Player Matchup

Gilgamesh
Gilgamesh
Silver V
DinkleeBERG2
Gilgamesh
Silver V
Level 143
God Stats
11W - 10L
1,650 SR
Queue Stats
84W - 84L
1,126 MMR
Party 2
Hou Yi
Hou Yi
Silver II
FNFB Yani
Hou Yi
Silver II
Level 124
God Stats
12W - 12L
1,948 SR
Queue Stats
50W - 54L
1,546 MMR
Party 2
Cerberus
Cerberus
Gold V
Lark_Lion
Cerberus
Gold V
Level 122
God Stats
11W - 12L
1,692 SR
Queue Stats
141W - 152L
1,407 MMR
Party 3
Ares
Ares
Gold IV
SluggaKT
Ares
Gold IV
Level 127
God Stats
7W - 0L
1,816 SR
Queue Stats
397W - 382L
1,319 MMR
Solo
Thoth
Thoth
Silver II
TrailBoss14
Thoth
Silver II
Level 107
God Stats
1W - 1L
1,300 SR
Queue Stats
54W - 53L
1,227 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,681 SR
1,325 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,512 SR
1,327 MMR
Osiris
Osiris
Gold IV
Gcleve
Osiris
Gold IV
Level 160
God Stats
2W - 5L
1,363 SR
Queue Stats
60W - 63L
1,343 MMR
Solo
Nemesis
Nemesis
Gold V
PTSD-0307
Nemesis
Gold V
Level 86
God Stats
22W - 18L
1,560 SR
Queue Stats
105W - 123L
1,457 MMR
Party 1
Sol
Sol
Bronze IV
QuanntumRealmTTV
Sol
Bronze IV
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 129L
1,316 MMR
Solo
Bacchus
Bacchus
Silver I
WhiteLotus5X-YT
Bacchus
Silver I
Level 107
God Stats
18W - 23L
1,388 SR
Queue Stats
378W - 381L
1,203 MMR
Party 1
Xbalanque
Xbalanque
Silver V
dubstepXdrugs5
Xbalanque
Silver V
Level 105
God Stats
1W - 1L
1,751 SR
Queue Stats
2W - 7L
1,315 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DinkleeBERG2
Gilgamesh
20
8 / 3 / 12
14,374
599
17,331
25,846
17,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
FNFB Yani
Hou Yi
20
6 / 5 / 11
13,163
548
18,280
19,801
8,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
Lark_Lion
Cerberus
20
5 / 2 / 8
13,676
570
15,674
26,578
39,842
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ares
17
2 / 2 / 16
12,347
514
8,590
25,441
33,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
6 / 1 / 10
13,399
558
19,277
11,774
5,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ah Muzen CabScyllaBastetAthenaGeb

VS

Bans
ArachneAtlasFenrirJormungandrMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Gcleve
Osiris
18
1 / 5 / 0
11,836
493
13,097
21,668
20,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Nemesis
PTSD-0307
Nemesis
18
2 / 7 / 1
11,532
481
8,857
24,057
8,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
2 / 5 / 2
13,183
549
19,080
18,123
5,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
0 / 4 / 5
10,607
442
9,462
23,109
26,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xbalanque
dubstepXdrugs5
Xbalanque
20
7 / 6 / 3
14,209
592
25,409
22,857
6,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
23
27
Kills
12
13
Deaths
27
57
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DinkleeBERG2
Gilgamesh
8
3
12
4.67
W
Hou Yi
FNFB Yani
Hou Yi
6
5
11
2.3
L
Osiris
Gcleve
Osiris
1
5
0
0.2
W
Cerberus
Lark_Lion
Cerberus
5
2
8
4.5
L
Nemesis
PTSD-0307
Nemesis
2
7
1
0.36
L
2
5
2
0.6
W
Ares
2
2
16
5
W
6
1
10
11
L
0
4
5
0.63
L
Xbalanque
dubstepXdrugs5
Xbalanque
7
6
3
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,152
Damage
75,905
109,440
Taken
109,814
104,133
Mitigated
67,411
40,848
Healing
35,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DinkleeBERG2
Gilgamesh
17,331
3,939
0
9,610
25,846
17,094
2,833
9,138
16,708
0
107,905
W
Hou Yi
FNFB Yani
Hou Yi
18,280
9,997
0
8,200
19,801
8,394
6,210
4,643
15,158
0
105,653
L
Osiris
Gcleve
Osiris
13,097
6,211
0
6,450
21,668
20,124
982
10,320
11,348
0
72,972
W
Cerberus
Lark_Lion
Cerberus
15,674
1,882
0
12,354
26,578
39,842
79
4,232
22,346
80,289
0
L
Nemesis
PTSD-0307
Nemesis
8,857
4,215
0
7,505
24,057
8,770
0
7,098
16,959
0
101,615
L
19,080
4,204
0
8,775
18,123
5,308
1,136
7,790
10,333
102,222
8,866
W
Ares
8,590
444
1,160
6,189
25,441
33,767
570
6,919
18,522
22,962
0
W
19,277
2,022
0
3,335
11,774
5,036
2,507
4,688
7,086
94,633
0
L
9,462
793
287
5,432
23,109
26,719
0
9,557
13,552
39,148
0
L
Xbalanque
dubstepXdrugs5
Xbalanque
25,409
13,909
0
6,769
22,857
6,490
2,996
8,776
14,081
0
131,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,959
Gold Earned
61,367
617
Minions Killed
706
0
Camps Cleared
0
2,368,694
Distance Traveled
2,151,539
31
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
14,374
599
145
6
0
514,680
2
W
Hou Yi
13,163
548
130
5
0
415,719
4
L
Osiris
11,836
493
134
6
0
437,331
1
W
Cerberus
13,676
570
158
7
0
467,870
8
L
Nemesis
11,532
481
136
6
0
447,886
2
L
Sol
13,183
549
197
8
0
416,098
5
W
Ares
12,347
514
37
2
0
487,380
11
W
Thoth
13,399
558
147
6
0
483,045
6
L
Bacchus
10,607
442
39
2
0
460,047
7
L
Xbalanque
14,209
592
200
8
0
390,177
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role