Level 85
1,392 SR
1,457 Elo+
Zeus
Zeus
 
Zeus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Bau5constantlycr
Chernobog
Level 88
God Stats
3W - 0L
1,484 SR
Queue Stats
22W - 11L
1,629 Elo+
Solo
Amaterasu
Amaterasu
ONI1203
Amaterasu
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,347 Elo+
Solo
Merlin
Merlin
iyamluke
Merlin
Level 121
God Stats
2W - 4L
1,188 SR
Queue Stats
89W - 110L
1,364 Elo+
Solo
Medusa
Medusa
ladysithkiller46
Medusa
Level 40
God Stats
6W - 4L
1,288 SR
Queue Stats
366W - 365L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
3 / 4 / 11
9,710
809
13,402
13,103
4,284
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Theticus
Fenrir
16
2 / 7 / 15
9,746
812
9,423
18,028
12,961
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
VOLT109
Jormungandr
20
6 / 6 / 16
11,704
975
10,422
17,196
19,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
5 / 9 / 10
9,298
775
4,918
13,706
3,610
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
jslyder
Medusa
18
9 / 7 / 11
11,311
943
9,673
14,997
5,265
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
17
3 / 5 / 20
10,444
870
12,901
9,487
5,353
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chernobog
18
6 / 8 / 14
11,619
968
16,284
16,900
7,692
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Amaterasu
ONI1203
Amaterasu
14
3 / 6 / 10
9,011
751
6,015
14,668
10,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
iyamluke
Merlin
20
7 / 1 / 14
11,540
962
13,050
5,725
2,292
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
14 / 5 / 11
12,211
1,018
19,136
12,537
5,657
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
102
25
Kills
33
33
Deaths
25
63
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
4
11
2.13
W
Zeus
 
Zeus
3
5
20
2.6
W
Chernobog
6
8
14
1.63
W
Amaterasu
ONI1203
Amaterasu
3
6
10
1.33
L
Fenrir
Theticus
Fenrir
2
7
15
1.36
L
Jormungandr
VOLT109
Jormungandr
6
6
16
2.33
L
5
9
10
1.11
W
Merlin
iyamluke
Merlin
7
1
14
14
L
Medusa
jslyder
Medusa
9
7
11
2.07
W
14
5
11
3.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,838
Damage
67,386
77,030
Taken
59,317
45,374
Mitigated
31,403
17,919
Healing
16,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
13,402
3,432
1,295
4,290
13,103
4,284
859
5,463
7,571
0
27,349
W
Zeus
 
Zeus
12,901
1,182
366
674
9,487
5,353
1,258
2,527
6,960
24,292
0
W
Chernobog
16,284
11,633
0
4,493
16,900
7,692
2,712
3,477
13,423
0
37,563
W
Amaterasu
ONI1203
Amaterasu
6,015
1,876
305
3,235
14,668
10,409
360
2,935
11,733
0
6,218
L
Fenrir
Theticus
Fenrir
9,423
2,453
197
3,504
18,028
12,961
358
4,603
13,217
0
14,243
L
Jormungandr
VOLT109
Jormungandr
10,422
2,488
270
1,243
17,196
19,254
656
5,073
11,985
25,055
0
L
4,918
1,398
457
1,245
13,706
3,610
570
3,525
10,181
8,476
0
W
Merlin
iyamluke
Merlin
13,050
0
1,252
2,040
5,725
2,292
302
2,624
3,101
33,831
0
L
Medusa
jslyder
Medusa
9,673
3,629
1,843
3,575
14,997
5,265
1,130
7,287
7,522
159
26,613
W
19,136
8,634
1,665
2,925
12,537
5,657
1,798
3,936
8,601
0
34,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,769
Gold Earned
54,825
114
Minions Killed
133
0
Camps Cleared
0
1,033,411
Distance Traveled
1,233,956
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,710
809
27
2
0
221,512
0
W
Zeus
10,444
870
25
2
0
230,152
0
W
Chernobog
11,619
968
48
4
0
229,791
0
W
Amaterasu
9,011
751
4
0
0
256,479
0
L
Fenrir
9,746
812
5
0
0
227,995
0
L
Jormungandr
11,704
975
24
2
0
211,323
0
L
Thoth
9,298
775
10
1
0
176,334
0
W
Merlin
11,540
962
35
3
0
268,184
0
L
Medusa
11,311
943
48
4
0
196,247
1
W
Medusa
12,211
1,018
21
2
0
249,350
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role