Player Matchup

Ymir
Ymir
AlphaWolfGod69
Ymir
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 17L
1,250 Elo+
Party 1
Danzaburou
Danzaburou
Jonem21
Danzaburou
Level 80
God Stats
2W - 2L
1,501 SR
Queue Stats
6W - 7L
1,209 Elo+
Party 1
Thor
Thor
JumperDarkLord
Thor
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,101 Elo+
Party 1
Nike
Nike
SunnyGoddes6
Nike
Level 35
God Stats
6W - 8L
1,419 SR
Queue Stats
14W - 19L
1,268 Elo+
Party 1
Sol
Sol
jstanko55
Sol
Level 49
God Stats
10W - 15L
1,354 SR
Queue Stats
103W - 112L
1,397 Elo+
Solo
Team Averages
Level 75
1,455 SR
1,245 Elo+

VS

Team Averages
Level 57
1,530 SR
1,410 Elo+
Aphrodite
Aphrodite
BellonaBashem1
Aphrodite
Level 47
God Stats
1W - 1L
1,473 SR
Queue Stats
19W - 36L
1,380 Elo+
Party 3
Danzaburou
Danzaburou
HPNOTIQ-JOE
Danzaburou
Level 86
God Stats
12W - 14L
1,610 SR
Queue Stats
23W - 39L
1,473 Elo+
Party 3
Ares
Ares
Maybe Holden
Ares
Level 75
God Stats
1W - 1L
1,297 SR
Queue Stats
26W - 40L
1,388 Elo+
Party 2
Medusa
Medusa
Step Aside Boyz
Medusa
Level 60
God Stats
4W - 8L
1,586 SR
Queue Stats
29W - 42L
1,421 Elo+
Party 2
Shiva
Shiva
herrickx
Shiva
Level 17
God Stats
0W - 2L
1,686 SR
Queue Stats
1W - 4L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 17
10,327
794
6,570
15,617
20,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Jonem21
Danzaburou
18
8 / 3 / 14
11,490
884
14,604
12,304
5,034
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 3 / 14
10,318
794
9,154
19,543
14,674
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
5 / 3 / 12
10,082
776
8,132
9,730
7,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

18
8 / 3 / 13
10,910
839
21,340
12,154
4,014
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BellonaBashem1
Aphrodite
14
0 / 8 / 3
8,498
654
3,835
13,727
6,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
HPNOTIQ-JOE
Danzaburou
16
2 / 5 / 10
9,387
722
11,187
12,418
4,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 6 / 7
9,329
718
10,271
20,160
19,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
9 / 5 / 4
10,601
815
13,140
13,957
6,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
herrickx
Shiva
14
2 / 6 / 6
8,613
663
9,586
12,860
14,257
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
45
30
Kills
15
15
Deaths
30
70
Assists
30
Player
Kills
Deaths
Assists
KDA
W
3
3
17
3.83
L
Aphrodite
BellonaBashem1
Aphrodite
0
8
3
0.19
L
Danzaburou
HPNOTIQ-JOE
Danzaburou
2
5
10
1.4
W
Danzaburou
Jonem21
Danzaburou
8
3
14
5
W
6
3
14
4.33
L
2
6
7
0.92
L
9
5
4
2.2
W
5
3
12
3.67
L
Shiva
herrickx
Shiva
2
6
6
0.83
W
8
3
13
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,800
Damage
48,019
69,348
Taken
73,122
51,848
Mitigated
50,793
23,203
Healing
14,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,570
582
394
3,116
15,617
20,133
667
3,786
11,831
19,088
0
L
Aphrodite
BellonaBashem1
Aphrodite
3,835
850
935
3,824
13,727
6,468
280
3,481
9,904
26,269
0
L
Danzaburou
HPNOTIQ-JOE
Danzaburou
11,187
4,003
0
1,683
12,418
4,591
512
6,421
5,754
0
21,525
W
Danzaburou
Jonem21
Danzaburou
14,604
8,469
0
6,285
12,304
5,034
2,572
2,028
10,276
0
42,213
W
9,154
3,376
222
5,368
19,543
14,674
485
2,872
16,671
0
29,696
L
10,271
162
547
5,085
20,160
19,342
0
6,896
12,635
26,301
0
L
13,140
4,000
0
2,698
13,957
6,135
1,869
5,288
8,364
0
34,729
W
8,132
2,595
0
851
9,730
7,993
184
1,886
7,844
0
20,330
L
Shiva
herrickx
Shiva
9,586
714
41
41
12,860
14,257
91
5,385
7,297
0
17,260
W
21,340
8,413
0
6,967
12,154
4,014
3,219
3,534
8,620
44,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,127
Gold Earned
46,428
188
Minions Killed
180
0
Camps Cleared
0
1,178,078
Distance Traveled
1,115,171
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,327
794
16
1
0
229,689
1
L
Aphrodite
8,498
654
51
4
0
182,946
2
L
Danzaburou
9,387
722
27
2
0
241,616
3
W
Danzaburou
11,490
884
56
4
0
246,421
0
W
Thor
10,318
794
40
3
0
242,951
2
L
Ares
9,329
718
26
2
0
232,115
1
L
Medusa
10,601
815
54
4
0
248,259
3
W
Nike
10,082
776
15
1
0
249,040
0
L
Shiva
8,613
663
22
2
0
210,235
0
W
Sol
10,910
839
61
5
0
209,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role