Player Matchup

Izanami
Izanami
 
Izanami
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
Heartsease
Aphrodite
Level 74
God Stats
2W - 3L
1,592 SR
Queue Stats
47W - 65L
1,432 Elo+
Party 3
Khepri
Khepri
KoiNoTsubomi
Khepri
Level 156
God Stats
2W - 2L
1,500 SR
Queue Stats
309W - 274L
1,533 Elo+
Party 2
Shiva
Shiva
MwuLaFllaga
Shiva
Level 157
God Stats
11W - 6L
1,296 SR
Queue Stats
312W - 276L
1,539 Elo+
Party 2
Nox
Nox
Ðistilled
Nox
Level 69
God Stats
2W - 8L
1,128 SR
Queue Stats
55W - 86L
1,409 Elo+
Party 3
Team Averages
Level 121
1,403 SR
1,482 Elo+

VS

Team Averages
Level 76
1,425 SR
1,480 Elo+
Izanami
Izanami
CoRy8391
Izanami
Level 65
God Stats
0W - 1L
1,505 SR
Queue Stats
38W - 40L
1,577 Elo+
Party 1
Thor
Thor
FlyEaglesFly48
Thor
Level 67
God Stats
17W - 24L
1,421 SR
Queue Stats
78W - 92L
1,364 Elo+
Party 1
Baba Yaga
Baba Yaga
G0dzi1la
Baba Yaga
Level 85
God Stats
0W - 1L
1,171 SR
Queue Stats
17W - 23L
1,578 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Snowninjii
Kumbhakarna
Level 100
God Stats
25W - 32L
1,564 SR
Queue Stats
287W - 311L
1,420 Elo+
Solo
King Arthur
King Arthur
dougJstone
King Arthur
Level 63
God Stats
2W - 3L
1,465 SR
Queue Stats
43W - 53L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
6 / 0 / 10
11,310
1,131
15,043
6,445
2,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Aphrodite
Heartsease
Aphrodite
17
2 / 0 / 11
10,806
1,081
5,763
7,038
4,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
17
3 / 1 / 14
11,839
1,184
6,758
9,186
11,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
4 / 0 / 14
11,612
1,161
12,351
8,042
9,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

17
4 / 0 / 12
11,393
1,139
11,522
4,940
2,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

297

VS

Team 2 Tickets

153

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CoRy8391
Izanami
15
1 / 6 / 0
9,946
995
8,585
15,123
4,577
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 8 / 1
9,786
979
5,300
13,573
4,417
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Baba Yaga
G0dzi1la
Baba Yaga
15
0 / 0 / 1
9,818
982
11,521
4,928
1,749
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kumbhakarna
Snowninjii
Kumbhakarna
15
0 / 2 / 1
9,740
974
2,983
8,347
8,028
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
dougJstone
King Arthur
15
0 / 3 / 1
9,713
971
5,139
12,718
11,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
5
19
Kills
1
1
Deaths
19
61
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
0
10
11
L
Izanami
CoRy8391
Izanami
1
6
0
0.17
L
0
8
1
0.06
L
Baba Yaga
G0dzi1la
Baba Yaga
0
0
1
0.5
W
Aphrodite
Heartsease
Aphrodite
2
0
11
7.5
W
Khepri
3
1
14
10
W
4
0
14
11
L
Kumbhakarna
Snowninjii
Kumbhakarna
0
2
1
0.25
L
King Arthur
dougJstone
King Arthur
0
3
1
0.17
W
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,437
Damage
33,528
35,651
Taken
54,689
30,471
Mitigated
30,445
16,857
Healing
2,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
15,043
8,673
0
1,900
6,445
2,912
0
2,131
4,314
0
48,864
L
Izanami
CoRy8391
Izanami
8,585
6,607
0
256
15,123
4,577
0
8,720
6,261
0
27,791
L
5,300
524
0
56
13,573
4,417
0
6,340
7,089
0
24,683
L
Baba Yaga
G0dzi1la
Baba Yaga
11,521
352
0
1,359
4,928
1,749
0
1,920
2,865
37,065
0
W
Aphrodite
Heartsease
Aphrodite
5,763
135
6,229
3,769
7,038
4,315
0
2,824
4,147
13,632
0
W
Khepri
6,758
175
312
1,253
9,186
11,944
0
4,522
4,523
12,185
0
W
12,351
1,395
1,811
1,583
8,042
9,082
0
2,689
5,175
0
24,293
L
Kumbhakarna
Snowninjii
Kumbhakarna
2,983
120
375
270
8,347
8,028
0
3,254
4,887
8,544
0
L
King Arthur
dougJstone
King Arthur
5,139
150
0
431
12,718
11,674
0
3,809
8,688
0
14,083
W
11,522
694
0
0
4,940
2,218
0
2,338
2,566
38,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,960
Gold Earned
49,003
210
Minions Killed
192
9
Camps Cleared
5
1,070,938
Distance Traveled
877,864
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,310
1,131
92
9
4
201,028
1
L
Izanami
9,946
995
48
5
2
158,437
0
L
Thor
9,786
979
38
4
2
185,141
0
L
Baba Yaga
9,818
982
69
7
1
187,089
0
W
Aphrodite
10,806
1,081
12
1
0
222,977
3
W
Khepri
11,839
1,184
7
1
0
202,557
0
W
Shiva
11,612
1,161
24
2
3
240,444
0
L
Kumbhakarna
9,740
974
8
1
0
164,441
0
L
King Arthur
9,713
971
29
3
0
182,756
3
W
Nox
11,393
1,139
75
8
2
203,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role